Commit Graph

9 Commits

Author SHA1 Message Date
Zousar Shaker
3f4252aa56 ObjectPtr upgrade for engine plugins used from UnrealEditor -allmodules. Automated upgrade process.
#rb none
#preflight 62fe7f270601ad0504910c30

[CL 21447894 by Zousar Shaker in ue5-main branch]
2022-08-18 15:08:49 -04:00
Yoan StAmant
44dc96a815 Fixed StateTree schema meta data filtering by specifying full name
#rb trivial
#preflight skip
#fyi mikko.mononen

[CL 21444184 by Yoan StAmant in ue5-main branch]
2022-08-18 12:36:08 -04:00
Zousar Shaker
da1254fd35 Callsite upgrade pass for TObjectPtr use on plugins used when building UnrealEditor with "-allmodules".
#rb none
#preflight 62daee42ac71f3a225b744f9

[CL 21226921 by Zousar Shaker in ue5-main branch]
2022-07-22 15:06:06 -04:00
mikko mononen
68a3b6aa67 StateTree: Made StateTreeComponent to use StateTreeRef, and fixed StateTreeRef on Actor Components
#preflight 62da4a10185da2495f802bae

#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 21217415 via CL 21217580 via CL 21217683
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21218420 by mikko mononen in ue5-main branch]
2022-07-22 05:33:11 -04:00
charles lefebvre
f330003d83 Fix non unity build errors
#test compile cpp

#ROBOMERGE-AUTHOR: charles.lefebvre
#ROBOMERGE-SOURCE: CL 20983054 via CL 20983059 via CL 20983073
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 20984641 by charles lefebvre in ue5-main branch]
2022-07-07 11:38:21 -04:00
charles lefebvre
6d45b2b8a1 Fix non unity build errors
#test compile cpp

#ROBOMERGE-AUTHOR: charles.lefebvre
#ROBOMERGE-SOURCE: CL 20982859 via CL 20982867 via CL 20982871
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 20984620 by charles lefebvre in ue5-main branch]
2022-07-07 11:37:15 -04:00
mikko mononen
f9887f77bc StateTree: Added schema picker to new tree creation workflow
- Added BP-like class picker for schema when StateTree asset is created
- Added "CommonSchema" meta tag for schemas to allow them to be added to the common list
- Allow the asset on StateTree actor component to EditAnywhere
- Fixed compilation indication for empty StateTrees (was showing red)

#robomerge EngineMerge
#jira UE-151649
#rb Yoan.StAmant
#preflight 62beaeeb8d5e6787590a0921

[CL 20911820 by mikko mononen in ue5-main branch]
2022-07-01 04:36:16 -04:00
Yoan StAmant
76f6402e24 Fixed GameplayStateTree module name preventing module from being properly loaded
#rnx
#jira UE-155514
#rb trivial
#preflight skip

[CL 20459366 by Yoan StAmant in ue5-main branch]
2022-06-01 17:17:10 -04:00
Yoan StAmant
f4f130cbae GameplatStateTree Plugin
- moved StateTreeBrainComponent (from StateTreeModule) and renamed StateTreeComponent
- added FStateTreeTaskCommonBase (similar to FStateTreeTaskCommonCondition)
#rnx
#rb mikko.mononen
#preflight 626fd50d645c64f3a236325a

[CL 20007596 by Yoan StAmant in ue5-main branch]
2022-05-02 09:15:14 -04:00