Fixed JavaVM so it is automatically detached from a thread when thread exits (stops VM crash on thread exit ever happening)
Move JavaVM access into the application code.
Add utility Java call-in class to make it easier to use Java objects from C++ side.
Implement GetSystemErrorMessage to aid in debugging.
Expose some internal Android EGL data for use in plugins (i.e. the movie plugin).
Add access to Java AssetManager object.
Change Android OBBs from plain PAKs to uncompressed ZIPs of the staged content to allow both multiple PAKs and to allow non-PAK content. In particular this allow movies to be in the OBB as they need to be directly accessed.
#codereview Josh.Adams, Chris.Babcock
[CL 2362008 by Rene Rivera in Main branch]
Small change to BuildCookRun to query the game ini for Android package options rather than pulling it from the command line
[CL 2354392 by Robert Jones in Main branch]
- Android/HTML5 automation projects reference OneSky, UAT compiled for AnyCPU platform.
- contributed by amigo.
[CL 2324466 by Dmitry Rekman in Main branch]
fix for Android unable to launch projects via UFE
fix for Project Launcher default roles settings not being used
TTP347511, TTP347613, TTP347768
#ue4
[CL 2311418 by Peter Sauerbrei in Main branch]
- Fixed a couple issues with Android fat binaries (cleaning and obb being archived multiple times)
- Touched Engine.h to force a UHT refresh
#codereview Robert.Manuszewski
[CL 2305487 by Josh Adams in Main branch]
- Added option to allow for splitting up into multiple .apks, or a single "fat" .apk (also not exposed yet in the project settings)
- A fat binary is just named <Project>.apk, no longer <Project>-armv7.apk
- x86 almost works, except missing libCurl and ICU
- x64 and arm64 will come next now that this framework is in place
#codereview chris.babcock
[CL 2272105 by Josh Adams in Main branch]
Add BuildOnlyPlatforms_MonolithicOnly to the RulesCompiler, to specify platforms that we want to compile but not cook
Add concept of "Dependent platform" to UAT, where the cooked data comes from a source platform, and is duplicated at stage time
Updated brutal submit to handle the same changes already being submitted during a build.
Brutal submit now considers it as success when it attempts to reconcile with latest in P4 and finds no files are different in its workspace.
Fix formatting on automation.cs files to avoid future integration issues, unify as tabs-as-tabs instead of spaces
#codereview kellan.carr
[CL 2261070 by Ben Zeigler in Main branch]