Commit Graph

8 Commits

Author SHA1 Message Date
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Saul Abreu
0ea20e45b1 Added EditorTutorials localization target to UE4 localization automation script and OneSky processing.
[CL 2301472 by Saul Abreu in Main branch]
2014-09-17 15:42:19 -04:00
Saul Abreu
89828fab15 OneSky automation added to UE4 localization automation.
[CL 2291701 by Saul Abreu in Main branch]
2014-09-09 19:26:11 -04:00
Saul Abreu
6cd14679e2 Consistent localization-related commandlet path-handling with regards to relative paths. From now on, please specify paths relative to to the project's directory or the Engine directory.
[CL 2276830 by Saul Abreu in Main branch]
2014-08-28 17:35:37 -04:00
Ben Zeigler
67566bb0f2 Merging changes to UAT from UE4-Fortnite branch, up to CL #2256868:
Add BuildOnlyPlatforms_MonolithicOnly to the RulesCompiler, to specify platforms that we want to compile but not cook
Add concept of "Dependent platform" to UAT, where the cooked data comes from a source platform, and is duplicated at stage time
Updated brutal submit to handle the same changes already being submitted during a build.
Brutal submit now considers it as success when it attempts to reconcile with latest in P4 and finds no files are different in its workspace.
Fix formatting on automation.cs files to avoid future integration issues, unify as tabs-as-tabs instead of spaces

#codereview kellan.carr

[CL 2261070 by Ben Zeigler in Main branch]
2014-08-18 13:29:39 -04:00
Saul Abreu
a090916d99 Added property names and tool tips to targets for localization automation script.
[CL 2090137 by Saul Abreu in Main branch]
2014-05-30 16:47:24 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00