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37ee46717bee40f62400428e2c17408cddc167ec
42 Commits
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8f73cd7fa9 |
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601 [CL 15631170 by Marc Audy in ue5-main branch] |
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5087ea59ea |
TL;DR
Improved behavior of PIE automation to deal with extremly long hitches and better represet the time a user is going to wait before the editor is usable. Improved usability of BenchmarkBuild script Changes + Added new automation command for waiting until average fps reaches a specified value. Using this with a conservative value is a better way of checking for interactivity than looping at shader compiles etc. + When Errors are added to a test as a result of logging, this itself is now logged as an error. This makes it clearer why a test may have failed despite its own checks having passed. + BenchmarkBuild can now just specify empty arguments for PIE/Cook tests (e.g. -PIE1_Args="") to allow comparisons between default/other. + Project.Maps.PIE can now take a "-maps" argument on the command line for the list of maps to test + Turned on AutomationController.SuppresLogErrors for Frosty to prevent errors causing errors to fail + Cleaned up naming for mulltiple-variations of PIE/Cook tests in BenchmarkBuild. Now use -PIE1Args, -PIE2Args etc Fixes - * Fixed issue in AutomationControllerManager where extreme hitching resulted in an editor test timing out due to outstanding pings being given a "TimeSince" that would exceed a timeout * Fixed issue where bTreatLogErrorsAsTestErrors was (strangely) causing the editor to exit with a zero-error code when tests failed. * Made FWaitForShadersToFinishCompiling automation task non-blocking to prevent timeouts. (It also checks texture compilation as the blocking version used to) * Fixed BenchmarkBuild using the old System.Maps.PIE test that isn't enabled by default in projects * Removed flush of shaders/textures in Project.Maps.PIE since this doesn't represent when the level is playable. Measuring this will be added as a separate test. * Fixed issue where a user specifying a map with an extension would cause Project.Maps.PIE not to recognize the level had loaded #rb swarm #jira nojira [CL 15426493 by Andrew Grant in ue5-main branch] |
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6b85337533 |
Create IterationProfile automated tests to gather raw trace data from Editor
UAT: Add a new EditorTests runner, existing runner is derelict (will be deleted in upcoming merge from UE4) BuildGraph is project-agnostic, forked and modified from EngineTest's build graph. Follow up change will try to generalize this logic for future benefit. Requires specification on the cmdline of project content to use and platform to run on. Project content is specified in DefaultEngine.ini. EditorTest plugin and log error/warning handling is all handled on the command line to be unobtrusive to production uprojects EngineTest Plugin: Add new EditorIterationTests.cpp and a simple test object. This is copied from another test for now for the sake of iteration profiling having its own filter and automation behavior. AutomationController: bTreatLogErrorsAsTestErrors was specified in some ini files, but was bugged. Restore this likely deleted config variable and check it when scanning log results Reverb: Add Iteration test group EngineTest: Add Iteration test group #rb jerome.delattre, francis.hurteau #fyi andrew.grant [CL 14874020 by geoff evans in ue5-main branch] |
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cb998fe373 |
Remove unused private fields - Automation
#rb Andrew.Grant #review-14242502 @Andrew.Grant #jira none [CL 14243816 by Arciel Rekman in ue5-main branch] |
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a7c9001a94 |
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb #rnx [CL 14075271 by Marc Audy in ue5-main branch] |
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11f5b21210 |
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx [CL 13753156 by Marc Audy in ue5-main branch] |
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c036ee60ab |
Fix copyright issue
#ROBOMERGE-SOURCE: CL 11178049 via CL 11178784 #ROBOMERGE-BOT: (v640-11091645) [CL 11178886 by josh engebretson in Main branch] |
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c30553b865 |
Fix isue with automated test command line delegate
#rb andrew.grant #ROBOMERGE-SOURCE: CL 11177879 via CL 11178775 #ROBOMERGE-BOT: (v640-11091645) [CL 11178865 by josh engebretson in Main branch] |
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471d972e62 |
Updating copyright for Engine Developer.
