Ben Wright
297e433f87
Add all changes required for UWP on 4.21
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(based from commit d2d9eab01bf364dce4edee40e6f4ac94b23a7d42)
(cherry picked from commit d072e2774e )
2020-05-12 13:08:08 +12:00
Ben Marsh
ab1e2db701
Fixes to ListThirdPartySoftware script.
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* Switched to use JsonExport mode in UBT.
* Added runtime dependencies into the output file.
#rb none
#rnx
#jira
[CL 5959015 by Ben Marsh in 4.22 branch]
2019-04-17 19:01:04 -04:00
Ben Marsh
60998529c0
Prevent packaged plugins getting a hot reload suffix if the editor is running.
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#rb none
#jira UE-72487
[CL 5915309 by Ben Marsh in 4.22 branch]
2019-04-16 07:42:26 -04:00
Cosmin Sulea
0cc41abbb4
UE-70358 - Failure to sign when packaging for iOS Distribution when using Remote Compile from a code project on Windows
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#jira UE-70358
#rb Ben.Marsh
[CL 5382950 by Cosmin Sulea in 4.22 branch]
2019-03-13 10:59:08 -04:00
Ben Marsh
dc282175a4
Add some FileReference/DirectoryReference overloads to CommandUtils.
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#rb none
#jira
[CL 5357972 by Ben Marsh in 4.22 branch]
2019-03-10 17:52:26 -04:00
Joe Conley
cca74913e0
#jira UE-69839 Lumin fails to launch with assert: ICU data directory was not discovered
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NonUFSDebugFiles were getting copied to the staging directory first, but did not respect the "DeployLowerCaseFilenames" setting, and were incorrectly determining the captalization of the Engine/Content directory. Copy them after we copy UFSFiles.
#rb Ben.Marsh
[CL 5235658 by Joe Conley in 4.22 branch]
2019-02-27 20:15:37 -05:00
Ben Marsh
0a49480efe
Remove RPCUtility.
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#rb none
#jira UE-70509
#fyi Peter.Sauerbrei
[CL 5174514 by Ben Marsh in 4.22 branch]
2019-02-25 07:50:55 -05:00
Cosmin Sulea
182c128ab8
UE-63767 - iOS Device Output Log console does not work
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#jira UE-63767
#rb Jack.Porter
[CL 5036543 by Cosmin Sulea in 4.22 branch]
2019-02-18 05:54:18 -05:00
Ben Marsh
4edd6d019f
Fix ue4commandline.txt being written to engine directory during staging.
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#rb none
#jira UE-69193
[CL 4967031 by Ben Marsh in 4.22 branch]
2019-02-11 20:48:44 -05:00
Arciel Rekman
ad294f5684
PhysX: change v13 Linux toolchain to v12 one.
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- There are issues when the libraries are compiled with clang 7.0.1 (tracked as UE-69848).
#jira UE-69848
#rb Ben.Marsh
#rnx
[CL 4965320 by Arciel Rekman in 4.22 branch]
2019-02-11 17:35:45 -05:00
Jamie Dale
f3c2db7eb3
Allow Localization Automation to be be submitted to Perforce
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#rb Ben.Marsh
[CL 4858896 by Jamie Dale in Main branch]
2019-01-31 11:36:19 -05:00
Chris Gagnon
a48e767b94
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
Chris Gagnon
0dbe1f7fb2
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4766091 by Chris Gagnon in Dev-Editor branch]
2019-01-21 17:47:02 -05:00
Jamie Dale
a27aefcf57
Changed some of the localization automation to use classes with read-only members, rather than use structs
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#jira UE-65600
#rb Francis.Hurteau
#lockdown Matt.Kuhlenschmidt
[CL 4762550 by Jamie Dale in Dev-Editor branch]
2019-01-21 12:57:05 -05:00
Jamie Dale
adc2fefb19
Added support for splitting off per-platform localization
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This is handled by the ELocTextPlatformSplitMode enum, used by FLocTextHelper (default is ELocTextPlatformSplitMode::None to preserve old behavior), and allows you to optionally split localization data for all platforms, or for any NDA restricted platforms. Note: Any localization data that is used by multiple platforms is still considered platform agnostic, even if it appears only within platform specific files.
#jira UE-65600
#rb Francis.Hurteau
#lockdown Matt.Kuhlenschmidt
[CL 4761508 by Jamie Dale in Dev-Editor branch]
2019-01-21 11:07:47 -05:00
Chris Gagnon
1dd3e0189f
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4730305 by Chris Gagnon in Dev-Editor branch]
2019-01-15 18:47:22 -05:00
Chris Gagnon
1a3bf5caf1
Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
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#rb none
[CL 4720826 by Chris Gagnon in Dev-Editor branch]
2019-01-14 16:55:55 -05:00
Chris Gagnon
8fc25ea18e
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Matt Kuhlenschmidt
fcc9402ceb
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4623549 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-12-03 09:48:43 -05:00
Jamie Dale
9310bde898
Added support for staging DLC localization data, and consistently implemented target exclusion
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#rb Francis.Hurteau
[CL 4597248 by Jamie Dale in Dev-Editor branch]
2018-11-27 11:49:20 -05:00
Matt Kuhlenschmidt
cde8160913
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4572510 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-11-16 11:15:08 -05:00
Matt Kuhlenschmidt
46e3285149
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4543237 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-11-06 10:00:36 -05:00
Matt Kuhlenschmidt
0c387a28a1
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4395683 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-09-25 13:44:09 -04:00
Marc Audy
af90b7bcd4
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
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#rb
#rnx
#lockdown Nick.Penwarden
[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Matt Kuhlenschmidt
f08e329c9a
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4381877 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-09-20 11:11:16 -04:00