Commit Graph

182 Commits

Author SHA1 Message Date
Chris Babcock
fd74df728a Ask for external storage permission in SplashActivity instead of GameActivity
#jira UE-71231
#ue4
#android
#rb Jack.Porter

[CL 5365436 by Chris Babcock in 4.22 branch]
2019-03-11 20:49:57 -04:00
Chris Babcock
51bd689dc7 Skip track info extraction if startup movie on Android
#jira UE-70101
#ue4
#android
#rb Peter.Sauerbrei

[CL 5092359 by Chris Babcock in 4.22 branch]
2019-02-20 11:39:01 -05:00
chris babcock
fc27f53097 Add some protection to controller polling for Java exceptions
#android
#rb Peter.Sauerbrei
[REVIEW]



#ROBOMERGE-SOURCE: CL 4817444 via CL 4817453 via CL 4817456 via CL 4819002

[CL 4819100 by chris babcock in Main branch]
2019-01-25 22:52:34 -05:00
Jack Porter
8a8a2db4fa Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None

[CL 4806680 by Jack Porter in Dev-Mobile branch]
2019-01-24 20:07:12 -05:00
Peter Sauerbrei
7e64781e7d Merging //UE4/Dev-Main/... to //UE4/Dev-Mobile/... up to 4784913
#rb none

[CL 4791581 by Peter Sauerbrei in Dev-Mobile branch]
2019-01-23 17:53:19 -05:00
Jack Porter
068ca68f0b Merging //UE4/Main/Engine/... to //UE4/Dev-Mobile
#rb None

[CL 4749281 by Jack Porter in Dev-Mobile branch]
2019-01-17 21:54:28 -05:00
Jack Porter
0245e895e4 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None

[CL 4675678 by Jack Porter in Dev-Mobile branch]
2019-01-01 23:32:24 -05:00
Chris Babcock
b2ee812f64 Fix issue with URL based Android movie playback
#jira UE-66696
#ue4
#android
#fyi Wei.Liu

[CL 4585737 by Chris Babcock in Dev-Mobile branch]
2018-11-20 18:31:17 -05:00
Jack Porter
3fbd86df3b Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None
#jira None

[CL 4575485 by Jack Porter in Dev-Mobile branch]
2018-11-18 21:43:40 -05:00
Jack Porter
a400cb96bf Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None
#jira None

[CL 4564204 by Jack Porter in Dev-Mobile branch]
2018-11-13 23:40:18 -05:00
Chris Babcock
83dd779cdd Put the notifcation body details as second line of notifcation on Android 5.0+ instead of ticker
#jira UE-66084
#ue4
#android
#fyi Jack.Porter
#rb Jonathon.Lambert

[CL 4532850 by Chris Babcock in Dev-Mobile branch]
2018-11-01 15:40:22 -04:00
Sorin Gradinaru
9bf136e9cc UE-60716 Show cursor in Editor text boxes when focused on Android
#jira UE-60716
#Android
#4.21
#rb Jack.Porter
#fyi Chris.Babcock

Updating the widget's cursor position from the native code.
This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor.

[CL 4339781 by Sorin Gradinaru in Dev-Mobile branch]
2018-09-03 11:24:22 -04:00
Sorin Gradinaru
a9a4887bba UE-59697 WebBrowser SetVisibility not working on Android & iOS
#jira UE-59697
#4.21
#iOS
#Android
#rb Jack.Porter

SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame

[CL 4339654 by Sorin Gradinaru in Dev-Mobile branch]
2018-09-03 06:38:15 -04:00
Chris Babcock
332f7e5b78 Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey)
#jira UE-63252
#PR #5026
#ue4
#android
#fyi Jack.Porter
#rb Michael.Trepka

[CL 4312711 by Chris Babcock in Dev-Mobile branch]
2018-08-23 16:02:18 -04:00
Jack Porter
079be7f538 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None
#jira 0

[CL 4293080 by Jack Porter in Dev-Mobile branch]
2018-08-16 13:53:43 -04:00
Jack Porter
5434a02fed Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None
#jira 0

[CL 4213959 by Jack Porter in Dev-Mobile branch]
2018-07-16 11:43:36 -04:00
Jack Porter
2792c7c559 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#jira 0
#rb None

[CL 4161603 by Jack Porter in Dev-Mobile branch]
2018-06-26 08:42:47 -04:00
Sorin Gradinaru
2ce8b70ef9 UE-60226 Web Browser widget is completely white on Android
#jira UE-60226
#jira UE-53247
#Android
#4.21
#rb Jack.Porter

from Release-4.20 CL 4122319

The URL from the sample app is malformed (http:www.google.com).
Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247.