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902 #ROBOMERGE-BOT: (v613-10869866) [CL 10870584 by ryan durand in Main branch] |
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85e93f9957 |
Allow filters for automated tests to be on multiple lines
#jira nojira #rb na #lockdown nick.penwarden #ROBOMERGE-SOURCE: CL 10325873 in //UE4/Release-4.24/... #ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v593-10286020) [CL 10326542 by andrew grant in Main branch] |
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4df7819655 |
Moved low level test settings to a place with no engine dependencies.
#jira UE-74084 #rb none #fyi ben.marsh,max.chen [CL 6258941 by Andrew Grant in Main branch] |
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3849b61f6b |
Moved automation settings to a common class.
Removed SetTreatWarningsAsErrors from AutomationFramework. Tests should now override TreatLogErrorsAsErrors and TreatLogWarningsAsErrors to control this behavior. Tidied up some logging and formalized messages emitted by tests. Emit a Gauntlet-parsed message on test completion #rb CR'd #ROBOMERGE-SOURCE: CL 6236960 via CL 6242044 [CL 6242091 by andrew grant in Main branch] |
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5695c4b8b3 |
Temporarily removed exit report used by CIS as it turns out some Fortnite tests are actually silently failing :(
#ROBOMERGE-SOURCE: CL 6132799 via CL 6133272 [CL 6174327 by andrew grant in Main branch] |
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ca5fdf9244 |
Cleaned up some logging in automation controller
#ROBOMERGE-SOURCE: CL 6115332 via CL 6132874 [CL 6174055 by andrew grant in Main branch] |
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fc33f5c82a |
Added support for allowing definition and execution of "groups" of tests using the legacy automation framework.
Groups are defined in DefaultEngine.ini by specifying a groupname and then a set of filters that are used to determine group membership. Groups of tests may then be executed via "RunTests Group:GroupName". Filters can now also be specified via "RunTests Filter:System+Filter:Editor". This will correctly match filters instead of the old behavior of doing a substring search e.g. SomeNonEditorTest is executed by "RunTests Editor" Setup some common groups of tests in EngineTest project. Added TestFilter option to RunAutomatedTests Gauntlet script. Defaults to Project+System #rb swarm #ROBOMERGE-SOURCE: CL 6083324 via CL 6088169 [CL 6088218 by andrew grant in Main branch] |
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0de4efcf07 |
Fixed warnings when workers are not ready yet.
Cut down on number of warnings issued. #jira UE-66856 #rb na #ROBOMERGE-SOURCE: CL 4925036 in //UE4/Release-4.22/... #ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) [CL 4925037 by andrew grant in Main branch] |
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7598af0532 |
Update copyright notices to 2019.
#rb none #lockdown Nick.Penwarden [CL 4662404 by Ben Marsh in Main branch] |
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d90da4ab1a |
Merge to Dev-Main for 4.20 @ 4090813
#rb #rnx #lockdown Nick.Penwarden [CL 4091081 by Marc Audy in Main branch] |
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75e9f5c691 |
Print messages when causing the editor to force-quit after running automated tests, and ignore exit codes on errors.
#rb none [CL 4014962 by Ben Marsh in Dev-Geometry branch] |
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68f4525e1b |
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none [CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch] |
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92eed46d3f |
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none [CL 3635882 by Matt Kuhlenschmidt in Dev-Geometry branch] |
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3892ace583 |
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry) (up to CL 3517493)
#rb none [CL 3517961 by Mike Fricker in Dev-Geometry branch] |
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5c3f60e315 |
Copying //UE4/Dev-Automation to //UE4/Dev-Main (Source: //UE4/Dev-Automation @ 3376875)
