#fyi jordan.hoffmann
Original CL Desc
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Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user
#jira UE-119540
[CL 16929845 by jordan hoffmann in ue5-main branch]
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user
#jira UE-119540
[CL 16915099 by jordan hoffmann in ue5-main branch]
Fix math expression nodes to properly report errors by making sure a connected output pin will be saved as broken and copy error text accross reconstruct
Add ability to write out intermediate compiler errors at append time, and fix issue where the same source node would get appended to multiple times
#rb mike.beach
[CL 16666481 by ben zeigler in ue5-main branch]
Only one level of external graph is added to avoid circular references creating infinite recursion
#rb Phillip.Kavan
[CL 16641649 by Thomas Sarkanen in ue5-main branch]
Fixed issue where changing a function signature in an interface wouldn't update nodes in a blueprint.
Changed the API of the deferred registry to be more inline with UE coding standards.
#rb ben.marsh phillip.kavan
#rnx
#jira UE-113662
#preflight 60c0c0fdc61264000190e16a
[CL 16606206 by Tim Smith in ue5-main branch]
- changed pin visual to a "self" style
- made pin default to "self" if there's nothing connected to it
#jira UE-43152
#rb ben.hoffman
#p4v-cherrypick 16552999
[CL 16582225 by jordan hoffmann in ue5-main branch]
- changed pin visual to a "self" style
- made pin default to "self" if there's nothing connected to it
#jira UE-43152
#rb ben.hoffman
[CL 16552999 by jordan hoffmann in ue5-main branch]
This prevents an Ensure being hit in UK2Node_CallFunction::SetFromFunction which will cause cook failures.
#jira UE-116112
#rb phillip.kavan
#rnx
#preflight 60a579d3a5fa6d00013a749b
#ROBOMERGE-SOURCE: CL 16394619 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v804-16311228)
[CL 16399667 by ben hoffman in ue5-main branch]
Either enabling the 'thread safe' checkbox for a function or overriding an already thread safe (either native or BP) function will enable compile-time checking for thread safety.
Checks are based around the complied statement list rather than the bytecode itself.
#rb Phillip.Kavan,Jurre.deBaare
[CL 16382389 by Thomas Sarkanen in ue5-main branch]
This fixes confusing UI behavior where it would dirty the blueprint as you saved it, and keeps function defaults that were set before being connected to a delegate
#rb phillip.kavan
[CL 16373685 by ben zeigler in ue5-main branch]
Either enabling the 'thread safe' checkbox for a function or overriding an already thread safe (either native or BP) function will enable compile-time checking for thread safety.
Checks are based around the complied statement list rather than the bytecode itself.
#rb Phillip.Kavan,Jurre.deBaare
[CL 16367405 by Thomas Sarkanen in ue5-main branch]