[CL 4129400 by Sorin Gradinaru in Dev-Mobile branch]
2018-06-14 03:43:17 -04:00
Jack Porter
fa01e8b4b6 Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 4047413)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3795481 by Nick.Shin

	HTML5 - disable SupportsScreenPercentage() - render the full screen

	otherwise, this is causing HTML5 screen to only render a portion of the screen and in black...
	- there may be another function is that not getting fired off "to render the screen" properly
	- this may be due to IsMobileHDR checks that are not fully accounted for the HTML5 platform

	#jira UE-52640  HTML5 only renders a black rectangle in the browser when launched

Change 3807007 by Nick.Shin

	HTML5 - remove webgl1 only precompile guards (UE4_HTML5_TARGET_WEBGL2)

	toolchain can "fallback" to webgl1 -- webgl2 functions in UE4 code are "if checked"/configured/setup at start up

	#jira UE-51267 WebGL1 fails to compile

Change 3822593 by Nick.Shin

	#jira UE-27141  Remove all #if PLATFORM_HTML5 from high level code

Change 3823512 by Nick.Shin

	#jira UE-27141  Remove all #if PLATFORM_HTML5 from high level code

Change 3824639 by Nick.Shin

	HTML5 - OSX - RunMacHTML5LaunchHelper.command

	- more helpful warning messages

	#jira UE-49861  A copied RunMacHTML5LaunchHelper.command gives unspecific Mono error

Change 3829092 by Josh.Adams

	- Updated UnrealRemote to 1.4.1

Change 3832708 by Chris.Babcock

	Allow UE4Commandline.txt in APK
	#jira
	#ue4
	#android

Change 3835867 by Nick.Shin

	HTML5 - code cleanup

	origial work was for: UE-27141 (Remove all #if PLATFORM_HTML5 from high level code)

	this exposed an issue that i totally forgot about (.../Engine/Source/Developer/... only does builds tools -- which does not make use of PLATFORM_XXX preprocessor)

	tested with HTML5 builds with QAGame project :: TM-ShaderModels map

	#jira UE-53524  UE4Editor Static Analysis Win64 (MSVC) - 1 repeat warning

Change 3839967 by Mi.Wang

	Override MaxObjectInGame on Android to save ~30M with the ObjectArray size.
	#Android

Change 3842022 by Mi.Wang

	Fix an AssetRegistry size calculation bug.

Change 3843552 by Sorin.Gradinaru

	UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled

	#4.19
	#Android
	#jira UE-54139

	S8 on 7.0 is not hiding suggestions and disabling predictive input.  There are cases with this that can cause a crash.

	Fix:  On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags)

Change 3844210 by Nick.Shin

	HTML5 - filter out "windows/super" keys - these are not used in UE4

	- but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead...

	#jira UE-54056  HTML5 crashes inside browser upon pressing windows key

Change 3844874 by Nick.Shin

	HTML5 - detect "SyntaxError: " and do a forced reload

	- an actual syntax error would be caught during compile time
	- this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page

	#jira UE-54017  QAGame fails to launch properly on HTML5 Firefox 64 bit

Change 3846695 by Nick.Shin

	#jira UE-53524  UE4Editor Static Analysis Win64 (MSVC) - 1 repeat warning

Change 3847309 by Nick.Shin

	HTML5 - (not to) show virtual joystick

	- virtual joysticks are not shown by default-- and the mouse not captured
	- this now behaves like the win64 client version

	#jira UE-33854  Virtual Joysticks In HTML5 if Mobile/Tablet Project is chosen

Change 3847310 by Nick.Shin

	HTML5 - set controller axis and button max value in code instead of relying on emscripten_get_gamepad_status()

	- seems emscripten might be uninitialized by the time controlers are used...

	#jira UE-28513 - Using a controller in HTML5 causes error

Change 3850606 by Nick.Shin

	HTML5 - more static warning fix ups

	#jira UE-53524  UE4Editor Static Analysis Win64 (MSVC) - 1 repeat warning

Change 3850624 by Nick.Shin

	HTML5 - tell user/developer to show unsupported WebGL browsers on old hardware -- will need to try another browser

	note: using following jira to track progress:
	#jira UE-47066  Packaged HTML 5 Map Prompts for Firefox Update in Chrome

Change 3855610 by Sorin.Gradinaru

	UE-49173 Progress bar causes black screen on iOS

	#iOS
	#4.20
	#jira UE-49173

	The bug occurs on iOS with Metal, when the last Slate element to be draw in the scene is a ScrollBar with progress between 0 and 1.
	As a workaround, adding another widget (eg. button, image) in the Blueprint solves the problem.
	The bug can be reproduced by adding OutDrawElements.PushClip & OutDrawElements.PopClip in any SWidget::OnPaint.

