Vincent Gauthier
394e35f4b4
Change to Live Coding Log TextBox to match UE5 Styling. Remove usage of BlackGroupBorder.
...
#UE-121406
#rb Matt.Kuhlenschmidt
[CL 17135609 by Vincent Gauthier in ue5-main branch]
2021-08-11 10:41:42 -04:00
Tim Smith
30f3e1064e
LiveCodingConsole will now warn user when "Quick Restart" is used after a patch has been created with re-instancing enabled followed by re-instancing being disabled to make the button available again. User can choose to continue anyway.
...
#rb none
#rnx
#jira UE-118774
[CL 17016785 by Tim Smith in ue5-main branch]
2021-08-02 11:52:53 -04:00
Tim Smith
4d09c02a58
Added log message for when quick start gets re-enabled.
...
#rb none
#rnx
[CL 17015792 by Tim Smith in ue5-main branch]
2021-08-02 10:24:01 -04:00
Tim Smith
7c44abf17f
Improved notifications in the editor/game for live coding.
...
Added message that packaging can fail if assets reference new changes.
#rb
#rnx
#jira UE-115558
#preflight 60c39c8e8d00b80001b1e85f
[CL 16645001 by Tim Smith in ue5-main branch]
2021-06-11 14:48:25 -04:00
Tim Smith
14be480a55
Fixed issue where some log lines were not appearing in the window
...
#rb trivial
#rnx
[CL 16621906 by Tim Smith in ue5-main branch]
2021-06-10 08:44:45 -04:00
Tim Smith
33bff91361
If re-instancing is enabled in a process using LiveCoding, disable the "Quick Restart" button until we can resolve the issues.
...
#rb jonathan.adamczewski
#rnx
#jira UE-115743
#preflight 60c1136cb68c700001a25659
[CL 16613414 by Tim Smith in ue5-main branch]
2021-06-09 17:32:41 -04:00
Tim Smith
1b7b1d7dce
Fixed issue with LiveCodingConsole where copying text from the log window would contain extra blank lines.
...
#rb ben.marsh
#rnx
#preflight 60c0e27fc6126400019623a4
[CL 16609099 by Tim Smith in ue5-main branch]
2021-06-09 14:10:01 -04:00
Tim Smith
bac90c97b7
Adding the ability to clear the live coding console log.
...
#rb ben.marsh
#rnx
#jira UE-112659
#preflight 60bfcb5fb1a4a30001afe8b5
[CL 16594918 by Tim Smith in ue5-main branch]
2021-06-08 18:01:26 -04:00
halfdan ingvarsson
7dd6674220
Refer to the new UnrealBuilTool.exe location in the fallback path.
...
#jira none
#rb joakim.lindqvist
#rnx
[CL 16143345 by halfdan ingvarsson in ue5-main branch]
2021-04-28 10:09:28 -04:00
ben marsh
7427752f6c
Various UE4->UE5 renames.
...
#rb none
#jira UE-111511, UE-111448, UE-111128, UE-111287, UE-111198, UE-111657
#preflight 605b8cec0c31c10001599547
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 15807072 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
#ROBOMERGE-CONFLICT from-shelf
[CL 15813821 by ben marsh in ue5-main branch]
2021-03-24 20:52:19 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
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[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Tim Smith
f678576713
Added a limit to the number of actions live coding will handle by default. The user can change these limits and even request that the compilation try again withot enforcing the limit.
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#rb ben.marsh
#jira UE-81480
[CL 14878398 by Tim Smith in ue5-main branch]
2020-12-08 09:47:08 -04:00
Tim Smith
6f44d722dc
Minor fix to how UBT is located. The ini file setting includes the Engine directory so the prefix path needed to be changed to root instead of engine.
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#rb trival
[CL 14835862 by Tim Smith in ue5-main branch]
2020-12-02 12:25:00 -04:00
Joakim Lindqvist
ba62bed7bc
Fixed up paths to UBT in LivingCoding to be ini driven, allows us to update the path when we move UBT as part of netcore tranisition.
...
#rb ben.marsh
[CL 14762677 by Joakim Lindqvist in ue5-main branch]
2020-11-17 06:59:13 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
...
This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Matt Kuhlenschmidt
6210d35494
Fix live coding console styling
...
[CL 14544533 by Matt Kuhlenschmidt in ue5-main branch]
2020-10-22 10:13:41 -04:00
Ben Marsh
a3911f392e
Fix deprecation warnings in LiveCodingConsole.
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#rb none
[CL 14463480 by Ben Marsh in ue5-main branch]
2020-10-09 14:56:26 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
...
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
...
#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
...
#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
brandon schaefer
a715ea4f14
Deprecate GIsRequestingExit
...
Get GIsRequestingExit now by IsEngineRequestingExit()
Set GIsRequestingExit now by RequestEngineExit(const TCHAR* Reason) or RequestEngineExit(const FString& Reason)
NOTE If Reason is 4 or less chars it will generate an ensure to force a reason to exit
The reason behind this change is right now setting GIsRequestingExit to true can cause many things to break mainly early on and with out any sort of log warning we have entered this state. We should wrap this behind a function to allow for proper handling
#rb Chris.Babcock, Michael.Trepka, Michael.Noland
#jira UE-79933
[FYI] Michael.Noland
#ROBOMERGE-SOURCE: CL 8649683 via CL 8653683
#ROBOMERGE-BOT: (v417-8656536)
[CL 8658680 by brandon schaefer in Main branch]
2019-09-12 14:21:26 -04:00
ben marsh
741185a47b
LiveCoding: Add support for the new restart functionality in Live++ 1.5.0. The Live Coding console window now includes a "Quick Restart" button, which restarts the process and adds the existing patches back in.
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#rb none
#jira
#ROBOMERGE-SOURCE: CL 7321413 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)
[CL 7321415 by ben marsh in Main branch]
2019-07-16 08:46:52 -04:00
ben marsh
8f8dd82f78
Minor fallout from previous change.
...
#rb none
#rnx
#jira
#ROBOMERGE-SOURCE: CL 7321405 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)
[CL 7321407 by ben marsh in Main branch]
2019-07-16 08:46:19 -04:00
ben marsh
814a1088bd
Live Coding: Fix support for lazy loading modules. Now passes UBT a list of modules that can be updated, and UBT fails the build and writes out a list of others that would be modified. Live Coding console then loads those modules and retries.
...
#rb none
#jira UE-74679
#ROBOMERGE-SOURCE: CL 6960867 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v366-6836689)
[CL 6966783 by ben marsh in Main branch]
2019-06-12 23:22:20 -04:00