Commit Graph

298 Commits

Author SHA1 Message Date
Jamie Dale
5c98d9a52d Prevented the crash reporter being packaged in external code-based projects
The crash reporter used to get packaged (via the editor) for all projects.

This change makes it only get packaged for blueprint or internal projects. External code-based projects won't have the crash reporter packaged, and it can also be excluded on a per-project basis via the IncludeCrashReporter project packaging setting.

ReviewedBy Jaroslaw.Surowiec

[CL 2383355 by Jamie Dale in Main branch]
2014-12-10 09:03:15 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Marsh
959cfa782d Add missing copyright notices to source files.
[CL 2379212 by Ben Marsh in Main branch]
2014-12-06 19:14:20 -05:00
Peter Sauerbrei
7cf86529e2 addition of build settings to ini files
part of UEPLAT-114
#ue4

[CL 2374039 by Peter Sauerbrei in Main branch]
2014-12-02 14:58:59 -05:00
Ben Marsh
a573baec72 Remove ENGINE_VERSION_HIWORD and ENGINE_VERSION_LOWORD. Nothing requires these as compile-time 16-bit values any more.
[CL 2372605 by Ben Marsh in Main branch]
2014-12-01 11:19:57 -05:00
Ben Marsh
d4e301acd4 Allow building PS4MapFileUtil as part of promotions.
[CL 2370084 by Ben Marsh in Main branch]
2014-11-25 17:54:24 -05:00
Peter Sauerbrei
99e2b22a8a fix for utilizing ToLower instead of ToLowerInvariant.
#uat

[CL 2365515 by Peter Sauerbrei in Main branch]
2014-11-19 17:01:36 -05:00
Ori Cohen
7d9491e865 git pull request script fix for not using show-refs which breaks once we pass 500 PRs
[CL 2365208 by Ori Cohen in Main branch]
2014-11-19 13:45:51 -05:00
Ben Marsh
2d288e76ef Fix description in blueprint documentation changelists.
[CL 2364908 by Ben Marsh in Main branch]
2014-11-19 10:10:45 -05:00
Kellan Carr
3680c69ab4 build script, mac editors should never be built on mac minis
[CL 2362119 by Kellan Carr in Main branch]
2014-11-17 12:49:08 -05:00
Ben Marsh
484a507b64 Rename release -> development config in SwarmInterface (so that UAT can build it), and add it to be built as part of the common tools for GitHub.
[CL 2361861 by Ben Marsh in Main branch]
2014-11-17 09:31:36 -05:00
Ben Marsh
9baf164e98 Add CrashReportClient binaries to promoted builds.
[CL 2356423 by Ben Marsh in Main branch]
2014-11-11 17:18:45 -05:00
Kellan Carr
1797cb96f4 build script, add shootergame dedicated server and client packaged builds
[CL 2355771 by Kellan Carr in Main branch]
2014-11-11 08:24:45 -05:00
Ben Marsh
3c83bd1318 Add UAT and UBT to the build products for BuildCommonTools. Should fix missing DLLs in promoted snapshots.
[CL 2354947 by Ben Marsh in Main branch]
2014-11-10 15:13:54 -05:00
Robert Jones
da37c1609f Improvements to Android deploy - queries the device for the external data directory so that the runtime and push are using the same locations
Small change to BuildCookRun to query the game ini for Android package options rather than pulling it from the command line

[CL 2354392 by Robert Jones in Main branch]
2014-11-10 06:04:27 -05:00
Kellan Carr
6ce16abbef build script, store promotables
[CL 2347515 by Kellan Carr in Main branch]
2014-11-03 16:17:30 -05:00
Ben Zeigler
02a9e1dd4e Merging Dev -> Main using UE4-Fortnite-To-UE4 from CL 2340802
Includes following engine changes:

Getting display metrics only once at construct time when using SSafeZone. GetDisplayMetrics is expensive in Windows so it is impractical to call it every frame.
- Some AI API improvements, mostly switchig pointer function parameters to references.
- minor refactor of UCrowdFollowingComponent's queryinf functions:
    - IsCrowd*Enabled functions refactored to  IsCrowd*Active
    - implemented IsCrowd*Enabled that return acrual values of relevant properties
- Added a function to CrowdManager to query for location of agents neighbouring given agent
Added support for PS4 touchpad-based cursor
You can now choose to skip synchronously scanning for asset data in object libraries and just use the data that is currently in the asset registry. The data will be refereshed automatically later once the global scan completes. The only applies to non-commandlet editor instances.
Crash fixes for trying to access NULL Metal surfaces on IOS
Slate: Cleaned up some atlas code related to padding and corrected some comments

[CL 2347323 by Ben Zeigler in Main branch]
2014-11-03 15:47:28 -05:00
Kellan Carr
202b51b77a build script, add properties for dependent promotions
[CL 2347180 by Kellan Carr in Main branch]
2014-11-03 11:46:48 -05:00
Ben Marsh
182c90b0fe Add RPCUtility into the common tools build, and fix default platform name.
[CL 2346893 by Ben Marsh in Main branch]
2014-11-03 07:43:43 -05:00
Ben Marsh
125c50e085 Add BuildCommonTools to UAT project.
[CL 2345192 by Ben Marsh in Main branch]
2014-10-30 13:32:19 -04:00
Daniel Lamb
a8e869f622 Added nicer error when staging fails to copy from launch on.
[CL 2344892 by Daniel Lamb in Main branch]
2014-10-30 10:12:52 -04:00
Josh Adams
3cd1cc4efa - Fixing xbox packaging issues [UE-1251]
#codereview jeff.campeau
#lockdown james.dickinson

[CL 2344061 by Josh Adams in Main branch]
2014-10-29 14:43:27 -04:00
Ben Marsh
00979de33e Add a UAT script which builds the common tools needed to run, which Epic devs usually sync from Perforce. Indended as a shortcut for Git users, and to build binaries for promotions on Git.
[CL 2342595 by Ben Marsh in Main branch]
2014-10-28 14:53:23 -04:00
Saul Abreu
909b14ef3f Resolved unused variable (InternationalizationPreset) compilation warning-error in BuildCookRun.
[CL 2341753 by Saul Abreu in Main branch]
2014-10-27 19:58:45 -04:00
Saul Abreu
44baed0ff7 Added settings for staging internationalization presets. Updated staging logic to stage ICU internationalization data presets from commandline arguments or settings. Added default settings for internationalization presets.
[CL 2341735 by Saul Abreu in Main branch]
2014-10-27 19:33:51 -04:00