Commit Graph

25487 Commits

Author SHA1 Message Date
Peter Sauerbrei
34c569dc00 UE-20642 - removed ForceNonUnity, ForceMonolithic, and ForceDebugInfo from BuildTarget class as they weren't being used anywhere
#uat

[CL 2677211 by Peter Sauerbrei in Main branch]
2015-09-02 12:53:22 -04:00
Martin Wilson
cadbf8e64f Correct marker positions after animation trimming
Merged from 2667787

[CL 2677158 by Martin Wilson in Main branch]
2015-09-02 12:05:04 -04:00
Martin Wilson
b9f0253770 Fix multiple assert issues in blend spaces plus stop anim sequences evaluation by marker sync in Persona
Merged from 2666209

[CL 2677151 by Martin Wilson in Main branch]
2015-09-02 12:03:13 -04:00
Nicholas Davies
2dc86e293d [INTEGRATE] merge UE4-Fortnite > UE4 Friends and Chat fixes up to CL 2676817
[CL 2677049 by Nicholas Davies in Main branch]
2015-09-02 11:06:38 -04:00
Matt Kuhlenschmidt
2f2d6e4392 Fix certian multibox toolbar buttons not showing up.
[CL 2677029 by Matt Kuhlenschmidt in Main branch]
2015-09-02 10:51:49 -04:00
Richard TalbotWatkin
bd5d87aefd Fixes to editing brush builder properties.
[CL 2676988 by Richard TalbotWatkin in Main branch]
2015-09-02 10:33:32 -04:00
Benn Gallagher
e96e6d1c4d [Merging using UE4-Orion-To-UE4] - Fix shadow warning from Blend Profile checkin
[CL 2676949 by Benn Gallagher in Main branch]
2015-09-02 10:21:19 -04:00
Benn Gallagher
5315048ee4 [Merging using UE4-Orion-To-UE4] - Added Blend Profiles to USkeleton - Per-Bone blending scales for blend list nodes and state machine transitions.
[CL 2676948 by Benn Gallagher in Main branch]
2015-09-02 10:20:31 -04:00
Josh Markiewicz
010573e0c9 [AUTOMERGE]
#UE4 - changed verbosity of some redundant party logging

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2676930 by Josh.Markiewicz on 2015/09/02 10:08:05.

[CL 2676933 by Josh Markiewicz in Main branch]
2015-09-02 10:09:35 -04:00
Matthew Griffin
af862596d2 Ensured that all files are deleted when new project creation fails
Prevent new projects from being created in folders with existing files so that we don't delete a user's files if they try to do so
Removed a couple of functions that were no longer being used

[CL 2676929 by Matthew Griffin in Main branch]
2015-09-02 10:06:46 -04:00
Max Preussner
c4a8e190f2 MovieScene: Continued to implement event tracks
[CL 2676908 by Max Preussner in Main branch]
2015-09-02 09:54:04 -04:00
Richard Fawcett
73556561d4 Improve Amazon S3 upload performance
Use .NET ThreadPool to have finer control over the number of upload threads
Use AWSSDK's PutFileAsync method over the non-async version

#reviewedby Andrew.Brown

[CL 2676875 by Richard Fawcett in Main branch]
2015-09-02 09:24:08 -04:00
Terence Burns
f4e73f84c2 Fixed an issue with wrong Device Profile Texture LOD Settings being used at cook time.
[CL 2676864 by Terence Burns in Main branch]
2015-09-02 09:15:53 -04:00
Josh Markiewicz
f7c8721703 [AUTOMERGE]
#UE4 - fixed client beacons not properly using both connection timeout values
- added UseShortConnectTimeout function to dictate when the actor is in the proper state to use a shorter timeout value
- fixed the socket state never being set to Open for beacons on clients
- tweaked some timeout values (don't forget you can always use -NoTimeouts in development)
-- party beacon should be much shorter timeouts
- added some logging to beacon control messages
#codereview ben.zeigler

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2675433 by Josh.Markiewicz on 2015/09/01 10:43:44.

