Commit Graph

531 Commits

Author SHA1 Message Date
Julien StJean
884a8191b4 Allow better scripting of interchange for the automation by adding some callback when a asset or a scene object is created and when the import is completed.
Updated the PinHiddenByDefault uproperty metadata to work in blueprint struct ouside of animation blueprint.

#jira UETOOL-4035
#rb Phillip.Kavan, Alexis.Matte
#preflight 6144a8b03c7c6700010df23e

[CL 17553215 by Julien StJean in ue5-main branch]
2021-09-17 11:52:47 -04:00
jack cai
1ceded55fc Control Rig: Ported change "Move create control rig menu item under create in content browser asset context menu" to UE5
#jira UE-94662
#fyi rex.hill helge.mathee

[CL 17508415 by jack cai in ue5-main branch]
2021-09-14 15:17:44 -04:00
aurel cordonnier
e3f7878676 Merge from Release-Engine-Test @ 17462327 to UE5/Main
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17463546 by aurel cordonnier in ue5-main branch]
2021-09-08 16:42:26 -04:00
danny couture
75c1a64934 Fix and optimize toggling NaniteEnabled from a multi-selection in the content browser
- Fix crash caused by the CompletedTasks potentially containing non-completed tasks due to pointer reuse when reallocating new tasks after some cancellations
  - Add batched cancellations to DistanceField and MeshCards and use it from the BatchBuild function
  - Use BatchBuild when applying NaniteEnabled to multiple meshes at once
  - Some refactor and simplification of the cancellation logic for both DistanceField and MeshCards

  - 1h23m to 1m9s to right-click and change 50000 unloaded meshes from the content browser

#jira UE-124806
#rb Francis.Hurteau
#preflight 613161e5d031a400010ba351

[CL 17418465 by danny couture in ue5-main branch]
2021-09-03 06:38:45 -04:00
ben ingram
4f9de25c44 Add texture cube array assets, support for sampling in materials
#rb graham.wihlidal
#preflight 611ebf1a2c1f1c0001355fe7


#ROBOMERGE-OWNER: ben.ingram
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 17240322
#ROBOMERGE-BOT: (v858-17259218)
#ROBOMERGE-CONFLICT from-shelf

[CL 17268789 by ben ingram in ue5-main branch]
2021-08-23 12:35:56 -04:00
Nick Darnell
d75d01df4e DataAsset - Removing moved header.
#jira none

[CL 17156010 by Nick Darnell in ue5-main branch]
2021-08-12 14:28:07 -04:00
Nick Darnell
54876b3427 DataAsset - Change the wording some on the action to convert them to another subclass.
#jira none

[CL 17155545 by Nick Darnell in ue5-main branch]
2021-08-12 13:56:46 -04:00
Nick Darnell
8915fdbc2b DataAssets - DataAssets can now have their base class changed (single or in bulk) as a right click asset action. So if you refactor your data assets and make new subclasses it's a lot easier to upgrade existing content now.
#jira none

[CL 17155423 by Nick Darnell in ue5-main branch]
2021-08-12 13:49:35 -04:00
JeanMichel Dignard
1cd80480a7 Interchange Level import
- Added a new project setting to use Interchange for "import into level"
- It currently only spawns empty actors, in hierarchy, with the correct transforms.

#rb Alexis.Matte, Richard.TalbotWatkin, Julien.Stjean

[CL 17117529 by JeanMichel Dignard in ue5-main branch]
2021-08-10 11:47:45 -04:00
aurel cordonnier
dc856801cd Merge from Release-Engine-Test @ 17059716 to UE5/Main
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17029914

[CL 17060422 by aurel cordonnier in ue5-main branch]
2021-08-04 17:46:20 -04:00
Richard TalbotWatkin
177525dba9 First pass implementaiton of a message passing system for Interchange. This permits messages, warnings and errors to be output from translators, pipelines and factories, as well as from external processes via the Interchange dispatcher.
Implemented UI tab widget for dislaying import results.
Implemented basic static mesh import, excluding collision import.
Various API tweaks, to accomodate the message passing, plus various bugfixes.
#rb Alexis.Matte

[CL 16822676 by Richard TalbotWatkin in ue5-main branch]
2021-07-12 05:32:06 -04:00
Alexis Matte
cb5d41fc7e Allow Physics asset to be a developper module with no dependencecies on any editor module.
#jira UETOOL-3603
#rb richard.talbotwatkin
#preflight 60d1e95f78c3b000010f6005

[CL 16743468 by Alexis Matte in ue5-main branch]
2021-06-22 11:12:23 -04:00
Jurre deBaare
635f35f41e Option to apply Animation Modifiers to only new or changed animations
#feature add ability to only apply out-of-date animation modifiers from asset context menu, and through details view on AnimationModifier classes
#fix ensure that we do not apply pending kill modifiers or instances that are used for reverting
#jira UE-84819
#rb Thomas.Sarkanen
#preflight 60cb38fd6092ba000140842e

