Commit Graph

4 Commits

Author SHA1 Message Date
Ryan Schmidt
c793d4bfa8 SelectionManager: modify Shutdown() to handle clearing active targets itself, as calling ClearActiveTargets() on editor shutdown can result in error if Component is already destroyed
#rb none
#preflight 62d976e53122bf80ae015983

[CL 21203457 by Ryan Schmidt in ue5-main branch]
2022-07-21 12:52:31 -04:00
Ryan Schmidt
6032c02f0e ModelingMode: add Delete command for current Mesh Selection
ToolsFramework:
add UInteractiveCommand and UInteractiveCommandArguments types, base classes for 'interactive commands' which are intended to be used for atomic actions, ie stateless, no user interaction, etc
ModelingComponents:
add UGeometrySelectionEditCommand/Arguments, this is a UInteractiveCommand that uses a FGeometrySelection as an argument
add UGeometrySelectionManager::CanExecuteSelectionCommand() and ExecuteSelectionCommand()

MeshModelingTools:
add UDeleteGeometrySelectionCommand, deletes selected mesh geometry by converting input selection to list of triangles

ModelingToolsEditorMode:
add Delete command to ModelingMode and UI. ModelingToolsEditorMode currently is keeping active command set alive via new UModelingToolsEditorMode::ModelingModeCommands member.

#rb none
#preflight 62d195b9a66919b6701d89a8

[CL 21113757 by Ryan Schmidt in ue5-main branch]
2022-07-15 13:49:13 -04:00
Ryan Schmidt
9ccacbd088 ModelingComponents: fix mismatched loctext key
#rb none
#preflight skip

[CL 20900253 by Ryan Schmidt in ue5-main branch]
2022-06-30 14:13:04 -04:00
Ryan Schmidt
96bcffd475 ModelingComponents: add new geometric-element Selection system
GeometrySelection.h/cpp: FGeometrySelection, FGeometrySelectionEditor, representation and manipulation of a generic element-level selection, stored as a set of uint64. Editor makes changes to Selection while tracking deltas.
GeometrySelectionUtil.h/cpp: utility and helper functions for editing/processing a mesh+selection
GeometrySelector.h: FGeometryIdentifier type used to identify target objects with element-level selection support. IGeometrySelector interface that defines API for element selection for a type of target object. Factory type for spawing instances. IGeometrySelectionTransformer interface that defines API for element-level transformation
GeometrySelectionManager.h/cpp: UGeometrySelectionManager that maintains set of 'active targets' with associated Selector, Selection, and SelectionEditor, and provides high-level API for creating and querying element selections, 3D transforms of selections, selection undo/redo, and (currently) limited debug rendering
GeometrySelectionChanges.h/cpp: FChange types for element selection changes
DynamicMeshSelector.h/cpp: implementation of IGeometrySelector for UDynamicMesh/Component

#rb jimmy.andrews
#preflight 62bdb9cbb024a2608c38b72d

[CL 20896967 by Ryan Schmidt in ue5-main branch]
2022-06-30 12:09:44 -04:00