* Staged the wrong Dotnet directory when making CW from Windows (it would stage Dotnet/6.20.00/windows)
* The ScriptModule code that used the Automation.json files to discover the precompiled UAT script dlls didn't handle \'s on Linux in the paths, and since Windows wrote out the files, there are \'s aplenty. I fixed up the known issue, but possibly all paths loaded from the json files should be fixed up, but it's not easy to do automatically
* We moved to using RunUAT.sh instead of calling dotnet directly, however because we make the CW on Windows, dotnet was not executable, and the code in RunUAT.sh to find the dotnet executable and make it executable (chmod `which dotnet`) only works if dotnet is already executable! So, I moved the +x code into SetupDotnet.sh, on Linux and Mac
#rb eric.knapik
#preflight 62ccd2009922f7e512b6e51a
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 21055451 via CL 21055464 via CL 21055478
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf
[CL 21076349 by josh adams in ue5-main branch]
- Split up the binaries between platform since there are #if's due to WinForms
#rb trivial
#preflight skip
[CL 20247967 by Josh Adams in ue5-main branch]
- Will compile on Mac and Linux now
- Mac replaced the WinForms functionality with AppleScript
- Linux will compile be have reduced functionality
- Fixed up paths for p4v settings and dotnet location
- Added binaries and installer scripts for all 3 platforms - won't need UGS to install, will copy to user-library location (may need some adustment on Linux, will address after)
#rb will.damon
#preflight skip
[CL 20244727 by Josh Adams in ue5-main branch]
*NOTE* these *.so depend on libstdc++, something to address later, but ideally dotnet will start bundling these vs depending on the system
#jira UE-149565
#preflight none
#rb none
[CL 19865787 by Brandon Schaefer in ue5-main branch]
Now we no longer build UBT by default, aligning with Windows Build.bat. You can still pass in: -buildubt as well as -buildscw to enable some extra build options
#jira UE-149350
#rb Will.Damon, Ryan.Hummer, Robert.Seiver
#preflight 625dc0be804460ab0fda0c0a
#fyi Ryan.Hummer
[CL 19792862 by Brandon Schaefer in ue5-main branch]
- Application is now built separately and has a native executable for each supported host platform (win-x64, osx-x64, linux-x64).
- Included Publish.bat file allows publishing new builds for each platform to the correct location.
- Bundled Mono distribution is no longer required for bootstrapping the repo.
- Publish script will likely need updating to support osx-arm64 once we upgrade to NET 6.0.
- Renamed environment variables and state files to be UE_ rather than UE4_.
#fyi Ryan.Hummer, Jonathan.Adamczewski, Will.Damon, Brandon.Schaffer
#preflight none
[CL 19122278 by Ben Marsh in ue5-main branch]