Commit Graph

219 Commits

Author SHA1 Message Date
axel riffard
4fb17b2389 Display the trust popup on iOS and tvOS when using an untrusted device
#jira UE-114776
#rb jack.porter
#preflight 61444c5f4778fa00018cccb7

[CL 17549185 by axel riffard in ue5-main branch]
2021-09-17 04:56:41 -04:00
Jack Porter
c0079232cf Fix up missing requirements for remote iOS build
Fix up libimobiledevice not specifying exe extenstion to CreateProcess
#jira UE-124948
#rb Axel.Riffard

[CL 17442237 by Jack Porter in ue5-main branch]
2021-09-07 04:01:56 -04:00
axel riffard
51fe561f10 iOS Icon Refactor step 3 : auto generate iOS icons from Marketing Icon
#jira UE-72584
#rb jack.porter

[CL 17243716 by axel riffard in ue5-main branch]
2021-08-20 00:12:00 -04:00
axel riffard
6f38f90a25 tvOS asset catalogue support in editor
#jira UE-121243
#rb jack.porter
#preflight 611e1073008be90001d5cc9d

[CL 17230135 by axel riffard in ue5-main branch]
2021-08-19 06:08:48 -04:00
Andriy Tylychko
2a295eb685 deprecated FTicker and family and replaced by thread-safe FTSTicker
#jira UE-120090
#rb francis.hurteau

[CL 17176325 by Andriy Tylychko in ue5-main branch]
2021-08-16 11:05:18 -04:00
jamie hayes
e6e7037458 Changed some ITargetPlatform methods (GetAllSupportedShaderFormats, GetTargetedShaderFormats) to remain compiled with a lack of WITH_ENGINE. Their omission isn't necessary from a dependency standpoint, and their access will be required in a future change.
#rb josh.adams
#jira none
#preflight 6113ed2a0d783d00011ef86e

[CL 17137761 by jamie hayes in ue5-main branch]
2021-08-11 13:03:20 -04:00
axel riffard
5702c50c03 Refactor iOS Icons : create asset catalog according to present file
#jira UE-72584
#rb jack.porter
#preflight 60d4858157b3020001153d0c

[CL 16773695 by axel riffard in ue5-main branch]
2021-06-24 10:59:30 -04:00
aurel cordonnier
f1a8945c27 Fix for compile error
#rb trivial
#rnx

[CL 16700434 by aurel cordonnier in ue5-main branch]
2021-06-16 23:03:39 -04:00
aurel cordonnier
6afbe952ee Fixes for no unity errors
#rb trivial
#rnx

[CL 16700115 by aurel cordonnier in ue5-main branch]
2021-06-16 22:15:46 -04:00
Dan Thompson
bc392c8ffa Bink Audio :: 4/4 :: Integration :: #pf 60aea2116905a6000136901e #pf 60c9308ef7cffb0001674132
Integration touches several places in the engine:

1) SoundWave -- A check box enables Bink Audio as the codec of choice for that sound wave.

2) Decoder - Each supported platform's AudioMixer now returns BINK if the soundwave requests it. Additionally, the TargetPlatform returns BINK as an available codec, and returns it to the cooking code if the sound wave requests it.

3) Encode - TargetPlatform.Build.cs adds the encoder to the editor dependencies, and it gets picked up in the TPMM formats search.

[CL 16682710 by Dan Thompson in ue5-main branch]
2021-06-15 20:26:41 -04:00
axel riffard
c6e9a9dfa0 Remove Deployment Server references
#jira UE-103878
#lockdown jack.porter
#rb jack.porter
#preflight 60b87a426073fb00016b3867

[CL 16544564 by axel riffard in ue5-main branch]
2021-06-03 03:55:34 -04:00
axel riffard
e27b75347a Fix Min and Max Shaders version for iOS
#rb jack.porter
#lockdown jack.porter
#jira UE-106400
#preflight 60b867ff30b99500019edc3b

