Tim Smith
2e4a346c0f
UnrealHeaderTool crashes with Assertion when structure is missing the proper prefix.
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#jira UE-126909
#rb trivial
#rnx
#preflight 6147445211925a00013e00f3
[CL 17565863 by Tim Smith in ue5-main branch]
2021-09-19 11:00:14 -04:00
aurel cordonnier
e3f7878676
Merge from Release-Engine-Test @ 17462327 to UE5/Main
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This represents UE4/Main @17430120 and Dev-PerfTest @17437669
[CL 17463546 by aurel cordonnier in ue5-main branch]
2021-09-08 16:42:26 -04:00
Zousar Shaker
839b11f8f9
Enforce use of TObjectPtr instead of raw pointers for member properties on all engine modules (but not all engine plugins) regardless of project and all modules used from ShooterGame.
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#rb matt.peters
[CL 17313796 by Zousar Shaker in ue5-main branch]
2021-08-26 00:41:39 -04:00
daren cheng
9d15bad0be
Add support for prioritization of categories.
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Change commontext display order
#jira UE-122344
#rb Tim.Smith
#preflight 612400dfcc11eb00018dce1c
[CL 17288271 by daren cheng in ue5-main branch]
2021-08-24 12:05:10 -04:00
Tim Smith
ba7ee2abb3
Improved the error message when a deprecated type is found in a non-deprecated function
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#rb none
#rnx
#jira UE-87673
[CL 17014970 by Tim Smith in ue5-main branch]
2021-08-02 07:50:26 -04:00
Tim Smith
3b200e11e2
Remove the usage of CLASS_Parsed and CLASS_CustomConstructor.
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#rb none
#rnx
#jira UE-117144
#preflight 6102dbc84cd7930001bd626d
[CL 16998823 by Tim Smith in ue5-main branch]
2021-07-29 14:15:08 -04:00
Tim Smith
951597e356
Generate an error when a BlueprintNativeEvent references a const class but the parameter is not marked const.
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#rb none
#rnx
#jira UE-38145
#preflight 61003b8328ba090001744a24
#preflight 610145839112370001a051ff
[CL 16981401 by Tim Smith in ue5-main branch]
2021-07-28 08:43:27 -04:00
Helge Mathee
414e76fb81
RigVM: Implementing support for new memory storage
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All code is still based on the UE_RIGVM_UCLASS_BASED_STORAGE_DISABLED define, which is turned on.
So the feature / changes don't affect anything just yet.
#rb na
#fyi jack.cai halfdan.ingvarsson
#jira na
[CL 16970759 by Helge Mathee in ue5-main branch]
2021-07-27 13:59:20 -04:00
Tim Smith
74e0753be0
Fix issue with Placeable/NotPlaceable, EditInlineNew/NotEditInlineNew, and CollapseCategories/DontCollapseCategories would not properly clear inherited flag from super class.
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#rb trivial
#rnx
#jira UE-98181
#preflight 60fff2d9118e5b000122dd26
[CL 16967939 by Tim Smith in ue5-main branch]
2021-07-27 09:13:29 -04:00
Tim Smith
d296a56543
Fix issue where UHT was unable to generate functions with deprecated parameters.
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#rb none
#rnx
#jira UE-87673
#jira UE-61906
[CL 16938132 by Tim Smith in ue5-main branch]
2021-07-23 12:01:46 -04:00
Tim Smith
94066f422d
1) Moved some string initialization to the parsing code so it can be run concurrently with all other parsing and not be applied to the post parsing time.
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2) Improved the performance of the array dimension enum lookup code.
3) Moved type shutdown to be tracked in the app instead of at c++ exit time.
4) Changed to TSharedRef iteration to use references instead of by value to avoid the performance hit.
#rb none
#rnx
[CL 16936536 by Tim Smith in ue5-main branch]
2021-07-23 08:46:22 -04:00
Tim Smith
11568b60b1
Remove the need for GetClass during code generation
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#rb none
#rnx
[CL 16899911 by Tim Smith in ue5-main branch]
2021-07-20 14:55:20 -04:00
Tim Smith
bb9a97a14d
1) Removed the need to create a UScriptStruct to test to see if it has a NoOp constructor.
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2) Added a quick method to query the deferred CppStructOps until we decide on a long term solution
3) Added method to test to see if a source file is the NoExports include file.