#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3340659 on 2017/03/09 by nick.bullard Submitting Template map with update to lighting. The direction of the light was not optimal for looking down X+ for screenshots, which is what the SSF actor does be default. Change 3340686 on 2017/03/09 by Nick.Bullard Updating Animaton/SetVertexColor map to use Template map setup. Change 3364139 on 2017/03/24 by Nick.Darnell Automation - Removing the option to disable taking screenshots, doesn't make sense to have that any more. Screenshot comparison in an intergal part of the tests now. Automation - The system now waits for the asset registry to finish loading assets before running tests. Change 3364149 on 2017/03/24 by Nick.Darnell Automation - Fixing a bug with the source control not reverting the state of screenshots before marking them for delete. Change 3364588 on 2017/03/24 by Nick.Darnell Removing the allow screenshots option. Change 3364591 on 2017/03/24 by Nick.Darnell Automation - Making the camera functional test actor respect the delay. Change 3364598 on 2017/03/24 by Nick.Darnell Automation - Disabling Noisy rendering features now actually disables TAA, instead of enabling FXAA. Change 3364723 on 2017/03/25 by Nick.Darnell Automation - Fixing the client functional test runner to pass object and package path so that in the editor we can reliably load a particular map with object path, but for actually opening the map we can use the package path when running the test since that is what works at editor and in a cooked game. Change 3366600 on 2017/03/27 by Nick.Bullard Adding FuntionalTest map back as selection in New Map window Change 3367590 on 2017/03/28 by Nick.Darnell Automation - Fixing a bug with initial tolerence levels. They showed as 'Low' in the UI, but the values were in fact all set to 0. So new screenshot tests had zero tolerence for pixel differences. Automation - Adding some documentation to Functional Test. Change 3367602 on 2017/03/28 by Nick.Darnell Automation - Forcing more things to stream in before the screenshots are taken. Change 3367604 on 2017/03/28 by Nick.Darnell Automation - Adding some flare to how disabled functional test actors appear in the editor. Change 3368024 on 2017/03/28 by mason.seay Added new test to map. Disabled since it hasn't ran at all Change 3368109 on 2017/03/28 by mason.seay Updating authorship on test actors Change 3369701 on 2017/03/29 by Nick.Bullard Removing old Ground Truth images. Investigating why new copies were made rather than replacing original. Change 3373253 on 2017/03/30 by Samuel.Proctor Test updates for Containers. Adding coverage for native containers Change 3373294 on 2017/03/30 by Nick.Darnell Automation - Fixing a bug with Tolerence levels set via blueprints, now properly configuring the tolerence amounts before the screenshot is taken. Change 3374355 on 2017/03/31 by Samuel.Proctor Added testing scenarios to the test actors and fixed a few typos. [CL 3376906 by Nick Darnell in Main branch] |
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3fec0111ab |
Copying //UE4/Portal-Staging to Dev-Main (//UE4/Dev-Main) (Source: //Portal/Main @ 3352026)
#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3351920 on 2017/03/17 by Leigh.Swift #jira OPP-6870: [Crash] Assertion failed: ctx->ReadOffset + length <= (uint32)ctx->CompressedData.Num() [File:D:\Build\++Portal+Release-Live+Compile\Sync\Engine\Source\Runtime\ImageWrapper\Private\PngImageWrapper.cpp] [Line: 420] Instead of asserting for an incorrect data size for png image being loaded, set an error on the wrapper object. This will result in the slate brush rendering as white box, and errors going to the log which include the png resource path. Change 3350561 on 2017/03/16 by Justin.Sargent Updated the Slate standalone D3D renderer to be more fault tolerant. Added new HasLostDevice() function to SlateRenderer. If the launcher detects that it has lost the device context it will attempt to perform a full rebuild of the UI and Presentation layers, but also a full reboot of slate application and the renderer. The launcher will attempt to re-establish the device context for 5 minutes if not interrupted by the user. If the user interacts with the launcher while attempting to re-establish the device context it will instead pop up a system dialog explaining it is having issues with the video card and then will close the application. Change 3341299 on 2017/03/10 by Richard.Fawcett Validate JSON files as we're pushing to EMS Added a flexible validation framework to the system files (EMS) sync operation. Implemented a JSON validator which by default will validate .json files. Adds a "ValidationRules" property to the EMS sync config file to allow each product to define its own regex patterns for filenames which should be validated with each validator. Configured launcher's EMS to validate .product, .v?product, .layout, .sdmeta and .panel files as JSON. The great news is that this validation actually discovered a minor syntactical issue with Wex.v2product