Commit Graph

1383 Commits

Author SHA1 Message Date
Jamie Dale
33d58e126a Commenting out LocalizationBranchSuffix for now in order to fix a Mono warning on Mac
[CL 2699439 by Jamie Dale in Main branch]
2015-09-21 15:03:26 -04:00
Jamie Dale
8fa74f6737 Enabled the Localise commandlet for the UE4 editor on the Main branch
#codereview Ben.Marsh, Matt.Kuhlenschmidt, Justin.Sargent

[CL 2699215 by Jamie Dale in Main branch]
2015-09-21 12:42:34 -04:00
Ben Marsh
1af119154c Add a more resilient check for whether a target platform is available; check that the actual nodes exist. Prevents auto-configuration problems in other branches when bNoInstalledEngine is not set correctly.
[CL 2699173 by Ben Marsh in Main branch]
2015-09-21 12:00:50 -04:00
Peter Sauerbrei
fe90d06ab1 fix for attempting to sign a list of files with an empty string
[CL 2698827 by Peter Sauerbrei in Main branch]
2015-09-21 09:17:53 -04:00
Michael Trepka
d0f84a23dd Fixed packaging on Mac
[CL 2697933 by Michael Trepka in Main branch]
2015-09-18 17:35:46 -04:00
Wes Hunt
109db8f5db Change the indentation of GUBP -listonly so its easier to tell what is in an ASG and what is not.
[CL 2697654 by Wes Hunt in Main branch]
2015-09-18 15:54:00 -04:00
Peter Sauerbrei
1c13d7d910 Addition of mobile provision selection
no error messaging as of yet when selecting something which then expires

[CL 2697295 by Peter Sauerbrei in Main branch]
2015-09-18 13:42:25 -04:00
Peter Sauerbrei
a05bc36b64 fix for single quotes not being converted to double quotes in the additional command line parameter in UAT
[CL 2695223 by Peter Sauerbrei in Main branch]
2015-09-17 10:55:35 -04:00
Wes Hunt
736cfc737b Fix temp storage on mac. I accidentally removed the line that saved the archive on Mono. .NET API doesn't have an explicit "save" call so I forgot to look for it.
[CL 2695199 by Wes Hunt in Main branch]
2015-09-17 10:47:54 -04:00
Wes Hunt
b07024fcec Don't write zip when storing to temp storage unless you actually have a file to add in your thread.
#codereview:ben.marsh

[CL 2694109 by Wes Hunt in Main branch]
2015-09-16 16:21:50 -04:00
James Moran
4e2577f5b3 Fix numerous path slash issues for HTML5 packaging on Mac.
Fixes UE-20141

[CL 2693468 by James Moran in Main branch]
2015-09-16 10:49:15 -04:00
John Abercrombie
e881c0491c Merging using UE4-Fortnite-To-UE4 @ CL 2685327
[CL 2693429 by John Abercrombie in Main branch]
2015-09-16 10:22:45 -04:00
James Moran
f9392202a7 Tweaking HTML5 package compression.
When packaged HTML5 can now handle being hosted on servers that don't support static compression - done by removing explicit requests for compressed files.
Compression requires correct server setup. htaccess file included in package deploy to make this easier.
Changed HTML5LaunchHelper to switch between compressed/uncompressed files when uncompressed files do/don't exist.

[CL 2691701 by James Moran in Main branch]
2015-09-15 10:35:25 -04:00
Peter Sauerbrei
e706287759 Speed up reading and accessing ini files from UAT/UBT
#uat
#ubt
#codereview ben.marsh, wes.hunt

[CL 2691637 by Peter Sauerbrei in Main branch]
2015-09-15 09:29:42 -04:00
Ben Marsh
4de03d945f Try to add labels for GitHub promotions every 24h or so.
[CL 2690282 by Ben Marsh in Main branch]
2015-09-14 11:07:07 -04:00
Ben Marsh
7062e38a81 Only execute input dependencies when building a specific node. Order dependencies are only needed for setting up the EC graph.
[CL 2689728 by Ben Marsh in Main branch]
2015-09-13 17:32:07 -04:00
Ben Marsh
5191a37fd1 Put GitHub promotion zips on the network.
[CL 2688227 by Ben Marsh in Main branch]
2015-09-11 12:49:41 -04:00
Ben Marsh
b039a5a693 Merging a couple of UAT changes back from game branch.
[CL 2687999 by Ben Marsh in Main branch]
2015-09-11 11:05:18 -04:00
Richard.Fawcett
0349cf277f [INTEGRATE]
Change 2684628 by Richard.Fawcett@richard.fawcett_A5870_3180 on 2015/09/09 10:28 Submit latest shipping and debug BuildPatchTool Mac binaries
        Change 2684643 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 10:32 Submit shipping and debug BuildPatchTool binaries from Win64
        Change 2684648 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 10:38 Change the default BuildPatchTool ages called from automation build commands

[CL 2686032 by Richard Fawcett in Main branch]
2015-09-10 08:35:57 -04:00
Chris Babcock
043b76a9e7 Better way to find aapt (Android) by checking PkgRevision instead of using first subdirectory of build-tools
#jira UE-20928
#ue4
#android
#codereview Josh.Adams

[CL 2685514 by Chris Babcock in Main branch]
2015-09-09 18:07:06 -04:00
Marcus Wassmer
60ed00d7e7 Merge 2678656
UAT changes to support PS4 patch generation

[CL 2684546 by Marcus Wassmer in Main branch]
2015-09-09 09:35:59 -04:00
Chris Babcock
f994d84df8 Fix deploy to Android ADB connected over WiFi
#jira UE-20864
#ue4
#android

[CL 2683523 by Chris Babcock in Main branch]
2015-09-08 15:14:20 -04:00
Peter Sauerbrei
0509e49edf remove some debug code
[CL 2683438 by Peter Sauerbrei in Main branch]
2015-09-08 14:35:53 -04:00
Peter Sauerbrei
ae83bee365 UE-19835 - fix for being able to stage the same file to multiple places
#uat

[CL 2683233 by Peter Sauerbrei in Main branch]
2015-09-08 12:48:02 -04:00
Wes Hunt
0893ed9f83 All GUBP nodes for a job will use the same temp storage root determined by the branch it is in.
* This should keep storage created by a branch isolated to one location, and allow game-specific branches to control their own storage independently.
* Removed fallback code that looks for temp storage in UE4 folder if not found, since this doesn't really make sense anymore.
* Removed WasLocal out param from RetrieveFromTempStorage since no one was using it.
* Added a new branch hacker Dictionary: GameNameToBuildShareMapping, which essentially specifies, per-game, which build share to use. If one is not specified for that game, it falls back to the UE4 build share.
* Moved branch hacker options creation earlier in GUBP so the JobInfo can use it to determine the location for temp storage.
#jira UEB-341
#codereview:ben.marsh

[CL 2681005 by Wes Hunt in Main branch]
2015-09-04 16:33:23 -04:00