[CL 16704034 by Jurre deBaare in ue5-main branch]
2021-06-17 09:49:44 -04:00
Thomas Sarkanen
2b033d861e Anim blueprint encapsulation improvements
Adds 'template' anim BP concept. These anim BPs have no TargetSkeleton and as such cannot have direct references to animations placed inside of their anim graphs
Adds function call support from anim nodes. All anim graph nodes can now call functions when initialized, updated, evaluated or when they first become relevant.
Relevancy is established using a new FAnimSubsystemInstance_NodeRelevancy which tracks nodes in a local map, per UAnimInstance, if nodes require it.
Functions are displayed on the node if bound, and in the details panel.
Added a new override point to FAnimSubsystemInstance to allow for WT init.
Moved FMemberReference customization into a public header so it can be used on anim node functions.
Wrapped functions up into FAnimNodeFunctionRef structure so they can be re-used more effectively. Converted CallFunction node to use them.
Added a couple of simple BP function libraries to demonstrate the use of the new FAnimNodeContext (this is intended to be a generic way of exposing FAnimNode_Base types to script without the node types themselves having to be known to script directly).
Added the ability to set exposed properties as 'always dynamic' so they appear in mutable data rather than being merged into constants. This allows for the anim node data API to be changed to be less strict (and more script friendly). Now values can be set in mutable data (via GET_MUTABLE_ANIM_NODE_DATA_PTR) and attempted sets to constant data can be ignored and reported to client code.
A few minor crash fixes with edge cases (inc when trying to open an asset editor fails because of a missing skeleton/cancellation).
Also fixes an issue where literal linked anim graph/control rig/custom poroperty node inputs didnt get copied

#rb Jurre.deBaare,Aaron.Cox

[CL 16703644 by Thomas Sarkanen in ue5-main branch]
2021-06-17 08:58:34 -04:00
Brandon Schaefer
da6e2eb1e2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
#fyi Marc.Audy, Aurel.Cordonnier

[CL 16660821 by Brandon Schaefer in ue5-main branch]
2021-06-14 13:39:47 -04:00
matt hoffman
80b6a8fd16 Matinee: Changes required to delete matinee editor module. Removes the Interp edit mode and UnrealEds dependency on the Matinee editor module.
#rb Max.Chen, Ludovic.Chabant
#jira UE-105313
#p4v-preflight-copy 16616138
#preflight 60c1bb5eb68c700001c956d5
#preflight 60c24c03730f8a0001772aca
#preflight 60c2602f79a7fe0001785630

[CL 16629318 by matt hoffman in ue5-main branch]
2021-06-10 16:22:02 -04:00
aurel cordonnier
e0ad4e25df Merge from Release-Engine-Test @ 16624776 to UE5/Main
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16625248 by aurel cordonnier in ue5-main branch]
2021-06-10 13:13:24 -04:00
Matt Hoffman
a3de5f99ff Undo //UE5/Main/Engine/Source/... changelist 16613917
#jira None
#rb None

[CL 16615633 by Matt Hoffman in ue5-main branch]
2021-06-09 19:25:26 -04:00
Matt Hoffman
b90dd76823 Matinee: Changes required to delete matinee editor module. Removes the Interp edit mode and UnrealEds dependency on the Matinee editor module.
#rb Max.Chen, Ludovic.Chabant
#jira UE-105313

[CL 16613917 by Matt Hoffman in ue5-main branch]
2021-06-09 18:02:53 -04:00
jeanfrancois dube
18c51757df Optimize FAssetRenameDataWithReferencers by changing an array with a set.
Results for breaking a Level Instance with ~10K actors: ~810s down to ~256s.

#rb patrick.enfedaque


#ROBOMERGE-SOURCE: CL 16586087
#ROBOMERGE-BOT: (v828-16531559)

[CL 16586102 by jeanfrancois dube in ue5-main branch]
2021-06-08 08:49:20 -04:00
aurel cordonnier
43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
Louise Rasmussen
062b39cbdc Fix Notification Message on Cancel migration
#JIRA UE-116281
#rb Lauren.Barnes

[CL 16422523 by Louise Rasmussen in ue5-main branch]
2021-05-21 14:55:18 -04:00
Jeremy Moore
6d2b42f0d0 ComputeGraph graph based compilation.
More work to do but this is a minimal functional starting point.
#rb halfdan.ingvarsson
#preflight 609da63e046b9d00010b8246

[CL 16321681 by Jeremy Moore in ue5-main branch]
2021-05-13 19:17:49 -04:00
aurel cordonnier
8eebe8841f Merge UE5/RET @ 16305968 to UE5/Main
This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937

[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00