Yoan StAmant
df07501b17
[LogVisualizer] Fixed some typos
...
#review-15495108 @mieszko.zielinski
[CL 15513328 by Yoan StAmant in ue5-main branch]
2021-02-24 08:33:37 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
...
This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
vincent gauthier
4968f1003c
Fix to warning message on Slate Styling.
...
#jira UE-108786, UE-104317
#rb Lauren.Barnes
#rnx
#ROBOMERGE-SOURCE: CL 15438427 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15454131 by vincent gauthier in ue5-main branch]
2021-02-18 13:07:57 -04:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Zousar Shaker
3b4c8fc1c5
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
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#rb none
[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Matt Kuhlenschmidt
036e2d0733
Removed all instances of large toolbars with 40x40 icons and reset their layouts to confrom to the new standard toolbar size and tabless design
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[CL 14999694 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-06 12:07:36 -04:00
Andrew Davidson
10bca5261b
Double math ambiguity Engine fixes
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#rb jeanfrancois.dube, trivial
[CL 14974758 by Andrew Davidson in ue5-main branch]
2021-01-04 07:59:22 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Zousar Shaker
3cdeeb8075
Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr) Change ternary operators that are ambiguous when TObjectPtr can be implicitly constructed from a raw pointer. Also allow TObjectPtr to be implicitly constructed from an appropriate raw pointer.
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#rb devin.doucette
[CL 14739879 by Zousar Shaker in ue5-main branch]
2020-11-12 18:18:02 -04:00
Mieszko Zielinski
e1dff8c7a5
Fixed parameter and property naming in capsule-shape related vislog and DebugRendererSceneProxy code
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#review-14608462 @Mikko.Mononen, @Yoan.StAmant
#rb swarm
[CL 14608627 by Mieszko Zielinski in ue5-main branch]
2020-10-29 08:56:12 -04:00
Mieszko Zielinski
e026ca6dc2
Made sure no one will accidentally place VisualLoggerRenderingActor on the level.
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#rb trivial
[CL 14578576 by Mieszko Zielinski in ue5-main branch]
2020-10-26 13:26:30 -04:00
Yoan StAmant
bc1a8c138e
Added missing include for non unity build from previously integrated PR
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[CL 14523221 by Yoan StAmant in ue5-main branch]
2020-10-20 10:10:18 -04:00
matt-newcombe
10ac19eec3
PR #7408 : [VisualLogger] Moved FLogVisualiser to a public header, added function to seek to a time (Contributed by matt-newcombe)
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[CL 14523112 by matt-newcombe in ue5-main branch]
2020-10-20 09:57:33 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Fred Kimberley
eb2edb9b69
Adding lightweight instances subsystem for gameplay objects.
...
Lightweight instances allow a low memory representation of objects. Instances can be converted into full actors when necessary. Actors can also be reduced down to light weight instances when the full representation is no longer needed.
Hit results now return a handle that may refer to either an actor or lightweight instance.
#rb Michael.Noland
[CL 14369221 by Fred Kimberley in ue5-main branch]
2020-09-22 15:55:19 -04:00
brooke hubert
48113fc77e
Adding EditorFramework to build.cs files
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#rnx
#Jira UE-96448
#rb chris.gagnon
[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
...
#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Matt Kuhlenschmidt
5c064acc86
Initial pass on content browser reskin
...
[CL 13949190 by Matt Kuhlenschmidt in ue5-main branch]
2020-07-27 16:11:54 -04:00
josh gross
71a4703acc
[Engine] - Add the possibility to arrange the slots top-to-bottom in the DynamicEntryBox and the WrapBox widgets instead of only supporting left-to-right.
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#RNX
#rb [at]Ghislain.Theriault
#ROBOMERGE-OWNER: josh.gross
#ROBOMERGE-AUTHOR: maxime.vaillancourt
#ROBOMERGE-SOURCE: CL 12869792 via CL 12872658 via CL 12872659 via CL 12872660
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12872663 by josh gross in Main branch]
2020-04-16 17:02:30 -04:00
mieszko zielinski
5de2761190
Fixed vislog's perf and architecture issue resulting in vislog constantly recreating AVisualLoggerRenderingActor in client-server PIE due to vlogging with different worlds.
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[at]Yoan.StAmant, [at]Stephan.Delmer
#rb Yoan.StAmant
#ROBOMERGE-SOURCE: CL 12689800 via CL 12689801 via CL 12689803
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)
[CL 12689808 by mieszko zielinski in Main branch]
2020-04-09 10:35:17 -04:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
mickael gilabert
9fb3f2df04
FPrimitiveViewRelevance inherits from FMaterialRelevance. On top of communizing code, copying a FMaterialRelevance instance to FPrimitiveViewRelevance one is now just a 64 bits assignment
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#rb daniel.wright
#rnx
#ROBOMERGE-OWNER: mickael.gilabert
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 11166465 via CL 11166503 via CL 11166528
#ROBOMERGE-BOT: (v640-11091645)
[CL 11168503 by mickael gilabert in Main branch]
2020-01-29 16:57:40 -05:00
ryan durand
471d972e62
Updating copyright for Engine Developer.
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#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
yoan stamant
073a34116f
Fixed a VisualLogger ensure by allowing FVisualLoggerEditorInterface::GetHelperActor to spawn during construction script (helper actor is created on demand and only once per world).
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#rnx
[at]mieszko.zielinski
#rb mieszko.zielinski
#ROBOMERGE-SOURCE: CL 9909290 via CL 9909876
#ROBOMERGE-BOT: (v558-9892490)
[CL 9922449 by yoan stamant in Main branch]
2019-10-31 14:25:30 -04:00
jon nabozny
6b60663f39
Update Engine and Plugins to use the new Getters / Setters for UActorComponent, USceneComponent, and AActor replicated properties
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[at]Ryan.Gerleve, [at]Brian.Bekich
#rb None
#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 9290108 via CL 9290249
#ROBOMERGE-BOT: (v452-9288972)
[CL 9290520 by jon nabozny in Main branch]
2019-09-29 16:49:10 -04:00