Commit Graph

16711 Commits

Author SHA1 Message Date
jeremie roy
76f18b9ff6 Fix dual input HDMI 4k not working in AJA
#rb simon.therriault
#jira UE-102247

[CL 17576237 by jeremie roy in ue5-main branch]
2021-09-20 17:45:02 -04:00
Ahmed Rizwan
d19cb83da1 Add Linux Binary for Bridge Plugin (version 2021.0.3)
[CL 17573397 by Ahmed Rizwan in ue5-main branch]
2021-09-20 14:18:08 -04:00
Ahmed Rizwan
2ab5626b94 Add Mac Binary for Bridge Plugin (version 2021.0.3)
[CL 17573321 by Ahmed Rizwan in ue5-main branch]
2021-09-20 14:15:02 -04:00
Ahmed Rizwan
2d970f19e3 Add Prod Megascans Sources
[CL 17571795 by Ahmed Rizwan in ue5-main branch]
2021-09-20 12:29:53 -04:00
Ahmed Rizwan
196bc7dfd9 Remove Invalid Megascans Sources
[CL 17571758 by Ahmed Rizwan in ue5-main branch]
2021-09-20 12:27:32 -04:00
Ahmed Rizwan
db52230614 Add Bridge Plugin (version 2021.0.3) - Windows
[CL 17571264 by Ahmed Rizwan in ue5-main branch]
2021-09-20 11:38:17 -04:00
Ahmed Rizwan
60d94abf24 Remove Bridge Plugin (version 2021.0.1)
[CL 17571217 by Ahmed Rizwan in ue5-main branch]
2021-09-20 11:34:06 -04:00
Ben Marsh
14c8b42e39 Horde: Fix tagged output of some Perforce commands (eg. p4 dirs).
[CL 17570617 by Ben Marsh in ue5-main branch]
2021-09-20 10:32:28 -04:00
Tim Smith
a47c32b526 Fixed issue where LiveCoding fails to reinstance objects when their structure has changed.
#jira UE-126681
#rb trivial
#rnx
#preflight 61486bfa11925a00015b3c8a

[CL 17569666 by Tim Smith in ue5-main branch]
2021-09-20 08:13:50 -04:00
Ben Marsh
68cc05ea6d Horde: Add a more detailed error return path for failed compute tasks. Task result messages now include a numerical "Outcome" field and string "Detail" field providing additional context surrounding a task that was not executed.
#fyi Joe.Kirchoff

[CL 17566168 by Ben Marsh in ue5-main branch]
2021-09-19 13:45:26 -04:00
Aaron Cox
273410fb5c Blueprint animation modifier example that generates sync markers. Added as plugin content in the Animation Locomotion Library.
[CL 17561643 by Aaron Cox in ue5-main branch]
2021-09-17 22:58:39 -04:00
koray hagen
7e717b376f Updated Animation Attribute icons for visualizing within the Anim Graph.
#jira UE-115905
#rb aaron.cox

[CL 17559009 by koray hagen in ue5-main branch]
2021-09-17 17:45:28 -04:00
Joe Kirchoff
a3069e23b4 vcpkg: Remove v141 as vs2017 is no longer supported and use v142 for external modules. Add configs for v143 for when vcpkg supports it.
#rb none
#rnx

[CL 17558300 by Joe Kirchoff in ue5-main branch]
2021-09-17 16:55:06 -04:00
Joe Kirchoff
335fe90d87 Update Remote Compute to use new compact binary api
#preflight 61411c7cb5a4fa0001184cbe
#rb Zousar.Shaker
#rnx

[CL 17552582 by Joe Kirchoff in ue5-main branch]
2021-09-17 11:17:27 -04:00
john vanderburg
e5a37c1b73 [MLDeformer] Adding/moving the ML Deformer to the Experimental folder.
[CL 17552100 by john vanderburg in ue5-main branch]
2021-09-17 10:34:13 -04:00
Aaron Cox
695a69e8b7 Animation Locomotion Library: Common techniques for driving locomotion based character animation.
Included features in this changelist:
 * Capture a snapshot of common movement properties (velocity, speed, etc) that are used to drive animation
 * Character movement component for stop/pivot location
 * Library of anim node functions for Distance Matching
 * Template anim node that can advance by distance traveled rather than by time
 * Template anim node that's driven by distance to a target rather than by time
 * Animation modifier that generates distance curves based on root motion
 * Turn in place functionality for keeping the capsule from spinning the pose when it rotates by applying an offset, includes functionality for turn on spot animations to compenstate for the offset

#preflight 61446e46599fd80001c250e2
#review-17532442 @Koray.Hagen, @Thomas.Sarkanen, @Fernando.Coello
#fyi Laurent.Delayen

