Brandon Schaefer
da6e2eb1e2
Rename LinuxAArch64 to LinuxArm64
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#jira UE-118127
#rb Michael.Sartain
#fyi Marc.Audy, Aurel.Cordonnier
[CL 16660821 by Brandon Schaefer in ue5-main branch]
2021-06-14 13:39:47 -04:00
matt hoffman
80b6a8fd16
Matinee: Changes required to delete matinee editor module. Removes the Interp edit mode and UnrealEds dependency on the Matinee editor module.
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#rb Max.Chen, Ludovic.Chabant
#jira UE-105313
#p4v-preflight-copy 16616138
#preflight 60c1bb5eb68c700001c956d5
#preflight 60c24c03730f8a0001772aca
#preflight 60c2602f79a7fe0001785630
[CL 16629318 by matt hoffman in ue5-main branch]
2021-06-10 16:22:02 -04:00
aurel cordonnier
e0ad4e25df
Merge from Release-Engine-Test @ 16624776 to UE5/Main
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This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576
[CL 16625248 by aurel cordonnier in ue5-main branch]
2021-06-10 13:13:24 -04:00
Matt Hoffman
a3de5f99ff
Undo //UE5/Main/Engine/Source/... changelist 16613917
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#jira None
#rb None
[CL 16615633 by Matt Hoffman in ue5-main branch]
2021-06-09 19:25:26 -04:00
Matt Hoffman
b90dd76823
Matinee: Changes required to delete matinee editor module. Removes the Interp edit mode and UnrealEds dependency on the Matinee editor module.
...
#rb Max.Chen, Ludovic.Chabant
#jira UE-105313
[CL 16613917 by Matt Hoffman in ue5-main branch]
2021-06-09 18:02:53 -04:00
jeanfrancois dube
18c51757df
Optimize FAssetRenameDataWithReferencers by changing an array with a set.
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Results for breaking a Level Instance with ~10K actors: ~810s down to ~256s.
#rb patrick.enfedaque
#ROBOMERGE-SOURCE: CL 16586087
#ROBOMERGE-BOT: (v828-16531559)
[CL 16586102 by jeanfrancois dube in ue5-main branch]
2021-06-08 08:49:20 -04:00
aurel cordonnier
43fa62fcd8
Merge from Release-Engine-Test @ 16487383 to UE5/Main
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This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526
[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
Louise Rasmussen
062b39cbdc
Fix Notification Message on Cancel migration
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#JIRA UE-116281
#rb Lauren.Barnes
[CL 16422523 by Louise Rasmussen in ue5-main branch]
2021-05-21 14:55:18 -04:00
Jeremy Moore
6d2b42f0d0
ComputeGraph graph based compilation.
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More work to do but this is a minimal functional starting point.
#rb halfdan.ingvarsson
#preflight 609da63e046b9d00010b8246
[CL 16321681 by Jeremy Moore in ue5-main branch]
2021-05-13 19:17:49 -04:00
aurel cordonnier
8eebe8841f
Merge UE5/RET @ 16305968 to UE5/Main
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This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937
[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
sebastien lussier
f32c235114
Fix crash opening a WP map after a redirector fixup
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#jira UE-114514
#rb jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 16161185 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16161196 by sebastien lussier in ue5-main branch]
2021-04-29 16:02:33 -04:00
sebastian nordgren
38d7063b2a
Added AssetTypeActions for UForceFeedbackAttenuation.
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#jira UE-114095
#review-16093489 @lauren.barnes
[CL 16122951 by sebastian nordgren in ue5-main branch]
2021-04-27 06:43:44 -04:00
Sebastien Lussier
15d802346a
Fix objects being garbage collected while executing a "Fixup Redirectors" for redirectors referenced by multiple maps.
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#jira FROST-2297
Would potentially lead to external actors packages being treated as "empty", being deleted from disk & marked for deletion in the SCC.