during testing, which is also fixed with this submission. \o/ #epicfriday Change 3336908 on 2017/03/08 by Leigh.Swift #jira OPP-5126: All disk size checks for BPS installations should be handled internally to BPS, the Portal code should not need to check this and can only do so less accurately. Removing disk space checks from portal code which block installers from running. NB: There is still a check in selective download code which provides tooltip information only. Moving BuildPatchInstaller disk size check to the file constructor, which is the class that most accurately knows the required amount of space. The disk check now occurs after resume and just before we start to write data. A secondary disk check is also made if a file fails to construct so that we can detect problems caused by change in available disk space. Disk space error message extended to include useful information for the user. Change 3323366 on 2017/02/27 by Richard.Fawcett Fix reference to Newtonsoft in Publishing.Automation. Change 3323205 on 2017/02/27 by Wes.Fudala Adding language support to the windows installer. Significantly expandes OneSky upload functionality. OPP-5438 Launcher installer should support the same language set supported by the launcher. Change 3316926 on 2017/02/22 by Richard.Fawcett Prevent Amazon S3 download glitches from issuing warnings until half of the maximum retries have been attempted. In practice, when we download thousands of files, we _do_ get failures which need to be retried. This means that pretty much all jobs result in warnings, which isn't appropriate. This should turn jobs green again, and only warn us when things look unusual. #jira OPP-6607 Change 3315996 on 2017/02/21 by Justin.Sargent Incrementing Portal version number I'm incrementing this earlier than normal due to a need to depend on a new version number for EMS layout change versioning. Change 3312760 on 2017/02/20 by Wes.Fudala Users can now select desired environment/region from the UI. New login screen. Adds slid out settings menu to login screen. Adds region and language selection to the settings menu. Adds support for PortalRegions ini. Adds DefaultPortalRegions ini. Adds RegionRepository, RegionPublisher, RegionSelectService, and RegionIdentificationService. Adds region select option in debugtools general section. Adds RegionSelectService unit test with associated mocks. Changes the way all backend connections are configured so that values are now pulled from config files. Renames product region selector files to avoid some confusion with portal region files. Updated EmsConfigUpdater and HotfixManager so they support optional overwrite and save of ini files. Region publisher now restricts regions that require permissions in shipping builds. Fixes a bug causing items to get stuck in the download queue UI after we failed to obtain a manifest when reaching out the the backend. #jira OPP-6121, OPP-5809 Change 3311664 on 2017/02/20 by Andrew.Brown Added GetTypeHash support for FDelegateHandle Change 3311505 on 2017/02/20 by Richard.Fawcett Rename/move file(s) Change 3309004 on 2017/02/17 by Chad.Garyet adding in additional platforms for the BuildPlugin commandline Change 3299188 on 2017/02/13 by Leigh.Swift #jira OPP-6711: [CRASH] Assertion failed: IsComplete() Race condition in portal hack allowed an installer to attempt to execute complete delegate before being complete. Change 3294197 on 2017/02/09 by Richard.Fawcett Adding ValidPrereqIds.json This is needed now because the script to enforce correct prereq ids reaches out to Perforce to access this file! #jira OPP-6583 Change 3294059 on 2017/02/09 by Richard.Fawcett Fix comment on PostBuild parameter to reference correct name of "Manifest" property. Change 3293377 on 2017/02/08 by Richard.Fawcett Remove need for a metadata file containing name of generated manifest when using randomized manifest filenames. Change 3282865 on 2017/02/02 by Richard.Fawcett Simplify params to BuildGraph's ChunkTask / PostBuildTask Also, downgrade warnings to simple log messages when falling back to legacy manifest filename construction to ease transition into randomized manifest filenames for game teams. #jira OPP-6435 Change 3282809 on 2017/02/02 by Leigh.Swift #jira OPP-6564: BPT will crash if the FileIgnoreList input instructs the build streamer to ignore every build file. A race condition for getting to the first scanner creation code, vs the build stream exiting with no data. If the former wins, a scanner will be created without enough data to scan. Scanners are now no longer created if the buildstream provided no data. Change 