- Added auto-expansion for filtered entries with valid children.
- Only show entries for languages we directly support.
#rb Jason.Stasik
[CL 23039052 by jamie dale in ue5-main branch]
If there is no existing binding in the sequence being pasted into, the pasted binding will be bound to the original object.
If there is an existing binding in the sequence being pasted into, a dialog will prompt the user whether to
1) Duplicate the bound object, in which case you'll get a duplicate copy of the object and the binding+tracks, or
2) Do NOT duplicate, in which case the resulting binding will be unbound (red) and you can rebind it to something else
#jira UE-169162
#preflight 636543b51052c15f13144560
#rb matt.hoffman
[CL 23031460 by max chen in ue5-main branch]
This was most apparent with DataTables that used EditConditions that had the EditConditionHides metadata. After clearing the table, the rows would still refresh for a single frame, and the edit condition parser would try to check the edit condition state. However, this would end up calling into FProperty::ContainerPtrToValuePtr(nullptr), which causes a check.
Now, GetValuePtrOfInstance() early outs before making the call.
Reported on UDN.
#review-23009532 @paul.chipchase
#preflight 636a5a9563037c1026442fc9
[CL 23027219 by sebastian nordgren in ue5-main branch]
[UE-168360] User can create a transition from a state into the entry state
* Relinking multiple transitions (transition nodes at once) when none of the transition nodes is selected.
* Selective relinking in case a subset of the transition nodes on a transitions are selected.
* Special case handling for transitions from entry state (they don't have a transition node connected).
* Drawing circle indicator around the arrow head in case the mouse cursor is approaching the transition.
* Hovering the arrow head of a transition highlights it by filling the circle with solid orange color and turning the arrow black.
* Ending the relink operation in empty space or the entry node will cancel the relink operation.
* Fixed bug that prevents creating new transitions ending in an entry state.
#jira https://jira.it.epicgames.com/browse/UE-136096
#jira https://jira.it.epicgames.com/browse/UE-168360
#preflight 636a169963037c10262bc421
[CL 23025287 by benjamin jillich in ue5-main branch]
Fix BlackboardDecoratorDetails and BlackboardSelectorDetails
#tests Test FBlackboardDecoratorDetails in editor, rebuild projects
#rb mieszko.zielinski, maxime.mercier
[CL 23020972 by charles lefebvre in ue5-main branch]
[FYI] sebastian.nordgren
Original CL Desc
-----------------------------------------------------------------
Switched expanded nodes in SDetailsViewBase to use FStringPrefixTree.
This improved performance in one test case when calling RestoreExpandedItems() from ~500ms to ~100ms.
[REVIEW] [at]paul.chipchase
#rnx
#preflight 63650cc94b0e01486a51eb06
[CL 23019381 by aurel cordonnier in ue5-main branch]
- Optimize dirty actors detection by using dirty actors list maintained by world partition instead of using an actor iterator.
- Maintain a list of selected actor descriptors to be able to show selected ones in the world partition editor.
- Fixed selected actors labels not faded.
#rb richard.malo
#preflight 6368fb5c8f7eab44b6652a27
#rnx
[CL 23019368 by jeanfrancois dube in ue5-main branch]
By switching the notification mode of tiles, we avoid the weird state that appends when the selection changed but we didn't recive the selection change notification yet.
#jira UE-168857
#preflight 636977ca450be1d9f8f96e09
#rb Lauren.Barnes
[CL 23018372 by Julien StJean in ue5-main branch]