	The solution is to disable the scissor
			RHICmdList.SetScissorRect(false, 0, 0, 0, 0);
	in FSlateRHIRenderingPolicy::DrawElements after the batch rendering

Change 3855652 by Sorin.Gradinaru

	iOS 3D browser

	UE-53248 Web Browser on a Widget Component is 2D when launching on to iOS

	#jira UE-53248
	#iOS
	#4.20

	Uses the same WebTexture from the WebBrowser plugin as the Android version.
	+ Code contributed by Juan.Belon from Alea S.r.l  at https://udn.unrealengine.com/questions/390166/3d-world-space-widget-is-being-rendered-in-screen.html

Change 3856174 by Nick.Shin

	HTML5 - python forking will still error while trying to terminate already terminated processes

	- added same "WindowsError code 5" handler found in subprocess.py

	#jira UE-51618  HTML5 fails to build, [Error 5] Access is denied

Change 3863322 by Sorin.Gradinaru

	UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format

	#jira UE-54317
	#Android
	#4.19

Change 3878088 by Nick.Shin

	UEMOB-425 superceeds this jira

	#jira UE-25257  Mac HTML5 project crashes upon downloading expression HasFoundDataDirectory failed

Change 3884560 by Jack.Porter

	Fix logspam in FAVMoviePlayer
	#jira UE-54760

Change 3886533 by Mi.Wang

	Fix a potential crash that the VirtualKeyboardWidget has been hide while trying to use in gamethread.

Change 3889081 by Sorin.Gradinaru

	UE-54490 Android Startup Movie audio still playing when app paused, and after app resumed the movie is blackscreen until engine ticked.

	#Android
	#4.20
	#jira UE-54490

	Call ForceCompletion for the intial movie player on onPause.
	Call App Restart on Resume.

	Programmatically restarting an Android application basically consists in killing the current app, then using the launch intent as parameter for startActivity.

	This can be done only in onResume , which means that the movie player still has to be manually paused/stopped in onPause.
	I╞ve tried to kill the activity on onPause, tested on several devices, with various problems: the app doesn╞t restart anymore (onResume is not called) or the app is automatically sent to background (seems to be crashing when using the multitasking soft key).

Change 3890320 by Chris.Babcock

	Fix initializer ordering
	#jira UE-55189
	#ue4

Change 3958226 by Nick.Shin

	HTML5 disable memory poison tests

	and fix a bug during Realloc() // for Linux... and in turn for HTML5

	#jria none

Change 3958250 by Nick.Shin

	HTML5 - FText::FormatStr - skip if multi-threading not supported

	#jira none

Change 3968328 by Nick.Shin

	HTML5 CORS fixes

	still need datarouter.ol.epicgames.com fixes to completely solve these issues. (API server own estimates no later than mid-April)

	note: the following are all related:

	+ answerhub 756723 - HTML5 CORS / Access-Control-Allow-Headers
	+ answerhub 756942 - HTML5 CORS Issue to my Hosts API / Hosted Server
	+ UE-22285 - Session events are not generated for HTML5
	+ UE-19330 - HTML5 Analytics cross-origin request blocked header Access-Control-Allow-Origin missing

	#jira UE-19330

Change 3971405 by Nick.Shin

	HTML5 suppress double printing to console.log

	#jira none

Change 3978767 by Nick.Shin

	HTML5 CORS fixes

	note: the following are all related:

	+ answerhub 756723 - HTML5 CORS / Access-Control-Allow-Headers
	+ answerhub 756942 - HTML5 CORS Issue to my Hosts API / Hosted Server
	+ UE-22285 - Session events are not generated for HTML5
	+ UE-19330 - HTML5 Analytics cross-origin request blocked header Access-Control-Allow-Origin missing

	tested (against datarouter.ol.epicgames.com fixes) and found to be functional

	#jira UE-22285

Change 3981103 by Nick.Shin

	HTML5 - num pad keys crashes project

	match latest Engine/Source/Runtime/InputCore/Private/Linux/LinuxPlatformInput.cpp to HTML5PlatformInput.cpp
	also fix a HUD crash...

	#jira UE-54056  HTML5 crashes inside browser upon pressing windows key

Change 3983424 by Sorin.Gradinaru

	UE-57107 Attempting to load a streamed media source causes the app to become unresponsive when device is not connected to internet

	#jira UE-57107
	#Android
	#4.20

	The ANR is because the android.media.MediaExtractor.setDataSource(UrlPath) calls an underlying api which retries the download (10-30 times).

	Additional issue (all platforms): the MediaFrameworkTest/StreamSource_Infiltrator souce seems to have been removed (no longer at https://docs.unrealengine.com/latest/attachments/Engine/MediaFramework/HowTo/StreamMediaSource/Infiltrator%20Demo.mp4). According to the docs (https://docs.unrealengine.com/en-US/Engine/MediaFramework/HowTo/StreamMediaSource) the new location of the Sample Video is at https://dnnrz1gqa.blob.core.windows.net/portals/attachments/Engine/MediaFramework/HowTo/StreamMediaSource/Infiltrator%20Demo.mp4?sr=b&si=DNNFileManagerPolicy&sig=F%2BBpnYueeQTUTSW0nCRSrXEfr35LIawe7C3MQoe2%2FPI%3D

Change 3985248 by Nick.Shin

	HTML5 game window size

	add project setting drop down box to select canvas scaling mode

	#jira UE-46555  HTML5 game window does not scale with browser size

Change 3986190 by Sorin.Gradinaru

	UE-56076  Android Launch On "Running..." toast intermittently doesn't appear

	#jira UE-56076
	#Android
	#4.10

	When cancelling Launch on Device, always call CancelContinuations for the current task

Change 3986412 by Nick.Shin

	CIS error fix
	#jira none

Change 3987007 by Nick.Shin

	HTML5 fullscreen size fix

	- when using FIXED scale mode initially, there's some strange padding margins
	- but, setting UE4_fullscreenScaleMode to anything "but FIXED scale mode" will work...

