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339715043e06f4f71d571ba3641df875ec3d6c4f
42 Commits
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5363cba96c |
PR #8118: Fixed GetNumberMaterials tooltip (Contributed by Toddodd)
#jira UE-117359 #rb trivial [CL 16590640 by Toddodd in ue5-main branch] |
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50944fd712 |
Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156 [CL 16163576 by aurel cordonnier in ue5-main branch] |
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b6a2d54b30 |
Added a view menu toggle to the static mesh editor to show or hide the nanite proxy mesh. The option only appears if nanite is enabled on a mesh.
Added overlay text for nanite enabled and a warning when the proxy mesh is being displayed Fixed overlay text creating new widgets every frame #jira UETOOL-2972 #rb lauren.barnes #ROBOMERGE-SOURCE: CL 15481409 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15481410 by matt kuhlenschmidt in ue5-main branch] |
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a156932784 |
Added function to EditorStaticMeshLibrary for setting material slot assignment for LODs
(Moved CL# 14951629 to the Static Mesh Editor Subsystem) #rb none [CL 14996774 by Cody Albert in ue5-main branch] |
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909eb96ce6 |
Static Mesh Asset Editor Style Updates
#rb matt.kuhlenschmidt, lauren.barnes [CL 14493821 by Louise Rasmussen in ue5-main branch] |
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a7c9001a94 |
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb #rnx [CL 14075271 by Marc Audy in ue5-main branch] |
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9c39dd7a7f |
Editor Scripting Utilities Refactor:
Moved functionality from the EditorLevelLibrary into the LevelEditorSubsystem, UnrealEditorSubsystem, EditorActorSubsystem and StaticMeshEditorSubsystem #jira UE-77334 #rb lauren.barnes, francis.hurteau, brooke.hubert #fyi chris.gagnon [CL 13934034 by aditya ravichandran in ue5-main branch] |
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768cb2fb78 |
Moved Editor Skeletal Mesh Library and Editor Static Mesh Library out of the Editor Scripting Utilities Plugin
#jira UE-77334 #rb lauren.barnes #fyi chris.gagnon [CL 13815646 by aditya ravichandran in ue5-main branch] |
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6a467ccc6a |
Added PhysicalMaterialMasks show flag and visualization in level editor and static mesh editor.
#jira UE-1951 #rb matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 11310306 via CL 11310328 #ROBOMERGE-BOT: (v653-11302973) [CL 11311396 by christina tempelaarl in Main branch] |
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70d074639f |
Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none #rnx [CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch] |
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627baf970a |
Updating copyright for Engine Editor.
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch] |
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52900e6a3c |
Moved generation of Layouts menu to SAssetEditoriViewport and moved layouts menu to submenu to match Level Editor
[CL 9897025 by Eric Soulvie in Dev-Editor branch] |
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4561801a81 |
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none [CL 7120528 by Max Chen in Dev-Editor branch] |
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0f9ad96858 |
Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden #rb none [CL 6890764 by JeanMichel Dignard in Main branch] |
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1a3bf5caf1 |
Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
#rb none [CL 4720826 by Chris Gagnon in Dev-Editor branch] |
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ab108c215e |
Copying to Dev-Main @ CL# 4688301
#rb #rnx [CL 4688816 by Marc Audy in Main branch] |
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8fc25ea18e |
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none [CL 4676797 by Chris Gagnon in Dev-Editor branch] |
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7598af0532 |
Update copyright notices to 2019.
#rb none #lockdown Nick.Penwarden [CL 4662404 by Ben Marsh in Main branch] |
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46e3285149 |
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none [CL 4543237 by Matt Kuhlenschmidt in Dev-Editor branch] |
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4b70fb1ac8 |
Copied 4399602 Anousack.Kitisa
[StaticMeshEditor]: * Added a secondary toolbar tab that is hidden by default (and when it's empty) but visible when it is populated by extenders. #jira UEENT-1863 #rb JeanLuc.Corenthin, Matt.Kuhlenschmidt #ROBOMERGE-SOURCE: CL 4407488 in //UE4/Release-4.21/... #ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21) [CL 4407490 by anousack kitisa in Staging-4.21 branch] |
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9dcdc6c566 |
#ROBOMERGE-AUTHOR: jerome.delattre
Copying //Tasks/UE4/Release-4.20-EnterpriseLateFeatures to Release-4.20 (//UE4/Release-4.20) #rb simon.tourangeau #jira UE-59798, UE-58919, UE-59480 #ROBOMERGE-SOURCE: CL 4119095 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4119100 by jerome delattre in Staging-4.20 branch] |
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d90da4ab1a |
Merge to Dev-Main for 4.20 @ 4090813
#rb #rnx #lockdown Nick.Penwarden [CL 4091081 by Marc Audy in Main branch] |
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13d012685f |
Merging copyright update from 4.19 branch.
