- SetPreviewSkeletalMesh to UAnimationAsset and UAnimBlueprint
- Functionality to retrieve UAnimationGraphs and UAnimationGraphNodes of a specific class from UAnimBlueprint and UAnimationGraph respectively
- Functionality for pose driver/asset scripting
#jira UE-117797
#rb Thomas.Sarkanen
#preflight 60d075e32ab218000115936a
#preflight 60d1a3eaa819040001397a52
[CL 16741838 by Jurre deBaare in ue5-main branch]
User is not prompted to delete preexisting anim notifies from destination anim sequence when copying anim notifies from another animation
#fix changed some behaviour around CopyAnimNotifies UFunction
- Added bool flag allowing for deleting notifies when doing the copy
- Added log warnings to CopyNotifies, and LogAnimation category to filter when applying Anim Modifiers
#jira UE-68827, UE-68828
#rb Thomas.Sarkanen
[CL 16671828 by Jurre deBaare in ue5-main branch]
Tweaks to the rendering of blendspaces, including separating the graph from the buttons
Context menu changes for the sample details
Changes to AnimationBlueprintLibrary and AnimPose from Jurre to help get the poses during analysis
#jira UE-114512
#rb thomas.sarkanen
[CL 16356830 by danny chapman in ue5-main branch]
- Copy bone transforms manually using Skeleton index mapping rather than CopyFrom()
#jira none
#rb trivial
[CL 16300734 by Jurre deBaare in ue5-main branch]
- Added FAnimPose, a script-friendly helper structure to generate/read/write evaluated anim poses
- Added API to populate AnimPose from AnimationSequenceBase, USkeleton (ref pose) and AnimBlueprint
#jira none
#rb Thomas.Sarkanen, Danny.Chapman
#preflight 609bb27f2032ee00016b253a
[CL 16297653 by Jurre deBaare in ue5-main branch]