Commit Graph

22 Commits

Author SHA1 Message Date
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Peter Sauerbrei
bcaa096da8 fix for Tappy Chicken not launching past splash screen on iOS
fix for Android unable to launch projects via UFE
fix for Project Launcher default roles settings not being used
TTP347511, TTP347613, TTP347768
#ue4

[CL 2311418 by Peter Sauerbrei in Main branch]
2014-09-26 15:27:39 -04:00
Peter Sauerbrei
040aa73caf converted LauncherWorker to utilize a single UAT command
fixed problem with IP not being set for CotF
#ue4
#codereview daniel.lamb, chris.gagnon

[CL 2303312 by Peter Sauerbrei in Main branch]
2014-09-18 18:55:01 -04:00
Robert Manuszewski
499899b9b1 UAT: Fix for local cook on the fly not specifying any ports for -filehostip
[CL 2286381 by Robert Manuszewski in Main branch]
2014-09-05 11:55:58 -04:00
Daniel Lamb
6b452278a6 Fix build compliation errors.
[CL 2274885 by Daniel Lamb in Main branch]
2014-08-27 14:58:54 -04:00
Daniel Lamb
e947e013e6 Fixed bug with launching from uat when using an already started cook on the fly server.
Should use default port.

#codereview Peter.Sauerbrei

[CL 2274765 by Daniel Lamb in Main branch]
2014-08-27 14:28:44 -04:00
Ben Zeigler
67566bb0f2 Merging changes to UAT from UE4-Fortnite branch, up to CL #2256868:
Add BuildOnlyPlatforms_MonolithicOnly to the RulesCompiler, to specify platforms that we want to compile but not cook
Add concept of "Dependent platform" to UAT, where the cooked data comes from a source platform, and is duplicated at stage time
Updated brutal submit to handle the same changes already being submitted during a build.
Brutal submit now considers it as success when it attempts to reconcile with latest in P4 and finds no files are different in its workspace.
Fix formatting on automation.cs files to avoid future integration issues, unify as tabs-as-tabs instead of spaces

#codereview kellan.carr

[CL 2261070 by Ben Zeigler in Main branch]
2014-08-18 13:29:39 -04:00
Robert Manuszewski
e6072fb050 UnrealBuildTool: Added UnrealHeaderTool version checking when checking if it's up to date.
#change UBT will check for API version of all UnrealHeaderTool binaries to detect partial syncs
#change Added BuildHostPlatform class for runtime platform abstraction

[CL 2245408 by Robert Manuszewski in Main branch]
2014-08-06 07:05:15 -04:00
Daniel Lamb
4ee91199ae Fixed problem with commandline from ufe not generating filehostip correctly.
#codereview Chris.Babcock
#android

[CL 2176839 by Daniel Lamb in Main branch]
2014-07-08 18:48:10 -04:00
Daniel Lamb
7184ecc682 Seperated the support for tcp and http transports when using file serving so that they can be used at the same time.
#codereview Peter.Sauerbrei
#codereview Ankit.Khare

[CL 2170710 by Daniel Lamb in Main branch]
2014-07-07 15:39:19 -04:00
Gil Gribb
b20ca468ba build script, fix race condition in automated testing
[CL 2107065 by Gil Gribb in Main branch]
2014-06-16 11:36:00 -04:00
Gil Gribb
b70114571f build script, fix automated testing
[CL 2103415 by Gil Gribb in Main branch]
2014-06-12 17:03:16 -04:00
Peter Sauerbrei
7f8fa214c2 fix for launch reporting success even though it failed to launch
TTP337260
#ue4
#ios

[CL 2102467 by Peter Sauerbrei in Main branch]
2014-06-11 18:30:24 -04:00
Dmitry Rekman
2db8777197 UAT: fixes for Mono.
- Fixes correct (normalized) filename not being used in FileExists().
- Removes unused variables (safe fix).

This is a subset of changes (compiler warning fixes needed for Linux editor) from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al (#ue4linux community): https://github.com/EpicGames/UnrealEngine/pull/185

#codereview Gil.Gribb, Robert.Manuszewski, Daniel.Lamb

[CL 2085591 by Dmitry Rekman in Main branch]
2014-05-29 17:10:13 -04:00
Robert Manuszewski
fd39e788ca Shortening Cook sandbox path from Game\\Saved\\Sandboxes\\Cooked-Platform to Game\\Saved\\Cooked\\Platform
[CL 2082933 by Robert Manuszewski in Main branch]
2014-05-29 16:43:14 -04:00
Gil Gribb
b724a009c0 build script, remove watchdog timer
[CL 2071530 by Gil Gribb in Main branch]
2014-05-13 10:05:17 -04:00
Gil Gribb
b2cb6f2c5e build script, run with -buildmachine for -unattended
[CL 2071497 by Gil Gribb in Main branch]
2014-05-13 09:40:10 -04:00
Gil Gribb
881d367fe9 build script, reenable automated testing
[CL 2070705 by Gil Gribb in Main branch]
2014-05-12 15:55:18 -04:00
Josh Adams
3ce4b90f1d - Fix problems deploying games to console with a space in the name [ttp 333160, 333164]
[CL 2051378 by Josh Adams in Main branch]
2014-04-23 19:53:25 -04:00
Robert Manuszewski
563da04a92 #UE4 - UAT Improvements:
- Project rules will now be stored in EngineSavedFolder when running non-installed UAT, otherwise in Temp/UAT/EscapedRoot folder
- Added CommandUtils.EscapePath utility function
- Moved DeleteDirectoryContents function from LocalBuildEnvironment to CommandUtils
- Added code to clean rules folder up on startup.

#codereview gil.gribb

[CL 2044393 by Robert Manuszewski in Main branch]
2014-04-23 18:28:28 -04:00
Robert Manuszewski
67e2ece8d9 #UE4 - Removing game references from distributed code (TTP# 330940). Removed a hack which was adding map params to fortnite dedicated server map name. Added '-AdditionalServerMapParams' command line parameter.
[CL 2038773 by Robert Manuszewski in Main branch]
2014-04-23 16:44:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00