Commit Graph

155 Commits

Author SHA1 Message Date
Peter Sauerbrei
1c13d7d910 Addition of mobile provision selection
no error messaging as of yet when selecting something which then expires

[CL 2697295 by Peter Sauerbrei in Main branch]
2015-09-18 13:42:25 -04:00
Mark Satterthwaite
8dedbc3a9c Merging MetalRHI & MetalShaderFormat changes from ZebraBranch, plus the code to enable or disable Mac support.
[CL 2697221 by Mark Satterthwaite in Main branch]
2015-09-18 12:45:20 -04:00
Martin Mittring
81a3824fa4 Changed default SamplerState anisotropy from 0 (use cvar setting) to 1 prevent accidential use of anisotropy which could cost performance and cause artifacts.
Other minor refactorings.

[CL 2688164 by Martin Mittring in Main branch]
2015-09-11 12:05:05 -04:00
Peter Sauerbrei
ed00cfab3e UE-20872 - fix for crash on startup when using MSAA on Metal
#ios
#codereview allan.bentham

[CL 2683723 by Peter Sauerbrei in Main branch]
2015-09-08 16:54:44 -04:00
Chris Babcock
008c08427a Update property in ini when override applied to project settings
#jira UE-20599
#ue4
#android
#ios
#codereview Peter.Sauerbrei,Terence.Burns

[CL 2678765 by Chris Babcock in Main branch]
2015-09-03 11:55:32 -04:00
Peter Sauerbrei
14d64a6cd1 PR-1282 - added support for specifying additional linker flags in iOS project settings
based on changes from derekvanvliet
#ios

[CL 2664720 by Peter Sauerbrei in Main branch]
2015-08-21 14:18:43 -04:00
Peter Sauerbrei
ff140cba7f fixes to build against IOS 9 beta 4 SDK
#ios9

[CL 2651551 by Peter Sauerbrei in Main branch]
2015-08-11 15:00:24 -04:00
Allan Bentham
1b93860bd5 Modulated shadow depths are rendered before basepass to avoid a resolve.
fixed metal's handling of scissor RHISetScissorRect( false ,,,, )
#codereview jack.porter

[CL 2646465 by Allan Bentham in Main branch]
2015-08-06 11:18:28 -04:00
Maciej Mroz
753ab509a0 UEBP-40 C++ code generation (WIP):
- CppBackend: A prototype of the navite code generating - to create default values in a struct.
- Added PPF_ExportCpp flag. Work In Progress.

#codereview Nick.Whiting

[CL 2638411 by Maciej Mroz in Main branch]
2015-07-30 05:56:25 -04:00
Aaron McLeran
41be88d27a UE-18996 popping sound after flying through gates
- Adding clamps to volume output for iOS volume to avoid clipping.

[CL 2633104 by Aaron McLeran in Main branch]
2015-07-24 19:46:20 -04:00
Allan Bentham
f092113991 Ensure stencil buffer is created with metal RHI
Set metal stencil face tests to be the correct way round.
Ensure back face settings are applied when only front face is enabled. (RHI requirement)
Add missing stencil ref value to metal rhi.

Fixes UE-18718

[CL 2627270 by Allan Bentham in Main branch]
2015-07-21 08:30:29 -04:00
CleanCut
4075276562 PR #1382: Simple spelling fix (Contributed by CleanCut)
[CL 2622407 by Matt Kuhlenschmidt in Main branch]
2015-07-15 16:50:56 -04:00
Peter Sauerbrei
897cda7961 UE-17713 - fix for crash when launching on iOS with metal
#ios
#codreview allan.bentham

[CL 2620913 by Peter Sauerbrei in Main branch]
2015-07-14 17:11:33 -04:00
Lee Clark
1db2c59ff1 Added ability to create a texture UAV to a specific mip and create UAVs for additional texture types.
[CL 2616476 by Lee Clark in Main branch]
2015-07-10 06:40:42 -04:00
Marcus Wassmer
11ff098ea0 Bind clear color to rendertargets at creation time.
#codereview Rolando.caloca

[CL 2615534 by Marcus Wassmer in Main branch]
2015-07-09 15:11:37 -04:00
Aaron McLeran
dadb2b42db UE-17938 Adding ability to set a volume headroom per platform to better achieve platform consistency with respect to volume.
- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers.
- Removed the hard-coded headroom constant used in OpenAL recently added.

[CL 2611741 by Aaron McLeran in Main branch]
2015-07-06 18:06:48 -04:00
Rolando Caloca
be6b7cd1e2 UE4 - Compile fixes
[CL 2609440 by Rolando Caloca in Main branch]
2015-07-02 14:11:27 -04:00
Rolando Caloca
daef6ebed2 UE4 - hlslcc - Common header reader
[CL 2609224 by Rolando Caloca in Main branch]
2015-07-02 11:52:03 -04:00
Lee Clark
c70ae28dc8 Fix Metal compile errors
[CL 2607754 by Lee Clark in Main branch]
2015-07-01 13:42:26 -04:00
Lee Clark
aa3c9e3770 Add ability to create SRVs for additional texture types (3d, 2dArray and Cube)
[CL 2607435 by Lee Clark in Main branch]
2015-07-01 10:09:06 -04:00
Richard Hinckley
f198304c7f Enum changes to improve documentation.
[CL 2584625 by Richard Hinckley in Main branch]
2015-06-11 14:11:12 -04:00
Peter Sauerbrei
4f45587539 initial implementation of CloudKit for cloud database storage. This does not include key-value storage or iCloud document storage
#ios

[CL 2569095 by Peter Sauerbrei in Main branch]
2015-05-28 15:03:38 -04:00
Peter Sauerbrei
5529dbde21 CIS fix
#codereview martin.mittring

[CL 2546123 by Peter Sauerbrei in Main branch]
2015-05-11 17:43:34 -04:00
Peter Sauerbrei
3518000e25 SSH on by default
fix for No Code project from windows message
UE-14864
#ios

[CL 2536350 by Peter Sauerbrei in Main branch]
2015-05-04 16:27:48 -04:00
Peter Sauerbrei
77f8b2dc2c fix for various Strategy Game crashes when running on Metal
UE-10079
UE-13790
#ios
#metal

[CL 2532276 by Peter Sauerbrei in Main branch]
2015-04-30 14:39:35 -04:00