[CL 17551436 by Aaron Cox in ue5-main branch]
2021-09-17 09:42:58 -04:00
will damon
931b9c1283 Update bink audio decode library for iOS.
#rb dan.thompson
#jira UE-126490 UE-118568
#rnx
#fyi jack.porter

[CL 17551435 by will damon in ue5-main branch]
2021-09-17 09:42:53 -04:00
Thomas Sarkanen
89b993312d New state machine icons
#rb Jurre.deBaare

[CL 17550451 by Thomas Sarkanen in ue5-main branch]
2021-09-17 06:38:58 -04:00
koray hagen
972c9dcdb9 #preflight 6143ef4681695600011c49a8
#rb braeden.shosa, aaron.cox, cesar.castro
#jira none

Motion Trajectory Component for Motion Matching:

Motion Trajectory Component notes:
1) Abstract component/interface implemented with prediction and history API.
2) Implemented uniform, frame-rate independent history sampling algorithm for retaining trajectory sample coherence.
3) Implemented concrete Character Movement Trajectory Component for encapsulating ground locomotion prediction algorithm and API.
4) Motion Trajectory blueprint library containing:
5) FlattenTrajectory2D algorithm for isolating and removing Z axis direction contribution from tracjectory.
6) ClampTrajectoryDirection for projecting trajectory samples into a discrete, allowed set of directions (such as cardinal).

Engine changes:
1) Implemented shared TrajectorySample, Range, and Domain structures for common usage among Motion Trajectory, Pose Search, and Blueprint.
2) Expanded Sequence Player blueprint library functionality for Scripted Motion Matching content example.

Pose Search changes:
1) Match Pose renamed to Pose History with minor configuration parameters.
2) Complete removal of approximated past trajectory sampling. This has now been pushed to the Motion Trajectory Component.
3) Motion Matching interface changes: Goal has been replaced with Trajectory and Dynamic Play Rate Adjustment has been encapsulated to an experimental code module and blueprint library. New defaults, and encapsulating settings.
4) Motion Matching changes: New Pose Search blueprint library which encapsulates core Motion Matching algorithm.
5) Unified Trajectory to Pose Feature Vector transformation algorithms.
6) Removal of temporary Pose Search Prediction blueprint library (now Dynamic Play Rate).
7) End-to-end implementation support for Past/Future Time and Distance domain schemas.

AnimInput changes:
1) Removal of AnimInput_CapsulePrediction (replaced with Motion Trajectory Component).

Gameplay Anim Gym changes:
1) Pose search database is now fully distance-based (history and future).
2) Character blueprint includes Character Movement Trajectory Component with distance-based domain setup.
3) Scripted Motion Matching anim node function prototype with Engine content example.
#preflight 6143ef4681695600011c49a8

[CL 17547347 by koray hagen in ue5-main branch]
2021-09-16 22:34:04 -04:00
francisco vicente
02fb8089dc #jira UERES-7
NeuralNetworkInference plugin:
Activate NNI Mac
#rb Gines.Hidalgo
#codereview Gines.Hidalgo
#preflight 6143df1d81695600011aeb1d

[CL 17547002 by francisco vicente in ue5-main branch]
2021-09-16 21:57:04 -04:00
Joe Kirchoff
b9dbd15b17 vcpkg: Don't pass -fvisibility=hidden for Mac libs
#rnx
#rb none

[CL 17545504 by Joe Kirchoff in ue5-main branch]
2021-09-16 18:37:04 -04:00
Devon Penney
7b68070294 rigid mesh collisions (only static meshes are considered (all in the scene))
[CL 17544412 by Devon Penney in ue5-main branch]
2021-09-16 17:13:34 -04:00
Francis Moreau
65639a6e1a Fixing wrong version number
#jira UE-126780
#rb Jean-Luc Corenthin

[CL 17539806 by Francis Moreau in ue5-main branch]
2021-09-16 12:03:07 -04:00
aditya ravichandran
71590a8885 Reskin the Level Editor Main Toolbar,
Move Editor Modes to a Combo Button,
Combine Content and Create into one dropdown,
Reorder items in the Content Browser add and context menu to be more meaningful
#jira UETOOL-3814
#preflight 61434322599fd8000190b8bf
#rb Louise.Rasmussen, brooke.hubert

[CL 17538574 by aditya ravichandran in ue5-main branch]
2021-09-16 10:11:51 -04:00
buildmachine
d0b912c1e3 Documentation for build tools
#rb none

[CL 17531413 by buildmachine in ue5-main branch]
2021-09-15 20:51:40 -04:00