Zousar Shaker
3f4252aa56
ObjectPtr upgrade for engine plugins used from UnrealEditor -allmodules. Automated upgrade process.
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#rb none
#preflight 62fe7f270601ad0504910c30
[CL 21447894 by Zousar Shaker in ue5-main branch]
2022-08-18 15:08:49 -04:00
Yoan StAmant
44dc96a815
Fixed StateTree schema meta data filtering by specifying full name
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#rb trivial
#preflight skip
#fyi mikko.mononen
[CL 21444184 by Yoan StAmant in ue5-main branch]
2022-08-18 12:36:08 -04:00
mikko mononen
68a3b6aa67
StateTree: Made StateTreeComponent to use StateTreeRef, and fixed StateTreeRef on Actor Components
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#preflight 62da4a10185da2495f802bae
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 21217415 via CL 21217580 via CL 21217683
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21218420 by mikko mononen in ue5-main branch]
2022-07-22 05:33:11 -04:00
mikko mononen
f9887f77bc
StateTree: Added schema picker to new tree creation workflow
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- Added BP-like class picker for schema when StateTree asset is created
- Added "CommonSchema" meta tag for schemas to allow them to be added to the common list
- Allow the asset on StateTree actor component to EditAnywhere
- Fixed compilation indication for empty StateTrees (was showing red)
#robomerge EngineMerge
#jira UE-151649
#rb Yoan.StAmant
#preflight 62beaeeb8d5e6787590a0921
[CL 20911820 by mikko mononen in ue5-main branch]
2022-07-01 04:36:16 -04:00
Yoan StAmant
f4f130cbae
GameplatStateTree Plugin
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- moved StateTreeBrainComponent (from StateTreeModule) and renamed StateTreeComponent
- added FStateTreeTaskCommonBase (similar to FStateTreeTaskCommonCondition)
#rnx
#rb mikko.mononen
#preflight 626fd50d645c64f3a236325a
[CL 20007596 by Yoan StAmant in ue5-main branch]
2022-05-02 09:15:14 -04:00