Commit Graph

285 Commits

Author SHA1 Message Date
stefan boberg
74bec8d909 Copying //UE4/Dev-RenderPlat-Staging[at]8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 8684840 in //UE4/Main/...
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v436-8951088)

This still contains some ARRAY_COUNT deprecation warnings but we will fix those next

[CL 8974328 by stefan boberg in Dev-Core branch]
2019-09-23 08:42:45 -04:00
Stefan Boberg
18fb005bde Fix deprecated ARRAY_COUNT -> UE_ARRAY_COUNT
#jira UE-79388
#rb cl.exe

[CL 8315923 by Stefan Boberg in Dev-Core branch]
2019-08-26 16:43:04 -04:00
ben marsh
cabdf5188d Fix crash trying to format target receipt name in non-development configurations.
#rb none
#rnx

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 8212042 in //UE4/Main/...
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v401-8057353)

[CL 8277298 by ben marsh in Dev-Core branch]
2019-08-24 14:33:53 -04:00
stefan boberg
ce57477cd6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 8195018 in //UE4/Main/...
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v401-8057353)

[CL 8267862 by stefan boberg in Dev-Core branch]
2019-08-24 13:46:57 -04:00
Ben Marsh
7e703f3e1b Fix crash trying to format target receipt name in non-development configurations.
#rb none
#rnx

[CL 8212042 by Ben Marsh in Main branch]
2019-08-22 11:25:27 -04:00
Ben Marsh
6de04902ce Automatically re-launch the correct executable if using a project with a unique build environment. The .target file is read at startup, and used to determine the correct path for the executable to launch.
#rb none
#jira UE-78581, UE-78584

[CL 8011990 by Ben Marsh in Dev-Build branch]
2019-08-13 17:25:35 -04:00
Ben Marsh
d27f14bf0a Add a FTargetReceipt class to the engine, mirroring the UBT TargetReceipt class.
#rb none
#rnx

[CL 7975805 by Ben Marsh in Dev-Build branch]
2019-08-13 10:23:31 -04:00
Ben Marsh
2aff13a3b8 Add functionality to allow querying the available targets for a project from the editor, and use it to allow packaging client and server targets from the "Package Project" menu.
#rb none

[CL 7950582 by Ben Marsh in Dev-Build branch]
2019-08-12 11:21:45 -04:00
Ben Marsh
beb4519169 Rename EBuildConfigurations::Type to EBuildConfiguration.
#rb none

[CL 7937697 by Ben Marsh in Dev-Build branch]
2019-08-09 17:35:36 -04:00
Ben Marsh
78e5da3eab Rename EBuildTargets::Type to EBuildTargetType, and add missing entries for server and program targets. Also replace usages of PlatformInfo::EPlatformType with EBuildTargetType.
#rb none
#rnx

[CL 7937405 by Ben Marsh in Dev-Build branch]
2019-08-09 16:46:25 -04:00
Steve Robb
bbf8e8e81d Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
#rb none

[CL 7924370 by Steve Robb in Dev-Core branch]
2019-08-09 08:30:26 -04:00
Steve Robb
c0074f3627 TAutoPtr and TScopedPointer smart pointers removed.
#rb none

[CL 7674630 by Steve Robb in Dev-Core branch]
2019-07-31 15:34:19 -04:00
david harvey
87ad93ae1c platform extensions - fix for UnrealFontend.
#jira UE-76342
#rb josh.adams

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 7040814 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7119378 by david harvey in Dev-Build branch]
2019-06-21 01:06:12 -04:00
CarlMagnus Nordin
8d4c36a98a platform extensions - fix for UnrealFontend.
#jira UE-76342
#rb josh.adams

(peafour-cherrypick of 7040814 by David.Harvey)

[CL 7064560 by CarlMagnus Nordin in Dev-Core branch]
2019-06-18 12:33:24 -04:00
jeff fisher
08fda94fd5 Copying //UE4/Dev-VR to Main (//UE4/Main)
-Copy up for 4.23
#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: jeff.fisher
#ROBOMERGE-SOURCE: CL 6911980 in //UE4/Main/...
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v366-6836689)

[CL 6925549 by jeff fisher in Dev-Core branch]
2019-06-11 03:36:04 -04:00
Ben Marsh
cfe09c649f Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00
Ben Marsh
0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00
Josh Adams
7644813699 - Fixed XLarge icons for PlatformInfo
#jira UE-74317
#rb none

[CL 6598780 by Josh Adams in Dev-Build branch]
2019-05-21 16:04:46 -04:00
Josh Adams
b38d7f7a18 - More CIS/jira error fixes (couple more coming)
#jira UE-74322,UE-74309,UE-74319,UE-74316,UE-74312
#rb none

[CL 6374935 by Josh Adams in Dev-Build branch]
2019-05-08 14:47:11 -04:00
Josh Adams
06bc9b5604 - Converted FPlatformInfo table to DataDrivenPlatformInfo.ini sections
#rb none
#fyi chris.gagnon

[CL 6350060 by Josh Adams in Dev-Build branch]
2019-05-07 17:37:59 -04:00
Josh Adams
1e4b186150 - Big update to platforms: PlatformExtensions
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
     - /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh

[CL 6271418 by Josh Adams in Dev-Build branch]
2019-05-03 08:03:23 -04:00
Ben Marsh
07e535411b Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 5435186 by Ben Marsh in Dev-Build branch]
2019-03-18 16:38:36 -04:00
ben marsh
4b0b806b71 Fix issues related to hot-reload and LiveCoding co-existing.
* Removed code to invalidate makefiles when adding new source files. UBT should be reliable enough to make this determination itself nowadays, and ignored -invalidatemakefilesonly argument was causing modules to be recompiled.
* Fixed incorrect config section name when determining whether to allow hot reload from IDE. Now prevents hot reload from IDE when live coding is enabled.
* Added error message when trying to add a new class with Live Coding enabled.
* Added error messages when trying to start Live Coding after a hot reload has taken place.
* Added error messages when trying to hot reload with Live Coding enabled.

#jira UE-71253
#rb none

#ROBOMERGE-SOURCE: CL 5403464 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5403485 by ben marsh in Main branch]
2019-03-14 17:52:18 -04:00
michael trepka
c48bd25a67 Make 10.13.6 the minimum version of macOS required by UE4 for games and the editor
#jira none
#rb Mark.Satterthwaite

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: michael.trepka
#ROBOMERGE-SOURCE: CL 5112753 in //UE4/Release-4.22/... via CL 5206605
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5219959 by michael trepka in Dev-Build branch]
2019-02-26 21:00:22 -05:00
michael trepka
1a7380aad0 Make 10.13.6 the minimum version of macOS required by UE4 for games and the editor
#jira none
#rb Mark.Satterthwaite

#ROBOMERGE-SOURCE: CL 5112753 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5206605 by michael trepka in Main branch]
2019-02-26 16:17:11 -05:00