TPS doesn't need SDK and will be used to get info about the platform
TPC requires SDK
AndroidTP has been converted to the new system
#jira UE-200883
#rb Jack.Porter
[CL 30963885 by florin pascu in ue5-main branch]
[OverrideSDK]
SDKVersion=x.y.z
and AutoSDK, or anything using GetMainVersion(), would use that version string instead
- If multiple targets are built in one run of UBT/UAT, it will error out because there is no support to switch SDKs (and builds happen in parallel, etc)
- This is not a complete solution, because it can cause problems with shared tools like ShaderCompileWorker, when different projects are on different SDKs and they have one SCW to share
- Renamed GetMainVersion to GetMainVersionInternal(), and wrapped that in a new non-vitual GetMainVersion() that calls GetMainVersionInternal() (and handles the ini overrides)
#rb david.harvey,dave.barrett
#jira UE-185364
#preflight 647a12e7b0670733186c928e
[CL 25767233 by josh adams in ue5-main branch]
- Without doing this the found formats might not contain the format leading to a crash when compiling with the VVM
#rb Dan.Elksnitis
#jira UE-185063
#rnx
#preflight 645405e8023fe5d3ad3fbb52
[CL 25343124 by Stu McKenna in ue5-main branch]
#preflight 641c21eeec01de16647b08f0
#rb john.huelin, wojciech.krywult
RESOLUTION: fixed conflict with new "impl" method
[CL 24762328 by gwennael arbona in ue5-main branch]
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros
#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e
[CL 20450744 by Benn Gallagher in ue5-main branch]
GetAllTextureFormats is only used by COTF for version checking
could deprecate then remove it entirely
#rb none
#preflight 62797695e02e157f3e6a021b
[CL 20110473 by charles bloom in ue5-main branch]
do Invalidate in your constructor so you are valid after LoadModule
in case someone tries to Load TextureFormatManager and use it other than TargetPlatform
mutex protect thread access
fixes TBW broken by previous CL on TextureFormatManager
#preflight 6269c22f4510fc7faaf8c8aa
#rb zousar.shaker
#ROBOMERGE-AUTHOR: charles.bloom
#ROBOMERGE-SOURCE: CL 19949335 via CL 19949395 via CL 19949397
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 19952589 by charles bloom in ue5-main branch]
fix RHI upload of textures that are multiple of 4 in top mip but not in lower mips
dont pad CompressedImage sizes, store true size
clean up Texture size limits and VT conditions
better default settings for texture import
clean up initialization order of TextureFormatManagerModule
#preflight 6250814a11261bc7b23d8f4b
#rb fabian.giesen,julien.stjean
[CL 19693287 by charles bloom in ue5-main branch]
- This can take a considerable amount of time so it is good to know which platforms are loading.
#rb trivial
#jira none
#preflight trivial
[CL 19595463 by Jason Nadro in ue5-main branch]
- fixes ShaderPlatformQualitySettings overrides in platform engine ini for platforms that share the same shader format.
- still a potential issue if trying to cook these platforms at the same time ( -targetplatform=Plat1+Plat2 )
#jira none
#rnx
#rb Josh.Adams
#preflight 62384186b3653cf6afc39e2e
[CL 19449947 by David Harvey in ue5-main branch]
#rb Josh.Adams
#[fyi] Josh.Adams
#ushell-cherrypick of 17966110 by Brandon.Schaefer
#ushell-cherrypick of 17973510 by aurel.cordonnier
[FYI] aurel.cordonnier
#ROBOMERGE-AUTHOR: aurel.cordonnier
#ROBOMERGE-SOURCE: CL 17973236 via CL 17973494 via CL 17973508 via CL 18005909
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
[CL 18005930 by geoff evans in ue5-release-engine-test branch]
#rb Josh.Adams
#[fyi] Josh.Adams
#ushell-cherrypick of 17966110 by Brandon.Schaefer
#ROBOMERGE-AUTHOR: aurel.cordonnier
#ROBOMERGE-SOURCE: CL 17973236 via CL 17973494 via CL 17973508
#ROBOMERGE-BOT: (v885-17909292)
#ushell-cherrypick of 17973510 by aurel.cordonnier
#fyi aurel.cordonnier
[CL 18005909 by geoff evans in ue5-main branch]