3280848 on 2017/02/01 by Leigh.Swift #jira OPP-3864: BuildPatchServices will log a FATAL error on shutdown even if it's fine to be shutting down. When BPS is shutdown, it will only set error states and cancellation logic if any installers are actually created. Change 3280839 on 2017/02/01 by Leigh.Swift Fixing whitespace damage incoming from Dev-Staging Change 3280820 on 2017/02/01 by Andrew.Brown Copying //Portal/Dev-Main-Staging to Main (//Portal/Main) Change 3280797 on 2017/02/01 by Leigh.Swift #jira OPP-6649: BPS sends undocumented analytics events. Adding documentation for the following events: Patcher.Error.Download Patcher.Warning.ChunkAborted Patcher.Error.Cache Patcher.Error.Construction Patcher.Error.Prerequisites Change 3278887 on 2017/01/31 by Richard.Fawcett Downgrade cleanup warnings to normal log output. The conditions which used to trigger these warnings are now considered to be normal behavior, in a world in which we carry out cross-app game promotions. This results in a perma-yellow state for cleanup, which is unhelpful. #nojira Change 3278738 on 2017/01/31 by Richard.Fawcett Tweak Conan launch parameters Change 3277066 on 2017/01/30 by Richard.Fawcett Remove temporary code which cleans up P:\Builds\UnrealEngineLauncher\BuildGraph, as the location no longer exists. Change 3274907 on 2017/01/27 by Leigh.Swift #jira OPP-6615: Receiving a whisper while in game may minimize game client. Refactoring SWindow ActivateOnFirstShown bool to be ActivationPolicy to give more accurate control. This also allows fixing of misuses of previous ActivateOnFirstShown variables in the implementations, which appear to mostly be interpreting it as 'AlwaysActivate'. The upgrade path is therefore ActivateOnFirstShown true/false becomes ActivationPolicy Always/Never. Moving initial minimize and maximise logic for FWindowsWindow into the Show() call on first show to gain control of activation and respect the provided policy. Refactoring existing uses to use the new variables/functions instead. The refactor of existing code is focused on preserving current always activate behaviour as opposed to changing behaviour to actually only activate on first show. Change 3273466 on 2017/01/26 by Alex.Fennell New build of OpenSSL libraries #JIRA OPP-6408 PriceEngine configuration and fixes for bugs it introduced. Change 3268045 on 2017/01/23 by Richard.Fawcett Re-adding Funcom folk to Conan chunk notification emails Change 3267709 on 2017/01/23 by Richard.Fawcett Fix launch arguments for Conan Exiles editor. Temporarily remove FunCom recipients from notification list to avoid spamming. Change 3265774 on 2017/01/20 by Chad.Garyet Merge of Engine/Build/Buildfarm over to //Portal from Dev-Build Change 3264674 on 2017/01/19 by Alex.Fennell On demand catalog requests Change 3263654 on 2017/01/19 by Leigh.Swift #jira OPP6562: Support looking up tagging and sdmeta info and using it in build diff output Adding tag use understanding to the manifest diff tool of BPT. Adding Selective Download feature support to PPT for it's diff tool, making use of portal's metadata for the feature. Change 3263623 on 2017/01/19 by Richard.Fawcett Fix issue where ManifestFilename is not always available at post build time. #jira OPP-6606 Change 3262013 on 2017/01/18 by Richard.Fawcett Remote potential for success email being sent on third party chunk failure Change 3261914 on 2017/01/18 by Richard.Fawcett Fix for user content generation job not specifying a manifest filename. Change 3261800 on 2017/01/18 by Richard.Fawcett Implement streaming S3 downloads to disk, rather than just to memory This is needed because C# has a 2 billion maximum array dimension, so files > 2GB can't be downloaded using the existing code. Change 3261675 on 2017/01/18 by Richard.Fawcett Support for overriding, or generating randomized unique manifest filenames to avoid automated harvesting from CDN BuildGraph's ChunkTask takes three new parameters ... * ManifestFilename (string) - The filename of the manifest to produce. If omitted, the value of RandomizeManifestFilename will determine how the manifest filename is determined. * RandomizeManifestFilename (bool) - If true, we'll generate a random, unique manifest filename. If false (default), we'll use legacy behavior of combining app name and build version. * LocalManifestDir (string) - Required if RandomizedManifestFilename is true. This directory will receive local copies of any manifest file produced, and a metadata file containing the name of the most recently produced manifest BuildGraph's PostBuildTask takes two new parameters ... * ManifestFilename (string) - The filename of the manifest to post. If omitted, we'll use the value from the metadat file in LocalManifestDir is this is set, otherwise use legacy behavior. * LocalManifestDir (string) - A directory containing local copies of manifest files, along with a metadata file containing the name of the manifest file produced by the most recent ChunkTask operation. Support added to the launcher build script's to use the new parameters to randomize its manifest filename, and post the randomized filename to MCP. Use of a contructor of BuildPatchToolStagingInfo which does not specify a manifest filename is now considered deprecated, and will output a warning. Remove requirement of having a BuildPatchToolStagingInfo when performing a chunking operation, instead just passing in the specific values we need from it as parameters in their own right. Remove support for non-chunk based manifests from C# wrapper, as these are no longer supported in BuildPatchTool itself. #jira OPP-6432 Change 3261647 on 2017/01/18 by Leigh.Swift Adding some cleanup to the end of some BPT functional tests so that they do not affect proceeding tests and cause red-herring warning output. Change 3261639 on 2017/01/18 by Richard.Fawcett Update app name of Conan to ConanExiles to match back-end catalog. Fix Conan launch exe and args so that launcher can detect when product is running. Was previously using a batch file which terminates after launching editor. Change 3258815 on 2017/01/16 by Wes.Fudala UTM and product info will be parsed from installer name and passed to the launcher. UTM info will be passed along as part of all analytics events. #jira OPP-6404: Add user funnel tracking Change 3258809 on 2017/01/16 by Wes.Fudala Back out changelist 3258800. Backing out changes that were intended to be made in a different stream. Change 3258800 on 2017/01/16 by Wes.Fudala App version is now also appended to user agent string. Change 3256999 on 2017/01/13 by Richard.Fawcett Fix issue where JSON file included in Publishing csproj is not reliably copied to output folder on build farm. Change 3256941 on 2017/01/13 by Richard.Fawcett Move configuration for Third Party build pipeline out of code and into its own configuration file. #epicfriday Change 3255072 on 2017/01/12 by Richard.Fawcett Add additional logging around multithreaded upload of files to S3. Fix bug ensuring that the failure of any single part of multi-part upload results in the whole file being failed. #jira OPP-6392 Change 3253672 on 2017/01/11 by Richard.Fawcett Add support for third-party Conan editor. Alter third party process so it doesn't crash if version.txt doesn't already exist in the third party S3 bucket, to allow us to setup in advance of third party publishing their first version. Change 3251901 on 2017/01/10 by Barnabas.McManners Compile fix on mac, fix for hidden method in AutomationTest define. Without this GoogleMock.spec.cpp wont compile on mac. #nojira #ReviewedBy Leigh.Swift Change 3250907 on 2017/01/09 by Justin.Sargent Changed the automation controller to uses a non-zero exit code when performing a 'quit' command if tests failed. Change 3245328 on 2017/01/03 by Justin.Sargent Enabling the logic to lowercase all C++ members exposed to javascript. Added additional to-lowering behavior to UObject binding. #jira OPP-6494 Change 3240667 on 2016/12/20 by Andrew.Brown Copying //Tasks/Portal/Dev-OPP-6109-DedicatedServer to Dev-Main (//Portal/Dev-Main) Change 3236972 on 2016/12/15 by Bob.Ferreira Updating compliation changes for AutomationDriver Change 3236567 on 2016/12/15 by Richard.Fawcett Ensure that third party product chunking uses latest CL across our P4 depot in its version number. Change 3236188 on 2016/12/15 by Richard.Fawcett Combine all launcher purchases into single workflow using the new quickPurchase API call as the initial request. #jira OPP-6257 Change 3231134 on 2016/12/12 by Alex.Fennell Improving fail case handling for the waiting room service #jira OPP-5648 Change 3228514 on 2016/12/09 by Richard.Fawcett Change filetype Change 3227080 on 2016/12/08 by Barnabas.McManners Merging CL 3226840 from Dev Editor Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself #jira OPP-6485 Change 3219810 on 2016/12/02 by Ben.Marsh UAT: Fix unzip output being completely discarded. Switch it to just be verbose instead. Change 3219602 on 2016/12/02 by Ben.Marsh Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful. [CL 3355309 by Justin Sargent in Main branch] |
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c60ffc4e26 |
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3316439)
