Commit Graph

85 Commits

Author SHA1 Message Date
ben marsh
61d897c732 Another attempt at fixing Visual Studio memory uses. Now sets the most common include paths, up to 24k, in the IncludePath property, and the remainder on individual items.
#jira UE-92188

#ROBOMERGE-SOURCE: CL 12911340 via CL 12911341 via CL 12911342
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12911343 by ben marsh in Main branch]
2020-04-19 13:25:35 -04:00
ben marsh
4a56b51501 Temporarily revert change to set IncludePaths variable, since it causes an error setting the INCLUDE environment variable when building large projects.
#jira

#ROBOMERGE-SOURCE: CL 12911196 via CL 12911197 via CL 12911198
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12911202 by ben marsh in Main branch]
2020-04-19 10:50:32 -04:00
ben marsh
5dbe78ca68 Change the property used to set include paths for Visual Studio project file. This signifantly reduces memory usage in the IDE (measured ~1,100mb before, ~500mb after) without changing intellisense results, because the property isn't propagated to each item. Also remove unnecessary force included files in non-C++ items.
#rb none
#jira UE-92188

#ROBOMERGE-SOURCE: CL 12905889 in //UE4/Release-4.25/... via CL 12905891 via CL 12905893
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12908019 by ben marsh in Main branch]
2020-04-18 16:10:23 -04:00
ben marsh
2254e7d424 Fix output directory in project files for programs build from extension folders.
#jira

#ROBOMERGE-SOURCE: CL 12862062 via CL 12862070 via CL 12862081
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12862084 by ben marsh in Main branch]
2020-04-16 10:00:42 -04:00
michael sartain
43ef13a97b Fix UnrealBuildTool unused variable warnings
#jira none
#rb Ben.Marsh
[FYI] Andrew.Grant, Brandon.Schaefer

#ROBOMERGE-SOURCE: CL 12224860 in //UE4/Release-4.25/... via CL 12224862
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v663-12210973)

[CL 12224868 by michael sartain in Main branch]
2020-03-16 19:04:42 -04:00
ben marsh
ec8016f074 UBT: Add a BuildConfiguration setting for forcing UBT to be built in debug configuration (VCProjectFileGenerator/bBuildUBTInDebug).
#rb none
#jira

#ROBOMERGE-SOURCE: CL 12169952 in //UE4/Release-4.25/... via CL 12169953
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v661-12148976)

[CL 12169955 by ben marsh in Main branch]
2020-03-13 23:17:56 -04:00
ben marsh
7ab2ff7a72 Another fix for UE-88874 (exception generating project files from binary release).
#rb none
#jira UE-88874
#rnx

#ROBOMERGE-SOURCE: CL 11527879 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)

[CL 11527887 by ben marsh in 4.25-Plus branch]
2020-02-18 18:04:21 -05:00
ben marsh
a2fcf13400 Fix null reference when generating project files in binary release.
#rb none
#rnx
#jira UE-88874

#ROBOMERGE-SOURCE: CL 11461845 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)

[CL 11461851 by ben marsh in 4.25-Plus branch]
2020-02-17 13:53:46 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Stefan Boberg
55a8b15f1f Copying //UE4/Dev-Core to Main (//UE4/Main)
#rb none

[CL 11258477 by Stefan Boberg in Main branch]
2020-02-05 14:26:36 -05:00
wes hunt
3b5ce940ee Prefer 2019 when generating project files.
[FYI] ben.marsh


#ROBOMERGE-SOURCE: CL 11209774 via CL 11209775
#ROBOMERGE-BOT: (v643-11205221)

[CL 11209776 by wes hunt in Main branch]
2020-02-03 16:03:47 -05:00
Rolando Caloca
f63a3e857e Merging //UE4/Main@11178322 to Dev-RenderPlat-Staging
#rnx
#rb none

[CL 11195678 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2020-01-31 10:34:10 -05:00
Ben Marsh
0e6aa011b3 Copying //UE4/Dev-Build @ CL 11166028 to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 11166227 by Ben Marsh in Main branch]
2020-01-29 14:48:18 -05:00
devin doucette
74fb5e239f Deterministic generation of .sln and .vcxproj files
Visual Studio solution files and project files are now generated deterministically by UnrealBuildTool to reduce solution and project reloads.

Three sources of non-determinism are addressed by this change:

1. VisualStudioSolutionFolder now uses a deterministic guid based on its folder path in the solution. Note that this relies on MasterProjectFolder.AddSubFolder avoiding sibling folders with duplicate names.
2. The Visualizers folder now uses a hard-coded Guid.
3. RulesCompiler.FindAllRulesFiles now sorts cached paths.

#rb Ben.Marsh

[CL 10983140 by devin doucette in Dev-Core branch]
2020-01-14 12:06:17 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
ben marsh
03ae195b79 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 via CL 10870955
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v624-10872983)

[CL 10876681 by ben marsh in Dev-Build branch]
2020-01-05 17:24:44 -05:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Ben Marsh
87150bc6eb Handle situations where targets in foreign projects may not get the correct project file name.
#rb none
#rnx

[CL 10716802 by Ben Marsh in Dev-Build branch]
2019-12-13 15:08:15 -05:00
Ben Marsh
9cb07aa2df UBT: Propagate the C++ standard version to the generated project files, to fix intellisense errors.
#rb none

[CL 10488176 by Ben Marsh in Dev-Build branch]
2019-12-02 15:09:46 -05:00
Joakim Lindqvist
3a8b293b1e Some command line arguments are now passed on to the target creation (visual studio version specifically). This fixes issues were overriding the visual studio version from command line would not be used in targets, resulting in errors when option like setting the compiler version were also used.
Reported in UDN:
https://udn.unrealengine.com/questions/528859/view.html

Also fixed so that HololensTarget is actually getting configured from setting sources, including command line and BuildConfiguration.xml which I added attributes for to match how Windows targets can be configured.

#rb ben.marsh

[CL 9866335 by Joakim Lindqvist in Dev-Build branch]
2019-10-28 04:53:02 -04:00
Mitchell Wilson
f0a83e9112 Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main)
#rb none
#rnx

[CL 9551884 by Mitchell Wilson in Main branch]
2019-10-11 16:59:16 -04:00
Stefan Boberg
1f813eb516 Copying //UE4/Dev-Core to Main (//UE4/Main)
#rb many

[CL 9405827 by Stefan Boberg in Main branch]
2019-10-03 16:26:48 -04:00
Ben Marsh
aa45fb1bf3 UBT: Make the -Quiet option per-target, and use it to suppress toolchain and adaptive non-unity info for secondary build targets.
#rb none
#rnx

[CL 8638712 by Ben Marsh in Dev-Build branch]
2019-09-11 11:52:41 -04:00
Ben Marsh
7df7a82fd2 UBT: Add an error when trying to build the editor in an unsupported configuration.
#rb none

[CL 8126478 by Ben Marsh in Dev-Build branch]
2019-08-20 11:35:51 -04:00
ben marsh
a4132cf4ff UBT: Fix the path to the solution options file for VS2019, so we can collapse all the projects and select the right configuration by default.
#rb none
#jira UE-78293

#ROBOMERGE-SOURCE: CL 7709082 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7709084 by ben marsh in Main branch]
2019-08-02 14:44:48 -04:00