	#jira UE-46555  HTML5 game window does not scale with browser size

Change 3988408 by Nick.Shin

	HTML5 call EndSession() onbeforeunload()

	? should PreExit() be called instead?

	#jira UE-57207  Session End event is not generated for HTML5

Change 3991828 by Nick.Shin

	HTML5 shipping build crash

	some FVector2D needs ContainsNaN() checks

	#jira UE-57401  Projects packaged for Shipping HTML5 do not launch the engine in the browser

Change 3992884 by Nick.Shin

	HTML5 call EndSession() onbeforeunload() code cleanup

	#jira UE-57207  Session End event is not generated for HTML5

Change 3992887 by Nick.Shin

	datarouter: Session events code cleanup

	#jira UE-22285 - Session events are not generated for HTML5

Change 4002603 by Sorin.Gradinaru

	UE-56177 Unplugging a device while launching onto it from a source build will result in the "Running..." toast staying open

	#jira UE-56177
	#Android
	#iOS
	#4.10

	Using the device discovery to signal when the running device gets disconnected

Change 4007162 by Dmitriy.Dyomin

	Merging using Dev-Mobile->FortMain
	Added ObjectOrientation material node for decals, returns decal projection direction ( X-axis)
	#jira none

Change 4012196 by Sorin.Gradinaru

	UE-57120 Lighting needs to be rebuilt error appears on Camera test app on Nexus 9 and Note 4.

	#jira UE-57120
	#Android
	#4.20

	Level lightings rebuilt and  QA-Media_Camera_BuiltData.uasset added.

	The message appeared (rarely and only on certain devices) because the engine tries to load the pre-computed lightmap data on the render thread, then to add it to the scene on the game thread (in  FPrecomputedVolumetricLightmap::AddToScene).

	Most of the times there is a desync and the data is not yet loaded when the lightmap is validated (in FScene::AddPrecomputedVolumetricLightmap).

Change 4013034 by Sorin.Gradinaru

	UE-55427 iOS application crashes when suspending and resuming the startup movie in rapid succession

	#jira UE-55427
	#iOS
	#4.20

	Caused by ToggleSuspend waiting for FDefaultGameMoviePlayer::WaitForMovieToFinish()

	Renamed InitialMovie to StartupMovie, including the methods related to the  Android platform.

Change 4015449 by Sorin.Gradinaru

	UE-38306 "Running xxx on yyy" panel Cancel button should terminate app

	#jira UE-38306
	#Android
	#4.10

	Run on device: Pressing Cancel on the "Running..." message should stop the application, if running

	Cancel Android builds using "adb shell am force-stop <bundle_id> <device_id>"

	Note: Using a new AutomationTool command (re-starting the Automation tool after canceling the BuildCookRun task chain) is too slow - takes 3-10 sec depending on the PC configuration.

	AutomationTool is used now only to correctly retrieve the bundle id for each Android device. This is done inside the BuildCookRun command when the application is deployed on the device(s). Cannot simply use the current project's properties to retrieve the bundle id, because when using Launch-> Device Launcher, the user can choose to cook&deploy a different project/texture format, also the user can create & use a profile with multiple devices / with different texture formats.

Change 4016057 by Sorin.Gradinaru

	UE-57845 GitHub 4666 : Pull request clipboard on android

	#jira UE-57845
	#4.20
	#Android

	#4666

	https://github.com/EpicGames/UnrealEngine/pull/4666

	Implemented Clipboard function on Android.

Change 4020229 by Sorin.Gradinaru

	UE-57845 GitHub 4666 : Pull request clipboard on android

	#jira UE-57845
	#Android
	#4.20

	GameActivity.java: moving the methods related to clipboard above the native public declarations

Change 4021188 by Sorin.Gradinaru

	UE-57876 Location accuracy is ignored by ULocationServicesIOSImpl

	#jira UE-57876
	#iOS
	#4.30

	In ULocationServicesIOSImpl::InitLocationServices(ELocationAccuracy Accuracy, float UpdateFrequency, float MinDistance) the first param must be converted to CLLocationAccuracy and used as the first param of LocationDelegateinitLocationServices, rather than using the hardcoded kCLLocationAccuracyHundredMeters.