#rb none
#rnx
#preflight 60f6c42f25c166000152cbdc
[CL 16895867 by Tim Smith in ue5-main branch]
2021-07-20 09:30:11 -04:00
Tim Smith
3a23d86d61
Improved the detection of class methods. Resolves issue of incorrectly matching method names in comments.
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#jira UE-85807
#rb none
#rnx
[CL 16886923 by Tim Smith in ue5-main branch]
2021-07-19 14:40:11 -04:00
Tim Smith
fc9af25e52
Change the Token to use a StringView instead of copying the text directly into two different buffers in the token. Improves performance of the tokenizer and provides a much smaller structure that can be cached for other uses.
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#rb none
#rnx
#preflight 60f5732c1d824300016d0630
[CL 16882977 by Tim Smith in ue5-main branch]
2021-07-19 09:33:26 -04:00
Tim Smith
0b925e48a2
Removed the FToken from the FFuncInfo structure.
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Saved around 100MB of memory on some larger games.
#rb none
#rnx
#preflight 60d335d1be81e80001bd8772
[CL 16757044 by Tim Smith in ue5-main branch]
2021-06-23 10:47:40 -04:00
Tim Smith
232c8e72ba
Fix issue where USTRUCTs and UDELEGATES don't generate an error if the H file doesn't include the generated H file. There us currently no requirement for UENUM.
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#jira UE-49820
#rb trivial
#preflight 60d1eb9b95e2320001770748
[CL 16743622 by Tim Smith in ue5-main branch]
2021-06-22 11:20:56 -04:00
Tim Smith
8fc31ca205
Fix issue where /* /* */ comment would cause UHT to crash.
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#jira UE-89192
#rb trivial
#preflight 60d0ebc195e23200014d07ec
[CL 16734161 by Tim Smith in ue5-main branch]
2021-06-21 17:09:36 -04:00
Tim Smith
cfca999345
Removed the Class/Struct meta data class.
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Fixed some API that were mistakenly setup as generic struct API instead of class API.
Removed some unused API.
No functional changes, just code reorg.
#rb none
#rnx
#preflight 60d08126d9586b0001ae3336
[CL 16727641 by Tim Smith in ue5-main branch]
2021-06-21 09:34:39 -04:00
Tim Smith
8590673019
Added support for a UEnum not containing a literal zero value. If that is the case, a static_assert is added to verify that one of the enum values is zero.
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#rb jonathan.adamczewski
#jira UE-85060
#preflight 60cb726c78c3b00001297ce7
[CL 16706846 by Tim Smith in ue5-main branch]
2021-06-17 13:38:56 -04:00
Tim Smith
1d9018502f
Cleaning up the compiler directive code.
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Add error message for when WITH_EDITOR used in shipping code to hide a property.
#rb jonathan.adamczewski
#rnx
#jira UE-48666
[CL 16687191 by Tim Smith in ue5-main branch]
2021-06-16 08:49:35 -04:00
Zousar Shaker
9cc72e7b9f
Fix issues with the TObjectPtr upgrade toolchain in preparation of another pass to make ShooterGame compliant and enforce the use of TObjectPtr for all member properties.
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#rb matt.peters
[CL 16622906 by Zousar Shaker in ue5-main branch]
2021-06-10 10:19:17 -04:00
Tim Smith
c21dd493c5
Fixed global delegate functions to support changes when doing live coding.
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Fixed issue where changing a function signature in an interface wouldn't update nodes in a blueprint.
Changed the API of the deferred registry to be more inline with UE coding standards.
#rb ben.marsh phillip.kavan
#rnx
#jira UE-113662
#preflight 60c0c0fdc61264000190e16a
[CL 16606206 by Tim Smith in ue5-main branch]
2021-06-09 11:42:43 -04:00
Tim Smith
9072242c05
Modify propagation of some property flags to happen after all parsing is complete. This removes a hidden restriction where parse order beyond explicit includes affected the output.
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Enable concurrent parsing of headers.
Fixing uninitialized variable from prior submit.
Tested by running UHT on a sample large scale game 1000 times and verifying the output matched with a prior version of UHT.
#rb jonathan.adamczewski
#rnx
#preflight 60be0b3a0249c30001e9b0e5
[CL 16568873 by Tim Smith in ue5-main branch]
2021-06-07 08:08:33 -04:00
Tim Smith
72126e50b9
Undo //UE5/Main/Engine/Source/Programs/UnrealHeaderTool/Private/... changelist 16554523
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[CL 16555686 by Tim Smith in ue5-main branch]
2021-06-03 20:34:03 -04:00