#rb none #rnx #jira [CL 3818977 by Ben Marsh in Staging-4.19 branch] |
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cd967bc733 |
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change |
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59267dc158 |
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440)
#lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3624599 by Thomas.Sarkanen Added the ability to rename shapes in the Physics Asset Editor Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc. #jira UEAP-341 - Ability to name collision shapes Change 3624765 by Benn.Gallagher Fixed bad blend profile references #jira UE-46227 Change 3624773 by Danny.Bouimad Content fix for #Jira UE-49191 Change 3625007 by Thomas.Sarkanen Fixed monolithinc game builds Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR Change 3625659 by Ori.Cohen Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers. Change 3625850 by Thomas.Sarkanen Fix for crash in physics asset editor after garbage collection Move bone proxies from rooting to FGCObject Change 3625966 by Lina.Halper Instead of PinShownByDefault, changed to PinHiddenByDefault https://github.com/EpicGames/UnrealEngine/pull/3964 #3964 #jira: UE-49168 Change 3626020 by Martin.Wilson Protect against checkSlow when using post process instance without a main instance #jira UE-49275 Change 3627178 by Aaron.McLeran #jira UE-49322 Fixing background muting and preview sound Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3627187 by Aaron.McLeran Allowing overriding the sample rate of synth components in C++. Useful for cases where synth component is being used to output media auido or VOIP. Change 3627563 by Thomas.Sarkanen Tweaked tooltip so it isnt the same as other menus #jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor Change 3627580 by James.Golding PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin) #jira UE-49264 Change 3627581 by James.Golding Reduce output verbosity during cooking #jira UE-47126 Change 3627584 by James.Golding PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367) Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy' Auto-generation of convex collision is now done async in StaticMesh Editor #jira UE-49027 Change 3627599 by Martin.Wilson Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead) Change 3627605 by James.Golding Forgot to remove Box2D from TargetRules.cs (see CL 3555437) Change 3627627 by Martin.Wilson Change raw data evaluation so that virtual bone positions are built before interpolation is carried out #jira UE-42659 Change 3627663 by Martin.Wilson Fix typo Change 3627730 by Martin.Wilson Allow notifies to be trigger on follower animations in a sync group #jira UE-46770 Change 3627852 by Thomas.Sarkanen Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene. #jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset Change 3627864 by Lina.Halper Fix issue where "reset to default" on search box for bone doesn't work #jira: UE-48874 Change 3627946 by Thomas.Sarkanen Prevent undo/redo breaking when moving both a constraint and a body at the same time #jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor Change 3628091 by Thomas.Sarkanen Fix dangling lines, poor search focus and graph not refreshing when making new constraints Found by Nick D in Main. #jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node Change 3628107 by Lina.Halper Fixed issue where Blendspace 1D can't scale due to the property not exposed https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html Change 3628108 by Arciel.Rekman Update Linux VHACD. - Also removed arm 32-bit version (the library is editor-only). Change 3628437 by Michael.Trepka Updated Mac VHACD libraries and Xcode project Change 3628667 by Lina.Halper - Fixed issue of showing combo box multiple times - Fixed issue of inconsistent combo box width - Fixed text of pick bone to "select" for more general instruction - Fixed issue with struct displaying children when pin is enabled #jira: UE-49295, UE-46496, UE-47427 Change 3629744 by Aaron.McLeran #jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer Change 3629846 by Aaron.McLeran #jira UE-49390 Required API change to spatialization interface for google Change 3630322 by Thomas.Sarkanen Fix right-click not displaying context menu for constraints correctly Selection logic was lightly broken #jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu Change 3630463 by Martin.Wilson Remove accidently submitted debug code Change 3630523 by Jurre.deBaare Paint threshold and fill value and can be set to negative numbers #fix Added metadata and default values for cloth fill tool #jira UE-48352 Change 3632009 by Aaron.McLeran #jira UE-49470 Fix for iOS master volume not getting set Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered. Change 3632699 by Thomas.Sarkanen Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation #jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation Change 3633336 by James.Golding PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun) #jira UE-49324 Change 3634665 by Aaron.McLeran #jira UE-49538 Fixing param interpolation Change |