	Also fixed a compilation error (!) when enabling The Location Services plugin on iOS

Change 4024839 by Sorin.Gradinaru

	UE-38306 "Running xxx on yyy" panel Cancel button should terminate app

	#jira UE-38306
	#Android
	#4.10

	Removed unnecessary #include "AndroidTargetDevice.h", causing circular reference =>  nightly build errors

Change 4024962 by Cosmin.Sulea

	UE-56294 - Packaging step fails when packaging project for distribution

	#jira UE-56294

Change 4026122 by Sorin.Gradinaru

	UE-57149 Razer Phone: Crash after Switching Camera Format 22-26 times

	#jira UE-57149
	#Android
	#4.20

	jobject obj = env->GetObjectArrayElement must be followed by env->DeleteLocalRef(obj)

	The bug can probably be reproduced by using a MediaPlayer.

Change 4038185 by Nick.Shin

	HTML5 - merge error fix

	MallocAnsi.cpp was stomped on

	#jira UE-58367  //UE4/Dev-Mobile - Compile UE4Game HTML5 - use of undeclared identifier 'malloc_usable_size'

Change 4039521 by Dmitriy.Dyomin

	Export WorldBrowser API so plugin makers can use it
	#jira UE-57323

Change 4039523 by Dmitriy.Dyomin

	Exposed MobilePatchingLibrary API
	#jira UE-55941

Change 4039526 by Dmitriy.Dyomin

	Fixed: Hierarchy filtering does not work in world composition
	#jira UE-57900

Change 4039529 by Dmitriy.Dyomin

	Fixed: 'Apply Fogging' in Material does not work on Mobile (GitHub 4357)
	#jira UE-53618
	#4357

Change 4039874 by Sorin.Gradinaru

	UEMOB-436 Support "All Android" Launch On and Project Launcher options

	The main change is in the DeviceProxy class.

	A new type ("All devices" proxy) was added, and the proxy now holds a list of physical device IDs for every variant (texture format), instead of a single device ID.

	The "All devices" proxy is updated automatically by the device discovery thread.

	The change was necessary because the list in the Project Launcher is using the device proxy list.

	#jira UEMOB-436
	#Android
	#UE4
	#4.19

Change 4041446 by John.Mauney

	Fix that Chris B made locally on my machine
	#jira UE-58420

Change 4041791 by Jack.Porter

	Fix CIS incremental UE4Editor Win64

	#jira 0

[CL 4047603 by Jack Porter in Main branch]
2018-05-02 22:53:38 -04:00
Ben Marsh
78856db678 Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3944462 by Jack.Porter

	Prevent TVOS packaging from PC from attempting to build an asset catalog
	#jira UE-56114

Change 3943602 by Leslie.Nivison

	Adding licenses for additional TPS

	#jira none

Change 3943597 by Leslie.Nivison

	Adding Enterprise licenses; licenses for additional TPS.

	#jira none

Change 3941962 by Leslie.Nivison

	Updating 4.19 credit list
	#jira none

Change 3941865 by Mark.Satterthwaite

	Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI.

	- Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted  when this occurs.

	- Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer.

	#jira UE-56021

Change 3940993 by Marc.Audy

	Do not return the last column if the specified column does not exist.
	Allow display names to be used when looking for a property if the table is backed by a user defined struct.
	Do not crash if a property with the given name is not found.

	#jira UE-56017

Change 3939179 by Ben.Marsh

	Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance.

	#jira

Change 3938566 by Aaron.McLeran

	#jira UE-55940  Fix for wavetable synth

	Missed a case.

Change 3938533 by Dan.Oconnor

	Fix uninitialized variable exposed by recent MallocTBB change

	#jira UE-56013

Change 3938508 by Aaron.McLeran

	Fixing CIS error, init order issues.

	#jira UE-55940

Change 3938490 by Aaron.McLeran

	#jira UE-55940  Fix for wavetable synth

Change 3938352 by josh.jensen

	Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified

	#jira UE-55987

Change 3938345 by Peter.Sauerbrei

	fix to Icons not being built on Mac
	#jira UE-53492

Change 3938305 by Mark.Satterthwaite

	For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied.

	#jira UE-56005

Change 3937968 by Ben.Marsh

	Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file.

	#jira UE-56003

Change 3937573 by Mitchell.Wilson

	Saving asset to resolve empty asset warning.
	#jira UE-56004

Change 3937561 by Max.Preussner

	ImgMedia: Added support for single-threaded platforms

	Copied from Dev-Sequencer CL# 3937516

	#jira UE-55986

Change 3937305 by Mike.Beach

	Resaving google VR model content with UGS build to fix the empty file version error.

	#jira UE-55984

Change 3935595 by Arne.Schober

	Fix missing UV precission on BSP surfaces
	#jira UE-54014

Change 3935411 by josh.jensen

	Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory

	#jira UE-55899

Change 3934982 by Marc.Audy

	Fix shadow variable issue

	#jira UE-55957

Change 3934892 by Mark.Satterthwaite

	In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands.

	#jira UE-55956

Change 3934421 by Arciel.Rekman

	Fix lockup/OOM when setting audio sources to 2 (UE-53968).

