- SetPreviewSkeletalMesh to UAnimationAsset and UAnimBlueprint
- Functionality to retrieve UAnimationGraphs and UAnimationGraphNodes of a specific class from UAnimBlueprint and UAnimationGraph respectively
- Functionality for pose driver/asset scripting
#jira UE-117797
#rb Thomas.Sarkanen
#preflight 60d075e32ab218000115936a
#preflight 60d1a3eaa819040001397a52
[CL 16741838 by Jurre deBaare in ue5-main branch]
User is not prompted to delete preexisting anim notifies from destination anim sequence when copying anim notifies from another animation
#fix changed some behaviour around CopyAnimNotifies UFunction
- Added bool flag allowing for deleting notifies when doing the copy
- Added log warnings to CopyNotifies, and LogAnimation category to filter when applying Anim Modifiers
#jira UE-68827, UE-68828
#rb Thomas.Sarkanen
[CL 16671828 by Jurre deBaare in ue5-main branch]
- Added FAnimPose, a script-friendly helper structure to generate/read/write evaluated anim poses
- Added API to populate AnimPose from AnimationSequenceBase, USkeleton (ref pose) and AnimBlueprint
#jira none
#rb Thomas.Sarkanen, Danny.Chapman
#preflight 609bb27f2032ee00016b253a
[CL 16297653 by Jurre deBaare in ue5-main branch]