#UE4 - changed verbosity of some redundant party logging
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2676930 by Josh.Markiewicz on 2015/09/02 10:08:05.
[CL 2676933 by Josh Markiewicz in Main branch]
Prevent new projects from being created in folders with existing files so that we don't delete a user's files if they try to do so
Removed a couple of functions that were no longer being used
[CL 2676929 by Matthew Griffin in Main branch]
Use .NET ThreadPool to have finer control over the number of upload threads
Use AWSSDK's PutFileAsync method over the non-async version
#reviewedby Andrew.Brown
[CL 2676875 by Richard Fawcett in Main branch]
#UE4 - fixed client beacons not properly using both connection timeout values
- added UseShortConnectTimeout function to dictate when the actor is in the proper state to use a shorter timeout value
- fixed the socket state never being set to Open for beacons on clients
- tweaked some timeout values (don't forget you can always use -NoTimeouts in development)
-- party beacon should be much shorter timeouts
- added some logging to beacon control messages
#codereview ben.zeigler
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2675433 by Josh.Markiewicz on 2015/09/01 10:43:44.
[CL 2676858 by Josh Markiewicz in Main branch]
#codereview Matt.Kuhlenschmidt, Ori.Cohen, Michael.Noland
Note: Unshelved from pending changelist '2675825' (by RichTW)
[INTEGRATE] Change 2676478 by Michael.Noland@mnoland-T2784-HDepot on 2015/09/01 20:38:54
[CL 2676499 by Michael Noland in Main branch]
- Actors may opt out of this by setting bAllowTickBeforeBeginPlay to true. APlayerController, AInfo and derived classes (AGameMode, AWorldSettings, etc) enable this by default because they typically have match start up logic.
- Components with no Actor owner will start ticking immediately before the world begins play. This should be rare however.
- Editor worlds don't "begin play" so ticking begins immediately in those.
#jira UE-17845
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[AUTOMERGE] Integrated using branch ue4-to-ue4-orion (reversed) of change#2676363 by Zak.Middleton on 2015/09/01 18:51:33.
[CL 2676428 by Zak Middleton in Main branch]
Merging CL#2669333, 2669399, 2669430, 2669493, 2671213, 2671225, 2672288, 2672422, 2674710, 2675450 using UE4-LauncherDev-To-UE4-LauncherReleasesMerging using UE4-To-UE4-LauncherDev
[CL 2676291 by Keli Hlodversson in Main branch]