#rb francis.hurteau, jeanfrancois.dube
[CL 16115032 by Sebastien Lussier in ue5-main branch]
2021-04-26 11:57:15 -04:00
sebastien lussier
96cdb23b80
#jira UE-113757
...
Unstable crash on moving assets from one folder to another
Referencing packages & possibly their non RF_Standalone content were GC'd at the first GC pass, before they had the chance of being saved.
Made sure referencing packages are saved before a GC pass is done.
#ROBOMERGE-SOURCE: CL 16060766 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16064236 by sebastien lussier in ue5-main branch]
2021-04-20 14:35:25 -04:00
Zousar Shaker
80cdb54f19
Avoid overhead from access tracking on wrapped object pointers during high frequency operations related to materials at cook time.
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Also go back to using Cast/CastChecked/ExactCast as these have now been made more efficient for use with wrapped object pointers.
#rb ben.ingram
#preflight 6075d5d70a49b7000126f5b3
[CL 15993517 by Zousar Shaker in ue5-main branch]
2021-04-13 15:47:11 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Zousar Shaker
a79239f69d
Avoid excessive access tracking overhead during cook caused by TObjectPtr accesses in the material code.
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#rb ben.ingram
#preflight 606e2db48c8140000112e318
[CL 15948055 by Zousar Shaker in ue5-main branch]
2021-04-07 19:08:58 -04:00
Kevin Ortegren
9a1c3066b4
Split up "Materials & Textures" built in asset category. All texture and render target assets are now under the "Texture" category and all material assets + subsurface profile under "Materials".
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The category had grown significantly over time and splitting it up makes it easier to find things.
#review @matt.kuhlenschmidt
#jira none
#preflight 606575c59162e50001978e93
[CL 15886879 by Kevin Ortegren in ue5-main branch]
2021-04-01 04:13:37 -04:00
sebastian nordgren
4c5985ddb2
Fixed linker error due to empty definition of AssetTypeActions_AnimStreamable::GetActions not being declared inline.
...
#rb lauren.barnes
#ROBOMERGE-SOURCE: CL 15872357 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15872360 by sebastian nordgren in ue5-main branch]
2021-03-31 04:19:13 -04:00
sebastian nordgren
da6f771184
Added AssetTypeActions for Sub UV Animation, which allows the asset type to be created again.
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#jira UE-110174
#rb lauren.barnes
#ROBOMERGE-SOURCE: CL 15872355 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15872359 by sebastian nordgren in ue5-main branch]
2021-03-31 04:19:08 -04:00
jurre debaare
349e585908
- Introduces UInterface for UAnimDataController and moves implementation to new AnimationDataController (editor only) module
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- Export curve types entirely for use outside of Engine
- Miscellaneous small fixes from UE5 Main
#rb Thomas.Sarkanen
#preflight 6061973e25b98e00019ea154
#ROBOMERGE-OWNER: jurre.debaare
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 15849140 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15851594 by jurre debaare in ue5-main branch]
2021-03-29 11:34:31 -04:00
danny couture
c743dfc260
Avoid stall when refreshing content browser thumbnails of imported skeletal mesh by avoiding querying the overlay type as it will be refresh when compilation finishes
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#rb Alexis.Matte
[CL 15850276 by danny couture in ue5-main branch]
2021-03-29 09:23:26 -04:00
daren cheng
21da590afc
Remove UE4 references in source control, AssetTools, Persona
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#jira UE-111057, UE-111061, UE-111065, UE-111449, UE-111508
#robomerge Release-5.0-EarlyAccess
#rb trivial
#preflight 605ce8ea5e87c40001cb39e9
[CL 15834507 by daren cheng in ue5-main branch]
2021-03-25 18:44:53 -04:00
sebastian nordgren
da18b88772
Fixed transposed name and type in the Haptic Feedback Effect AssetTypeActions implementations.
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#jira UE-111874
#rb paul.chipchase
[CL 15795318 by sebastian nordgren in ue5-main branch]
2021-03-24 06:11:04 -04:00