#lockdown Nick.Penwarden Change 3315047 on 2017/02/21 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion HTN code first check in #UE4 #rb none #test currently unused Change 3314042 on 2017/02/21 by Jason.Bestimt@Jason.Bestimt_Dev-General #ORION_DG - DAILY Main @ CL 3313484 #RB:none #Tests:none Change 3313355 on 2017/02/20 by Uriel.Doyon@uriel.doyon_PC2_Orion Changed the preliminary GPU benchmark workloads to take into account the target workload. This is to prevent running the last test with poor performance, risking a driver reset. #jira OR-29915 #rb marcus.wassmer #test Run the game triggering benchmarks Change 3312553 on 2017/02/20 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Implemented a simple AITask for running EQS queries #UE4 #rb Lukasz.Furman #test golden path Change 3311661 on 2017/02/20 by Jason.Bestimt@Jason.Bestimt_Dev-General #ORION_DG - Merge MAIN @ CL 3311631 #RB:none #Tests:none Change 3310392 on 2017/02/17 by Daniel.Lamb@daniel.lamb_T3905_6612 Unreal pak now outputs to named log files instead of timestamps. #rb Trivial #test Cook deploy paragon #jira OR-36057 Change 3310196 on 2017/02/17 by Clayton.Langford@RDU-WD-8359_3635_Paragon_DevGen Created an event to be fired whenever a GameplayCue is routed that passes all relevant info about that GC. Added a listener in OrionPhasedFunctionalTest that parses that event into a string and stores it in an array to be accessed from a test phase later. #test PIE #rb Ben.Salem, Adric.Worley Change 3308437 on 2017/02/16 by Jason.Bestimt@Jason.Bestimt_Dev-General #ORION_DG - Merge MAIN @ CL 3308413 (Prep for Merge up) #RB:none #Tests:none Change 3306497 on 2017/02/16 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for compilation issue with USE_MALLOC_STOMP #rb none #tests compiled with malloc_stomp Change 3306468 on 2017/02/16 by Cody.Haskell@OrionStream #Orion - Text popup work for Shield. If you click on an OrionEditableTextBox while running the game with -gfn, a special popup is called. Should do nothing normally. #rb none #tests PIE, golden path. Change 3305945 on 2017/02/16 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Remove unused/deprecated UGameplayEffectExtension class #rb #tests none Change 3304630 on 2017/02/15 by Jason.Bestimt@Jason.Bestimt_Dev-General #ORION_DG - Merge Mieszko stuff from MAIN to DG #RB:none #TestS:none #!codereview: mieszko.zielinski Change 3303785 on 2017/02/15 by jason.bestimt@Jason.Bestimt_Dev-General #ORION_MAIN - Merge 38.3 @ CL 3303224 #RB:none #Tests:none #!ROBOMERGE-SOURCE: CL 3303718 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. jason.bestimt, please merge this change by hand. //Orion/Dev-General/OrionGame/Content/UI/DeckBuilder/DeckBuilderRoot.uasset - can't integrate exclusive file already opened //Orion/Dev-General/OrionGame/Content/UI/Master_Layouts/FrontEnd.uasset - can't integrate exclusive file already opened #!codereview: jason.bestimt Change 3302382 on 2017/02/14 by Alexis.Matte@amatte-orion-dev-general Fix import of morph target when there is no animation #jira UE-41383 #jira OR-35859 #rb none #test none Change 3301538 on 2017/02/14 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General #!ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 38.3 @ CL 3301392 #RB:none #Tests:none #!ROBOMERGE-SOURCE: CL 3301481 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3299985 on 2017/02/13 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream added time limit to "get out of overlap" move for minons to avoid getting stuck in moving to inaccessbile spots #jira OR-35834 #rb Mieszko.Zielinski #tests PIE Change 3299732 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Tweaked the way EQS tests of negative score get normalized #UE4 #rb none #test golden path + math #!codereview Lukasz.Furman, John.Abercrombie Change 3299724 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Generic AI interface extensions #UE4 Mostly getters #rb none #test golden path Change 3299717 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion A little tweak to VisLog's point labels drawing - if there's only one point in a set it will no longer append '_0' to the label #UE4 #rb none #test PIE Change 3299527 on 2017/02/13 by Paul.Moore@OrionWorkspace_Dev-General #orion #mms - Update libWebSockets binaries to fix Linux server web socket connections. #tests matchmaking, mms #rb none Change 3299278 on 2017/02/13 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Ability Task Pass: tasks should not broadcast out (back into ability graph) if the owning ability has completed EndAbility. #rb none #tests pie, golden path Change |