	#jira UE-53968

Change 3934156 by Peter.Sauerbrei

	fix for backgrounding problems on iOS and tvOS
	this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup
	#jira UE4-55609

Change 3933547 by Aaron.McLeran

	#jira UE-55940 Fix for wavetable sample duration and seek

Change 3933544 by Aaron.McLeran

	#jira UE-55939 Hiding channel format
	Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19.

Change 3933540 by Aaron.McLeran

	#jira UE-55718 Fix for playback progress.

Change 3933280 by Ethan.Geller

	[Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran

Change 3933079 by Ryan.Vance

	#jira UE-55936
	Fixed missing referenced uniform bindings on AR pass-through camera shaders.

Change 3932319 by Ben.Zeigler

	#jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package
	It now keeps track of which packages were created by the async load system and will only throw those away on cancel
	Copy of CL #3932312

Change 3932287 by Matt.Kuhlenschmidt

	Updated substance texture

	#jira UE-55081

Change 3931729 by josh.jensen

	Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build

	#jira UE-55899

Change 3929723 by josh.jensen

	Removed packaging requirement on Windows of a remote Mac after setting an app icon to default

	#jira UE-53495

Change 3929722 by josh.jensen

	Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects

	#jira UE-53492, UE-51879
	#robomerge

Change 3929350 by Mike.Erwin

	"Save As" support for
	#jira UE-55732

Change 3927829 by Steve.Robb

	Out-of-memory handler for MallocStomp.

	#jira UE-55550

Change 3926404 by Mike.Erwin

	#jira UE-55732

Change 3926394 by Dan.Oconnor

	Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode

	#jira UE-55813

Change 3926098 by Guillaume.Abadie

	Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security.

	#jira UE-55697

Change 3925927 by Guillaume.Abadie

	Enables TAA's AA_BORDER on all permutation for dynamic resolution.

	#jira UE-55353

Change 3925882 by Matt.Kuhlenschmidt

	Fix substance uri having one extra /
	Fix substance menu option showing up for github (incompatible with plugin)

	#jira UE-55766

Change 3925873 by Ben.Zeigler

	#jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly
	Copy of CL #3925871

Change 3925163 by Guillaume.Abadie

	Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly.

	#jira UE-55788

Change 3924839 by Guillaume.Abadie

	Fixes a crash of LDR android preview with OS DPI scale != 0.

	#jira UE-43622

Change 3924542 by Cosmin.Sulea

	Merged fixes:
	UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7
	UE-51086 - No clear editor activity during remote shader compiling

	#jira UE-55299

Change 3922398 by Mark.Satterthwaite

	Compile fix for 3922273.

	#jira UE-53993

Change 3922273 by Mark.Satterthwaite

	Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size.

	#jira UE-53993

Change 3921127 by Ethan.Geller

	[Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran

Change 3920632 by Lina.Halper

	Fix render thread crash when morphtarget is deleted or added

	#jira: UE-55521

Change 3920557 by Lauren.Ridge

	Fixing material editor resetting background to off
	#jira UE-55267

Change 3920519 by Phillip.Kavan

	Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code.

	Change summary:
	- Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value.

	#jira UE-55628

Change 3920476 by Michael.Trepka

	Clean up Mac menu item cache at exit before SlateApplication is fully destroyed.

	#jira UE-55599

Change 3920336 by Ben.Marsh

	Ignore license warnings from PVS-Studio.

	#jira UE-55729

Change 3920134 by Jurre.deBaare

	Moving over:
	"HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not
	#fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings"

	#jira UE-55619

Change 3920126 by Max.Preussner

	MediaCompositing: Implemented media track for Sequencer

	Copied from Dev-Sequencer

	#jira UE-53974

Change 3920004 by Jack.Porter

	Disable Manual Vertex Fetch SRV creation when MVF is disabled.

	Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it.

	Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed.

	#jira UE-54764
	#jira UE-55622

Change 3919069 by Aaron.McLeran

	#jira UE-55718 Fix for playback progress.

Change 3918942 by Graeme.Thornton

	Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled.

	#jira UE-55686

Change 3918721 by Zak.Parrish

	Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none

Change 3918236 by Joe.Graf

	Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face

	#jira: UE-55531

Change 3917970 by Martin.Wilson

	Expose curve data in remap assets to blueprints

	#jira UE-55585

Change 3917740 by Olaf.Piesche

	Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances);

	#jira UE-55591

Change 3917713 by Cody.Albert

	Build fixes for Match3 on iOS

	#jira UE-53742

Change 3917472 by zak.parrish

	added mouthPressLeft and MouthPressRight back into debug screen #jira none

Change 3917244 by Michael.Dupuis

	#jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node

Change 3916775 by Ben.Marsh

	Add missing files for packaging IOS on Windows.

	#jira UE-53873

Change 3916293 by Joe.Graf

	Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class

	#jira: UE-55531

Change 3916011 by Joe.Graf

	Added an accessor to get the transform of the face mesh or a face mesh component

	#jira: UE-55531

Change 3915967 by Mark.Satterthwaite

	Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world.