[CL 16544393 by axel riffard in ue5-main branch]
2021-06-03 03:02:52 -04:00
Florin Pascu
af11d40364 Opt out Encoded TextureCube out of package if the platform doesn't need EncodedData
#jira UE-115370
#rb none
#fyi Dmitriy.Dyomin

#ushell-cherrypick of 16346910 by Florin.Pascu
#preflight 60a26ae507285b0001d3abdc

[CL 16349116 by Florin Pascu in ue5-main branch]
2021-05-17 10:05:33 -04:00
dmytro vovk
eab8b64ef1 Removed Scene Software Occlusion
#jira none
#rb Dmitriy.Dyomin

[CL 16158927 by dmytro vovk in ue5-main branch]
2021-04-29 13:14:48 -04:00
axel riffard
259a3c19d7 Fix iOS device discovery in UnrealFrontend when run in standalone
#lockdown cristina.riveron
#rb jack.porter
#jira UE-110494

#ROBOMERGE-SOURCE: CL 15976858 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15989386 by axel riffard in ue5-main branch]
2021-04-13 10:11:56 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
dmitriy dyomin
5811aa0d87 Disable compressed volume textures for TVOS, as min spec AppleTV HD with A8 GPU does not support them
#jira UE-110140
#rb none

#ROBOMERGE-SOURCE: CL 15850921 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15851669 by dmitriy dyomin in ue5-main branch]
2021-03-29 11:39:06 -04:00
axel riffard
700293af06 Unshelved from pending changelist '15636883':
Remove iOS 12 and set Metal shading default to 2.2 #jira UE-106400 #rb jack.porter #review-15719081 jack.porter
#preflight 6051f3c280c0a500017227a2

#ROBOMERGE-OWNER: axel.riffard
#ROBOMERGE-AUTHOR: axel.riffard
#ROBOMERGE-SOURCE: CL 15719621 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15723503 by axel riffard in ue5-main branch]
2021-03-17 10:40:58 -04:00
axel riffard
73fdd4356c Allow ExecProcess() to be called as a Job Process #fyi danny.couture #rb jack.porter #jira UE-109833 #okforgithub public
#ROBOMERGE-SOURCE: CL 15622789 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15622803 by axel riffard in ue5-main branch]
2021-03-05 05:26:15 -04:00
dmitriy dyomin
1b97990bd1 Support compressed volume textures on iOS and Android (ASTC)
Removed bSupportsVolumeTextureCompression as all platforms support it now, only Switch fallbacks to uncompressed
#jira UE-108841
#rb jack.porter

#ROBOMERGE-SOURCE: CL 15566901 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15566914 by dmitriy dyomin in ue5-main branch]
2021-03-02 02:21:19 -04:00
Florin Pascu
77051879b6 DistanceField Shadow Mobile(disabled by default for the moment)
#rb Dmitriy.Dyomin,Zach.Bethel, Jack.Porter
#jira UE-103864

[CL 15471024 by Florin Pascu in ue5-main branch]
2021-02-19 07:49:57 -04:00
axel riffard
62b7631cca Libimobiledevice support for Network AppleTVs #jira UE-103878 #rb jack.porter #fyi josh.adams
[CL 15433115 by axel riffard in ue5-main branch]
2021-02-17 09:08:31 -04:00
chris babcock
d4d60b22f4 Fix unity issue
#jira UE-108413
#ue5
#ios
[REVIEW] [at]Allan.Bentham
#rb Allan.Bentham

#ROBOMERGE-SOURCE: CL 15389598 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15389636 by chris babcock in ue5-main branch]
2021-02-11 13:59:37 -04:00
chris babcock
3011fa9257 Add missing copyright
#jira UE-108398
#ue5
#ios
#rb trivial

#ROBOMERGE-SOURCE: CL 15389439 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15389452 by chris babcock in ue5-main branch]
2021-02-11 13:47:14 -04:00
aaron cox
81656650be Add option to override the path on the remote build Mac where iOS builds are performed.
#rb Axel.Riffard
#p4v-cherrypick 15375484

#ROBOMERGE-SOURCE: CL 15378087 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15378796 by aaron cox in ue5-main branch]
2021-02-10 15:21:03 -04:00