Commit Graph

7 Commits

Author SHA1 Message Date
dmitriy dyomin
63f764f157 Removed PVRTC support, iOS apps will be packaged using ASTC compression (requires A8, iPhone6)
#rb jack.porter

#ROBOMERGE-SOURCE: CL 15374851 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15374853 by dmitriy dyomin in ue5-main branch]
2021-02-10 04:07:30 -04:00
Josh Adams
e1e753576d - Added FSerializedUATProcess - may move to a header at some point
- Removed ModifyCreateProcParams., it wasn't useful enough
- Split up ExtraProjectBuilds into EngineCustomBuilds and ProjectCustomBuilds, so that engine/Epic specified custom builds don't dirty up the project packaging settings, and the ini system won't cause future additional builds to be lost
- Fixed up a couple of tooltips to indicate compression settings are used for Pak and IoStore
#rb brian.white

[CL 15135998 by Josh Adams in ue5-main branch]
2021-01-19 11:12:59 -04:00
Josh Adams
c7360895de - Fixed Turnkey menu not respecting the platform configuration/target platform selections
- Improvements for ExecuteBuild - mostly around project selection, where it will give you options, cache last used project, etc
- Added search/replace modifier to the {....} syntax in the build spec (useful mainly for inivalue basically)
- Editor now just runs -command=ExecuteBuild -build=XYZ instead of parsing the XYZ build params and running UAT directly
- Deleted old #if 0'd code. Can go back in p4 history to find it later.
- Setup VisualStyles in Turnkey so that the project selector looks good on HiDPI
#rb self/turnkey

[CL 15014143 by Josh Adams in ue5-main branch]
2021-01-07 15:27:48 -04:00
Josh Adams
629b1260dd - Made the Launch On menu be a normal drop down (not split button/combo box), named it Platforms menu
- Copied the quick launch platform items over to the Play menu, and now will repalce the Play button (which would change for Simulate/PIE/etc) to also do the quick launch on if that was the last one selected (using platforms large icon)
- Use Turnkey SDK installation availability info so that the Platforms menu can choose to show the proper SDK installation options that match what is supported by the studio
- Pass the -project path to Turnkey so a platform can check if a project has up-to-date prerequisites (like certain options need to be set in platform settings, etc)
- Use the platform icon to show warning/question to indicate status of SDK, with less text labels after the platform name in the Turnkey menu
- Added LoadSettingsForPlatform to ProjectPackgingSettings to be able to easily load packaging settings for another platform
#rb matt.kuhlendschmidt,rolando.caloca

[CL 14931974 by Josh Adams in ue5-main branch]
2020-12-15 12:26:54 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Phillip Kavan
11c00323ea Remove exposed parts of the Blueprint nativization feature (deprecated), and decouple it from the editor/cooking phase.
#jira UE-103261
#rb Michael.Noland

[CL 14882147 by Phillip Kavan in ue5-main branch]
2020-12-08 16:28:03 -04:00
Josh Adams
0363327c21 - Refactored UProjectPackagingSettings and UCookerSettings into DeveloperToolSettings module that can be used from the engine and other places. This removes a circular referece from Engine -> TargetPlatform -> Engine. And can potentially remove Engine -> UnrealEd "grandfathered" circular reference (or at least helps be able to get rid of it!)
#rb brandon.schaefer

[CL 14840889 by Josh Adams in ue5-main branch]
2020-12-02 20:43:06 -04:00