	#jira UE-54858

Change 3915751 by Nick.Atamas

	Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/...

	#jira UE-55639

Change 3915421 by Martin.Wilson

	Fix crash from live link message bus heartbeat manager

	#jira UE-55644

Change 3915326 by Dan.Oconnor

	Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions

	#jira UE-55592

Change 3915250 by JeanLuc.Corenthin

	Can't add C++ code to Enterprise projects (when enterprise is installed)

	Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path)

	Fix:
	- Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against
	- Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories.
	- Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise.

	#jira UEENT-1032

Change 3915240 by Ben.Marsh

	Reduce editor startup times by ~15s on Windows.

	Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array.

	Now spends <0.1s total in this function on editor startup.

	(Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header).

	#jira UE-55642

Change 3914803 by Gil.Gribb

	UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug.

	#jira UE-49600

Change 3914616 by zak.parrish

	Adding Calibrate button #jira none

Change 3914599 by Andrew.Rodham

	Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified

	  - The following sequence of events exposes this issue:
	    - Create a master sequence with a single shot that spawns a cube
	    - Add this sequence to a level and set it to auto-play
	    - Save everything and restart
	    - Resave just the inner shot asset without opening it
	    - PIE
	    - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.

	#jira UE-55626

Change 3914479 by Krzysztof.Narkowicz

	Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows
	#jira UE-53875

Change 3914347 by Martin.Wilson

	Stop anim preview instance from ever running in parallel

	#Jira UE-55577

Change 3914179 by Benn.Gallagher

	Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data.

	#jira UE-55528

Change 3914122 by Steven.Barnett

	Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message.

	#jira UE-54081

Change 3913950 by zak.parrish

	Clamping my normalization math #jira none

Change 3913926 by Zak.Parrish

	First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none

Change 3913668 by Matt.Kuhlenschmidt

	Adding missing substance styling info
	#jira UE-55081

Change 3913667 by Nick.Atamas

	Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/...

	Upgrading to support ARCore 1.0 runtime.

	#jira UE-55602

Change 3913645 by Aaron.McLeran

	#jira UE-55618 fix for mono audio devices

Change 3913509 by Cody.Albert

	Removing PhsX build exclusion from Match3

	#jira UE-53742

Change 3913380 by Dan.Oconnor

	Preload Sequence Bindings node at proper time

	#jira UE-55412

Change 3913300 by Mitchell.Wilson

	Updating iOS default startup movie to H.264, 1280x720, 30 fps.
	#jira UE-55382

Change 3913291 by Cody.Albert

	More iOS build fixes for Match3

	#jira UE-53742

Change 3913169 by Cody.Albert

	Fixed iOS build issues for UnrealMatch3

	#jira UE-53742

Change 3913131 by Krzysztof.Narkowicz

	Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity)

	#jira UE-54580

Change 3912851 by Lina.Halper

	Fixed issue with pose asset blending additively multiple poses suming up to 1 weight.

	#jira: UE-55603

Change 3912629 by Guillaume.Abadie

	Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera.

	#jira UE-55353

Change 3912170 by Martin.Wilson

	Add logging for UE-55511 (NaN crash)

	#jira UE-55511

Change 3912161 by Phillip.Kavan

	Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation.

	Change summary:
	- Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class.
	- Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it.

	#jira UE-55474

Change 3912100 by Luke.Thatcher

	[RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19

	#jira UE-55340

Change 3912072 by Mike.Beach

	Art cleanup pass on AR template icon.

	#jira UE-55587

Change 3912057 by Michael.Trepka

	Additional widget path validity check in FSlateUser::NotifyWindowDestroyed()

	#jira UE-55580

Change 3911592 by Jurre.deBaare

	Crash on merge actor when Use specific LOD Level
	#fix make sure we use the correct array to determine the number of components being merged
	#jira UE-55508

Change 3911466 by Cosmin.Sulea

	Mega change list for the following related issues:

	UEMOB-417 - Support Xcode automagical code signing
	UE-49829 - Remote build fails to use / sign distribution provisions coming from PC
	UE-39501 - Packaging for tvOS in Distribution fails to find valid provision
	UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions
	UE-55330 - Automatic signing doesn't work with tvOS
	UE-10969 - Remote build fails if there is no development provision provided

	#jira UEMOB-417

Change 3911454 by Luke.Thatcher

	[RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData
	 - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible.
	 - The SubSections array is leaked when the memstack is popped.
	 - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4).

	(Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...)

