fix for Android unable to launch projects via UFE
fix for Project Launcher default roles settings not being used
TTP347511, TTP347613, TTP347768
#ue4
[CL 2311418 by Peter Sauerbrei in Main branch]
- Note: target framework for UAT (mono project) is upped to 4.5 to match UBT.
#codereview Josh.Adams, Michael.Trepka, Kellan.Carr, Gil.Gribb
[CL 2285233 by Dmitry Rekman in Main branch]
No more UE4Game, the binary will have the project project name and will be placed in <Project>/Binaries/Linux/.
TTP #338841
[CL 2276622 by Dmitry Rekman in Main branch]
- Configured by GameDir/Config/PerfCounters.json (should be deployed by UAT now).
- Shared memory regions have a name of perfcounters-of-pid-%d.
#codereview Josh.Markiewicz, Bob.Tellez, Ivan.Horvath, Josh.Adams
[CL 2272832 by Dmitry Rekman in Main branch]
Add BuildOnlyPlatforms_MonolithicOnly to the RulesCompiler, to specify platforms that we want to compile but not cook
Add concept of "Dependent platform" to UAT, where the cooked data comes from a source platform, and is duplicated at stage time
Updated brutal submit to handle the same changes already being submitted during a build.
Brutal submit now considers it as success when it attempts to reconcile with latest in P4 and finds no files are different in its workspace.
Fix formatting on automation.cs files to avoid future integration issues, unify as tabs-as-tabs instead of spaces
#codereview kellan.carr
[CL 2261070 by Ben Zeigler in Main branch]
- New target platforms (LinuxNoEditor for client+server, LinuxClient for client, Linux for editor, LinuxServer for dedicated server - mirroring other platforms).
- Preliminary support for gcc in the toolchain (and some safe fixes in code).
- No more lowercasing when accessing files on Linux, tread carefully.
- Changes needed for native compilation and other minor improvements.
#codereview Josh.Adams, Michael.Liebenow, Steve.Robbs
[CL 2067133 by Dmitry Rekman in Main branch]