Commit Graph

3 Commits

Author SHA1 Message Date
Ben Marsh
14c8b42e39 Horde: Fix tagged output of some Perforce commands (eg. p4 dirs).
[CL 17570617 by Ben Marsh in ue5-main branch]
2021-09-20 10:32:28 -04:00
Ben Marsh
3b17bd92d0 Horde: Add support for the "p4 dirs" command.
This requires special handling for the native Perforce connection, since it returns information as message records that the client formats as strings through an "Error" object. To work around this, the C++ library converts such messages into stat records that are more easily parsed by C# code.

[CL 17526529 by Ben Marsh in ue5-main branch]
2021-09-15 16:49:30 -04:00
Ben Marsh
390c78654c Add a native implementation of IPerforceConnection, which uses the Perforce C++ API (via a DLL called EpicGames.Perforce.Native) to output records to a buffer shared with managed code (which is double-buffered with the processing thread in managed code). Interaction with the API is lightweight and done on a background thread, with an async API overlaid on top. Prebuilt binaries for the native component are currently tested on Windows and Linux.
Performance has been tested against the P4 .NET API and the command line client by performing a fstat of non-deleted files in //UE5/Main.

EpicGames.Perforce (this library): 47s
Command line client piping to file: 59s
P4 .NET API: ~40 minutes

[CL 17347502 by Ben Marsh in ue5-main branch]
2021-08-29 16:35:57 -04:00