When packaged HTML5 can now handle being hosted on servers that don't support static compression - done by removing explicit requests for compressed files.
Compression requires correct server setup. htaccess file included in package deploy to make this easier.
Changed HTML5LaunchHelper to switch between compressed/uncompressed files when uncompressed files do/don't exist.
[CL 2691701 by James Moran in Main branch]
Change 2684628 by Richard.Fawcett@richard.fawcett_A5870_3180 on 2015/09/09 10:28 Submit latest shipping and debug BuildPatchTool Mac binaries
Change 2684643 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 10:32 Submit shipping and debug BuildPatchTool binaries from Win64
Change 2684648 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 10:38 Change the default BuildPatchTool ages called from automation build commands
[CL 2686032 by Richard Fawcett in Main branch]
* This should keep storage created by a branch isolated to one location, and allow game-specific branches to control their own storage independently.
* Removed fallback code that looks for temp storage in UE4 folder if not found, since this doesn't really make sense anymore.
* Removed WasLocal out param from RetrieveFromTempStorage since no one was using it.
* Added a new branch hacker Dictionary: GameNameToBuildShareMapping, which essentially specifies, per-game, which build share to use. If one is not specified for that game, it falls back to the UE4 build share.
* Moved branch hacker options creation earlier in GUBP so the JobInfo can use it to determine the location for temp storage.
#jira UEB-341
#codereview:ben.marsh
[CL 2681005 by Wes Hunt in Main branch]