- Servers can't/shouldn't use ExampleDeviceProfileSelector anyway.
- Can be useful for fine-grained settings on clients (e.g. detect bad drivers and downscale like Android does).
(Merging CL 2703510 to the main branch).
[CL 2704543 by Dmitry Rekman in Main branch]
- All movie scene capture responsiblities are now encapsulated inside the MovieSceneCapture module. Corresponding logic has been moved out of engine classes.
- Fixed time-step capture is fullly supported on PC and mac, real-time capture is still experimental.
- Matinee now goes through the same MovieSceneCapture module logic as actor animations
- AVIWriter can now be instantiated (used to be a single static w/ globals) to give greater control of capturing.
- This mostly addresses UETOOL-446
[CL 2700384 by Andrew Rodham in Main branch]
Added engine version field
Replaced multiple images due to out of date UI
Fixed capitalization in a few areas
Changed a step as it was referring to menus that no longer exist.
[CL 2699254 by Matthew Clark in Main branch]
Replaced TopicList section with the proper 'related' links as per the documentaiton guidelines
Removed mononspace from a few terms
[CL 2699006 by Matthew Clark in Main branch]
CEF3: Remove debug binaries from Editor/Source/ThirdPraty/CEF3
UE-21099 - Remove CEF binaries that aren't needed
rb: Justin.Sargent
Merging CL#2693750, CL#2697345 and CL#2697356 using UE4-To-UE4-LauncherDev
[CL 2697489 by Keli Hlodversson in Main branch]
Lots of change in here:
- Improved UActorAnimationPlayer functionality to include looping and play speed (UI needs polish)
- Fixed actor object bindings not working in PIE. We now only store the object GUID (and an object path for a fallback), which can then be fixed up within a given context (UWorld for now).
- Added UActorAnimationInstance which is responsible for managing bindings on a UActorAnimation. UActorAnimation itself is now pretty much just a data asset.
- Levels are no longer responsible for ticking actor animations, this is now handled by the client (either AMovieSceneActor, or ticked automatically if created from a blueprint node)
[CL 2696822 by Andrew Rodham in Main branch]