Commit Graph

11 Commits

Author SHA1 Message Date
Zousar Shaker
3f4252aa56 ObjectPtr upgrade for engine plugins used from UnrealEditor -allmodules. Automated upgrade process.
#rb none
#preflight 62fe7f270601ad0504910c30

[CL 21447894 by Zousar Shaker in ue5-main branch]
2022-08-18 15:08:49 -04:00
mikko mononen
841f7320c9 StateTree struct reference
- added functionality to allow to use property binding to get pointer to another struct property
- converted mass smart object and movement tasks to use struct ref

#jira none
#robomerge EngineMerge
#rb Yoan.StAmant
#preflight 62bc0d51e353c20ac23fbf39

[CL 20871790 by mikko mononen in ue5-main branch]
2022-06-29 04:52:18 -04:00
mikko mononen
abc2561ecf StateTree: Fix property binding for direct struct access
#jira none
#rb Yoan.StAmant
#preflight 6299c84c1941378d7c97e7aa

[CL 20484161 by mikko mononen in ue5-main branch]
2022-06-03 04:55:42 -04:00
mikko mononen
cd197fcb3e StateTree: refactored index types
- Changed FStateTreeHandle to FStateTreeStateHandle, used only for indexing states
- Added uint16 and uin8 index types, which can represent invalid index (aka INDEX_NONE)
- Changed indices that can be optional to the index types above
- Added validation and error loggic when index types overflow during compile
- Removed 2 indirections (in common case) and halved the memory usage of property copies

#jira none
#rb Mieszko.Zielinski
#preflight 6295d26e91004dd61ced370b

[CL 20434838 by mikko mononen in ue5-main branch]
2022-05-31 04:51:18 -04:00
mikko mononen
f6770cf154 StateTree: Parametrized states
- Added specific "subtree" states which can be linked to via a "linked" state
- Subtrees can only bind data back to the their root state (or tree "global" data)
- Added property bag based parameters to subtree and linked states
- Update (transient) property bag structs before resolving property paths
- Linked states reflect their parameters from the state they link to
- Added property binding to and from parameters
- Relaxed the property binding to fail if the source data is not available
- Allow enter conditions to bind to tasks, and fail the expression if trying to access unaccessible data
- Added icon for linked and subtree states
- Added source type for all binding source structs
- Added UStateTreeEditorData::VisitHierarchy to simplify iterating over all states

#jira UE-147507
#rb Yoan.StAmant
#preflight 626a47182d28b9d0f77223f5

[CL 19954567 by mikko mononen in ue5-main branch]
2022-04-28 03:54:07 -04:00
mikko mononen
6ed68b3b02 StateTree: Allow to bind StateTree source structs directly.
#jira UE-147507
#review
#preflight 6257f5e9d606fd159eb7f743

[CL 19753012 by mikko mononen in ue5-main branch]
2022-04-14 06:28:13 -04:00
Yoan StAmant
c135ebcd95 [StateTree]
+ Added StateTree parameters usable for data bindings and that could be overriden on context initialization by a StateTreeReference
+ Added StateTreeReference struct to hold a reference to a StateTree asset along with a list of values to parameterized the tree.
+ Added named external data items that are defined bt the Schema and for which values must be provided at runtime through the execution context.
+ Added delegate OnPostCompile after successful compilation. The StateTreeReference listens to it to validate its parameters
+ EditorData now contains its own version of the schema and parameters. On successful compilation they are copied over the StateTree own properties.
#rnx
#rb mikko.mononen
#preflight 6255d281647ad886b3593cb0

[CL 19727363 by Yoan StAmant in ue5-main branch]
2022-04-12 15:55:39 -04:00
Yoan StAmant
b4f64a59e0 [StateTree] external data validation from schema supported types
- fixed external requirements set by StateTreeBrainComponent to find more specific actor classes first before defaulting on AActor
- added missing supported type FMassSharedFragment for MassStateTreeSchema
- moved StateTreeLinker to it own file and handle its potential failures
#rb mikko.mononen
#rnx
#preflight 624d98fd8e5ae00f0aca3123

[CL 19646871 by Yoan StAmant in ue5-main branch]
2022-04-06 10:04:05 -04:00
maxime mercier
c0ec2b7948 Flatten instanced struct hierarchy
#jira none
#rnx
#preflight 61b39f0d180f781e43397899

#ROBOMERGE-AUTHOR: maxime.mercier
#ROBOMERGE-SOURCE: CL 18432399 in //UE5/Release-5.0/... via CL 18435405
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18435896 by maxime mercier in ue5-release-engine-test branch]
2021-12-10 18:06:46 -05:00
mikko mononen
24de01248c StateTree: allow task/evaluator/condition to have separate data for isntance and item in the tree.
- Changed conditions to use the same code structure as tasks and evals
- Tasks, Evaluators, and Conditions can have separate struct for instance and tree item
- Converted existing tasks/evals/conds to use the new setup
- Updated the UI to use the new setup
- Limited the property binding to only first level properties in the instance struct
- Removed StateTreeConditionItemDetails (uses the same details customization as tasks/evals)
- Removed bunch of old test tasks and evals

#jira UE-133870
#rb Yoan.StAmant

#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18165353 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 18165377 by mikko mononen in ue5-release-engine-test branch]
2021-11-12 05:49:31 -05:00
mieszko zielinski
31a5065342 Moved GameplayBehaviors out of restricted folder over to Experimental
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder

#jira UE-115297

#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE-CONFLICT from-shelf
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17648742 by mieszko zielinski in ue5-release-engine-test branch]
2021-09-28 13:33:00 -04:00