Ryan Schmidt
e579178cda
ModelingComponents: refactor conversion code from ExtractCollisionGeometryTool into static functions ConvertSimpleCollisionToMeshes() and ConvertComplexCollisionToMeshes()
...
GeometryScript: add CopyCollisionMeshesFromObject function, extracts meshed collision shapes or complex collision from various object types as a UDynamicMesh
#rb none
#preflight 62ffc256c85b7fef22f671cc
[CL 21460263 by Ryan Schmidt in ue5-main branch]
2022-08-19 13:20:33 -04:00
tyson brochu
e78697a2c1
SetCollisionGeometryTool: add Mesh to Level Set / SDF conversion
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#rb jimmy.andrews
#preflight 62952aa7e61254772f6b4b5e
[CL 20432875 by tyson brochu in ue5-main branch]
2022-05-30 16:48:48 -04:00
ryan schmidt
250bc3a820
Re-add a few symbol exports that were lost in UE5 branching.
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#rb tyson.brochu
#preflight 62211dad4e07145cce561fd4
#jira none
#rnx
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 19252433 in //UE5/Release-5.0/... via CL 19252680
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)
[CL 19263458 by ryan schmidt in ue5-main branch]
2022-03-04 03:42:23 -05:00
michael balzer
a49c74b915
MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
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#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00