- Removed the "Cache" prefix from ECachePriority, FCacheRequest, ICacheRequest, FCachePayload, FCachePayloadId to allow reuse in the Build API.
- Added FCompressedBuffer as the starting point for the API for creating and accessing compressed buffers.
#rb Zousar.Shaker
#rnx
[CL 15511723 by Devin Doucette in ue5-main branch]