[CL 2676858 by Josh Markiewicz in Main branch]
2015-09-02 09:11:46 -04:00
Martin Wilson
512409de98 Hopefully fix sporadic assert when switching sync group leader
Merged from 2664514

[CL 2676829 by Martin Wilson in Main branch]
2015-09-02 08:42:16 -04:00
Richard Fawcett
f0f7d3a513 Fix detection of automation projects when running UBT with -ProjectFiles.
#codereview Ben.Marsh

[CL 2676811 by Richard Fawcett in Main branch]
2015-09-02 08:09:16 -04:00
Andrew Rodham
365deac855 "Don't show again" check on auto-reimporter 'detect changes on restart' notification now saves correctly.
This addresses UE-20464

[CL 2676796 by Andrew Rodham in Main branch]
2015-09-02 07:10:50 -04:00
Andrew Brown
c76afa8ca0 [INTEGRATE] merge ue4<-ue4-launcherDev cl 2676696
[CL 2676715 by Andrew Brown in Main branch]
2015-09-02 05:14:28 -04:00
Lukasz Furman
837f97d8c7 AbstractNavData will be restored as part of SpawnMissingNavigationData function, it doesn't need to be serialized and loaded
#codereview Mieszko.Zielinski

[CL 2676702 by Lukasz Furman in Main branch]
2015-09-02 04:58:49 -04:00
Maciej Mroz
ee57408e3f UEBP-40 C++ code generation (WIP):
- support for UMG (WIP)

[CL 2676673 by Maciej Mroz in Main branch]
2015-09-02 04:22:33 -04:00
Maciej Mroz
1ef0ca3f3f Preparing UMG for converting BP-Widgets into native code.
#codereview Nick.Darnell

[CL 2676672 by Maciej Mroz in Main branch]
2015-09-02 04:22:04 -04:00
Michael Noland
3fdf4f49c5 Editor: Fix inverted mirrored brushes on load.
#codereview Matt.Kuhlenschmidt, Ori.Cohen, Michael.Noland
Note: Unshelved from pending changelist '2675825' (by RichTW)
[INTEGRATE] Change 2676478 by Michael.Noland@mnoland-T2784-HDepot on 2015/09/01 20:38:54

[CL 2676499 by Michael Noland in Main branch]
2015-09-01 20:59:49 -04:00
Zak Middleton
19f6d3f21d #ue4 - Don't start ticking Actors/Components until BeginPlay() has been called when in a game world. This was an issue in some situations in network games.
- Actors may opt out of this by setting bAllowTickBeforeBeginPlay to true. APlayerController, AInfo and derived classes (AGameMode, AWorldSettings, etc) enable this by default because they typically have match start up logic.
- Components with no Actor owner will start ticking immediately before the world begins play. This should be rare however.
- Editor worlds don't "begin play" so ticking begins immediately in those.

#jira UE-17845

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[AUTOMERGE] Integrated using branch ue4-to-ue4-orion (reversed) of change#2676363 by Zak.Middleton on 2015/09/01 18:51:33.

[CL 2676428 by Zak Middleton in Main branch]
2015-09-01 19:43:24 -04:00
Guillaume Abadie
89aee9dfa9 Changes FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) to FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) const
#code_review: Martin.Mittring

[CL 2676297 by Guillaume Abadie in Main branch]
2015-09-01 18:01:22 -04:00
Keli Hlodversson
1a257a892f [INTEGRATE] CEF3: Merging CEF upgrade to 3.2357 including workaround for LavaSoft crash bug
Merging CL#2669333, 2669399, 2669430, 2669493, 2671213, 2671225, 2672288, 2672422, 2674710, 2675450 using UE4-LauncherDev-To-UE4-LauncherReleasesMerging using UE4-To-UE4-LauncherDev

[CL 2676291 by Keli Hlodversson in Main branch]
2015-09-01 18:00:03 -04:00