Josh Adams
1135fdcfd4
- Windows and Linux SteamDeck devices in C++
...
#preflight 623901536c69188bd9928f54
[CL 19459810 by Josh Adams in ue5-main branch]
2022-03-21 19:07:30 -04:00
Josh Adams
e4c8fb444b
- Linux on SteamDeck support (from Windows host)
...
#preflight 62387f09be1e4104d3457e46
[CL 19451382 by Josh Adams in ue5-main branch]
2022-03-21 09:58:17 -04:00
Brandon Schaefer
664b43df5f
implement Turnkey GetDevices() for Linux.
...
#jira UE-141524
#rb none
#fyi Josh.Adams
#preflight 620d98647e2cef4bf1c4520c
[CL 19027719 by Brandon Schaefer in ue5-main branch]
2022-02-16 19:43:00 -05:00
jonathan adamczewski
5765f4595e
AutomationTool: Remove UE4 references
...
#jira UE-111740
#preflight none
#trivial
#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18576039 in //UE5/Release-5.0/... via CL 18576055
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18576072 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-11 15:15:59 -05:00
brandon schaefer
a90cdbe7c2
Rename LinuxAArch64 to LinuxArm64
...
#jira UE-118127
#rb Michael.Sartain
[FYI] Marc.Audy, Aurel.Cordonnier
#ROBOMERGE-SOURCE: CL 16660821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)
[CL 16660830 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:40:06 -04:00
jonathan adamczewski
64c210d294
AutomationTool, BuildUtilities:
...
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
jonathan adamczewski
3d5833e02f
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
...
#jira none
#rb joe.kirchoff
#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
jonathan adamczewski
1f82bedc58
Removal some references to Mono
...
#trivial
#jira none
[CL 16171278 by jonathan adamczewski in ue5-main branch]
2021-04-30 14:34:17 -04:00
brandon schaefer
1cd0ca4105
With new PLINK/PSCP, it seems PSCP requires a -P number, and doesnt default to 22 anymore. Update both just in case to assume 22
...
#jira UE-111341
#rb none
[FYI] Michael.Sartain
#ROBOMERGE-SOURCE: CL 15751031 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15754100 by brandon schaefer in ue5-main branch]
2021-03-20 06:47:46 -04:00
brandon schaefer
08d2e09b43
Fix more quoting issues
...
#jira UE-110141
#rb Will.Damon
#ROBOMERGE-SOURCE: CL 15659655 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)
[CL 15659688 by brandon schaefer in ue5-main branch]
2021-03-09 17:33:18 -04:00
Josh Adams
b0e4357576
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
...
#rb marc.audy (concept, not each file)
[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
...
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Josh Adams
0e77401f63
- Added support for a platform to use the Staging type and also filename in some circumstances the filename (could change to ONLY have the filename version of the function)
...
#rb andrew.grant
[CL 14822029 by Josh Adams in ue5-main branch]
2020-11-30 14:10:35 -04:00
Josh Adams
5f27a8dbcb
[Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
...
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI
[CL 13966487 by Josh Adams in ue5-main branch]
2020-07-29 16:19:10 -04:00
michael sartain
9d803a9955
Fix command quoting in Linux chmod command
...
Current code generates: 'chmod +x \"/epic/projects/foo/Intermediate/Staging/foo.sh\"'
This works with xbuild, but fails with msbuild. New code generates:
Run App:sh CommandLine-c 'chmod +x "/epic/projects/foo/Intermediate/Staging/foo.sh"'
Similar to Ben's CL 2106889 and CL 2112830 changes in Engine/Source/Programs/AutomationTool/BuildUtils.cs
#jira none
#rb Ben.Marsh
[FYI] Andrew.Grant, Brandon.Schaefer
#ROBOMERGE-SOURCE: CL 11824678 in //UE4/Release-4.25/... via CL 11824683
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11824702 by michael sartain in Main branch]
2020-03-02 10:52:55 -05:00
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
...
#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Juan Canada
2ecf4f9708
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
...
#rnx
#rb none
[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
...
#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Michael Sartain
e6e5a2506d
Add LinuxAArch64Server and LinuxAArch64Client build targets
...
Cherry pick 9427927
#rb Brandon.Schaefer
#jira none
[CL 9618959 by Michael Sartain in 4.24 branch]
2019-10-16 11:53:16 -04:00
Marcus Wassmer
6517c68ef5
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
...
#rb none
[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
brandon schaefer
51380e5ed7
Revert 8062551 as it seems to be causing different issues
...
#jira UE-78887
#rb none
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 8091101 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v401-8057353)
[CL 8091103 by brandon schaefer in Main branch]
2019-08-16 10:42:32 -04:00
brandon schaefer
1fd22f4d24
Exec when starting the process from the script produced by LinuxPlatform.Automation.cs (Thanks lotodore! PR 6118)
...
#jira UE-78887
#rb none
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 8062551 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v400-8057353)
[CL 8062558 by brandon schaefer in Main branch]
2019-08-15 13:51:10 -04:00
Chris Gagnon
1dd3e0189f
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
...
#rb none
[CL 4730305 by Chris Gagnon in Dev-Editor branch]
2019-01-15 18:47:22 -05:00
Brandon Schaefer
7bf95a5dcd
Linux: fix iterative deployment
...
#jira UE-67255
#rb Arciel.Rekman
[CL 4679128 by Brandon Schaefer in Dev-Editor branch]
2019-01-03 13:27:24 -05:00
Chris Gagnon
8fc25ea18e
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
...
#rb none
[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00