Commit Graph

179 Commits

Author SHA1 Message Date
ben marsh
912103b964 Fix "launch on" not building targets automatically in the installed build. There is now a setting for whether to build a target in the project launcher, which defaults to "auto". This setting uses the same logic as packaging and the default "launch" functionality to determine whether a precompiled binary is available.
#rb none
#jira UE-90936

#ROBOMERGE-SOURCE: CL 12732479 in //UE4/Release-4.25/... via CL 12732488 via CL 12781806
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12782615 by ben marsh in Main branch]
2020-04-14 13:42:18 -04:00
ben marsh
9617bcc9db Fix packaging triggering a code build even if we have a valid promoted binary.
#rb none
#jira UE-91459
#rnx

#ROBOMERGE-SOURCE: CL 12694720 in //UE4/Release-4.25/... via CL 12694738 via CL 12694774
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12694801 by ben marsh in Main branch]
2020-04-09 15:41:41 -04:00
ben marsh
6025062ac9 Remove code which specifies -NoCompile when building UAT. This is determined automatically now.
#rb none
#jira UE-89756

#ROBOMERGE-SOURCE: CL 12486154 in //UE4/Release-4.25/... via CL 12486158 via CL 12486161
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12487495 by ben marsh in Main branch]
2020-03-30 12:10:50 -04:00
rex hill
4511728f09 Tab manager filter can now block tab spawn
#rb chris.gagnon


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 11604269 via CL 11604360 via CL 11604439
#ROBOMERGE-BOT: (v656-11643781)

[CL 11743509 by rex hill in Main branch]
2020-02-28 11:30:46 -05:00
gines hidalgo
31f726516b #jira UE-85615
Avoid creating 300 empty keyboard bindings without description.

Thanks matt for the initial CL!

#rb none
[FYI] Chris.Gagnon, Matt.Kuhlenschmidt

#ROBOMERGE-SOURCE: CL 11583691 in //UE4/Release-4.25/... via CL 11583692
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)

[CL 11585524 by gines hidalgo in Main branch]
2020-02-22 18:18:22 -05:00
Josh Adams
aa9705149b Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none

[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Per Larsson
b4835a2192 IoDispatcher: Added validation errors when using I/O store container files w/o Pak files.
Currently this is needed because I/O store container uses the same manifest/response files as Pak files.

#jira UE-87370
#rb CarlMagnus.Nordin

[CL 11128119 by Per Larsson in Dev-Core branch]
2020-01-28 07:08:44 -05:00
Per Larsson
5e6d91c5ad Enable the new optimized loader from edtor
#rb triival


#ushell-cherrypick of 10787117 by Per.Larsson

[CL 11042059 by Per Larsson in Dev-Core branch]
2020-01-17 08:08:48 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
ben marsh
44a76ccddd Fix the "Open IDE" command not being shown after adding code to a blueprint project.
#rb none
#jira UE-83244
#rnx

#ROBOMERGE-SOURCE: CL 10072063 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v574-10069753)

[CL 10072068 by ben marsh in Main branch]
2019-11-07 12:47:21 -05:00
nick shin
0423c3b4b5 HTML5 - more code removal - source code section
#jira UE-80050  Remove HTML5 code from engine
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 9884403 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v553-9872581)

[CL 9884404 by nick shin in Main branch]
2019-10-29 15:03:30 -04:00
Ben Marsh
3196f77fff Deprecate the IDesktopPlatformBase::GetSolutionPath() method, and change existing code to use the SourceCodeAccess module instead.
#rb none
#fyi Dan.OConnor

[CL 8676687 by Ben Marsh in Dev-Build branch]
2019-09-13 14:25:32 -04:00
Ben Marsh
af881c5bbd Allow selecting the target to package through the project packaging menu, rather than showing client/server in the configuration menu. This allows support for multiple game/client/server targets.
#rb none
#jira UE-80162

[CL 8675647 by Ben Marsh in Dev-Build branch]
2019-09-13 13:29:44 -04:00
chris gagnon
ce3f2560b0 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 8614014 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v409-8614070)

[CL 8634529 by chris gagnon in Dev-Build branch]
2019-09-11 08:23:41 -04:00
Ben Marsh
3b551ebe0c Show "Client & Server" as a single option in the project packaging menu.
#rb none
#rnx
#jira UE-80076, UE-80075

[CL 8629618 by Ben Marsh in Dev-Build branch]
2019-09-10 19:31:23 -04:00
Ben Marsh
421de9107a Fix editor-only plugins triggering recompilation of code projects.
Also rework logic for determining whether a project needs to be compiled, to more closely match equivalent code in UAT. ITargetPlatform::NeedsTempTarget() now allows querying whether a project needs a temporary target to be generated.

#rb none
#jira UE-79833

[CL 8623682 by Ben Marsh in Dev-Build branch]
2019-09-10 16:11:58 -04:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
Ben Marsh
2aff13a3b8 Add functionality to allow querying the available targets for a project from the editor, and use it to allow packaging client and server targets from the "Package Project" menu.
#rb none

[CL 7950582 by Ben Marsh in Dev-Build branch]
2019-08-12 11:21:45 -04:00
Ben Marsh
cfe09c649f Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00
ben marsh
12ba6c3a8f Fixes for running an editor with a unique build environment.
* Add support for running UAT with an absolute path to the editor executable, and pass a full path when cooking or packaging.
* Fix path to the editor executable when launching a standalone editor instance for preview.

#jira UE-70785
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5238647 in //UE4/Release-4.22/... via CL 5238651
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5250912 by ben marsh in Dev-Build branch]
2019-02-28 17:41:57 -05:00
Ben Marsh
43317388da Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4867651 by Ben Marsh in Dev-Build branch]
2019-02-01 11:34:13 -05:00
Chris Gagnon
a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
Ben Marsh
a3e87004d6 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4783611 by Ben Marsh in Dev-Build branch]
2019-01-23 10:59:53 -05:00
Michael Trepka
67a8c187cb Disabled Window->Enable Fullscreen menu item on Mac as it doesn't work properly on Mac (freezes the editor). We can reenable this once we make the editor compatible with Mac full screen behavior
#jira UE-61860
#rb none

[CL 4685684 by Michael Trepka in Dev-Editor branch]
2019-01-07 13:28:03 -05:00
projectgheist
2d9f27a728 PR #5392: UE-61357: Show message prompt when packaging with missing game default map (Contributed by projectgheist)
#rb Chris.Gagnon

[CL 4680062 by Chris Gagnon in Dev-Editor branch]
2019-01-03 17:12:17 -05:00