	#jira UE-54835

Change 3911370 by Dragan.Jerosimovic

	changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight
	updated KiteBoyHead_JointsAndBlends.fbx
	#jira none

Change 3910545 by Dan.Oconnor

	PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb)


	#jira UE-55513

Change 3910449 by Michael.Trepka

	Fix for crash on exit on Mac when closing the root editor window with Cmd+W

	#jira UE-54973

Change 3909601 by Patrick.Boutot

	Expose to Blueprint GetProjectDirectory functions.
	#jira UE-55548, UEENT-999

Change 3909543 by Patrick.Boutot

	Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse.
	Python's help function now output the Python type instead of the cpp type.
	Do not export hidden enum entry from Python.
	#jira UE-55545, UEENT-961

Change 3909289 by Zak.Parrish

	Adding shirt/chest to faceAR sample #jira none

Change 3908808 by Dragan.Jerosimovic

	added combination shapes network
	#jira none

Change 3908788 by Mitchell.Wilson

	Updaing Match3Camera to resolve clipping issue on iPhone X
	#jira UE-54723

Change 3908374 by Jack.Porter

	Fix viewport offset problem for preview PIE window
	#jira UE-52583

Change 3907108 by Shane.Caudle

	#JIRA
	Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile]
	+CVars=r.ShadowQuality=4

Change 3907105 by Lauren.Ridge

	Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null
	#jira UETOOL-1303

Change 3907011 by Chris.Phillips

	UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher.

	#jira UE-52667

Change 3906792 by Lauren.Ridge

	When constructing the material editor viewport, use the direct method to set the environment visibility.

	#jira UE-55267

Change 3906734 by Chris.Babcock

	Fix issue with vertex fetch disable
	#jira UE-55475

Change 3906721 by Rolando.Caloca

	UE4.19 - Check if the results file from SCW is corrupt

	#jira UE-53124

Change 3906648 by Chris.Phillips

	UE-53184 Assertion when running mobile PIE in iPhone 5S mode.

	Updated the iPhone5s.json Metal settings.

	#jira UE-53184

Change 3906474 by David.Hibbitts

	Added default constructor for FLiveLinkWorldTime.

	#jira UEENT-879 #rb none

Change 3906467 by Lauren.Ridge

	Swapping sibling materials now correctly swaps the overridden parameters out
	#jira nojira demobug

Change 3906156 by Michael.Trepka

	Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed.

	#jira UE-52492

Change 3906144 by Michael.Dupuis

	#jira UE-54547: Added guard to be sure that material is valid

Change 3905882 by Matt.Kuhlenschmidt

	Enable substance buttons again

	#jira UE-55081

Change 3905513 by Sorin.Gradinaru

	UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression

	#jira UE-55394
	#jira UE-52328
	#iOS
	#4.19

	This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression

	Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings

	- the game thread is waiting for the movie to complete on game shutdown - more that 5 sec

	- crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed

	- HTTP module no longer has time to wait for the requests to complete.

Change 3905506 by Michael.Dupuis

	Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable

	Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0

	#jira 0

Change 3905498 by Lina.Halper

	Fix multiple pose asset issue - fallout from CL 3903509

	- as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine
	- as for additive, change to use blend from identity.

	#jira: UE-55439, UE-55448, UE-55250

Change 3905325 by Sorin.Gradinaru

	UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat"

	#jira UE-54764
	#4.19

	Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720).
	Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers)

Change 3905307 by Jack.Porter

	Removed iPhone5 PIE json file as it's not a supported device

	#jira UE-53184

Change 3905132 by Shane.Caudle

	#JIRA
	Pushed it a little more out of the yellow.

Change 3905117 by Shane.Caudle

	#JIRA
	Got SSS working and made some tweaks.

Change 3904936 by Max.Chen

	Fix editor only

	#jira UE-55459

Change 3904269 by Chris.Babcock

	Disable manual vertex fetch on mobile
	#jira UE-55389
	#ue4
	#android
	#ios

Change 3904186 by Lina.Halper

	Pose asset crash when skeleton not existing during serialization
	#jira: UE-55422

Change 3904063 by Max.Chen

	Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register.

	Copy from Dev-Sequencer

	#jira UE-55314

Change 3904060 by Lauren.Ridge

	Fix for saving a child out of a layer stack capturing the wrong parameters
	#jira UETOOL-1280

Change 3904050 by Luke.Thatcher

	[CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19)

	 - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes.
	 - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread.
	 - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread.
	 - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc.

	#jira UE-55437

Change 3904004 by Lauren.Ridge

	Fix for material layer output nodes being able to be placed in other graphs
	#jira UE-54867

Change 3903931 by Aaron.McLeran

	#jira UE-55435 Crash in google resonance when toggling visualization
	fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1

Change 3903722 by David.Hill

	The ProxyLOD plugin is experimental:  don't load it by default.

	#jira: ue-55402

Change 3903583 by Ben.Marsh

	Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries.

	#jira

Change 3903529 by Richard.Hinckley

	#jira UEDOC-7180
	4.19 API Documentation manual update.

Change 3903509 by Lina.Halper

	Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/

	#DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction.

	#jira: UE-55250

Change 3903501 by Michael.Dupuis

	#jira UE-55122: Fixed bad neighbors updating for mobile

Change 3903387 by Will.Fissler

	; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation.
	;r.XGEShaderCompile = 0

	#jira UE-55286

Change 3903251 by Sungjin.Hong

	#JIRA UE-55349
	#loc added KO locallization for VR, Handheld AR templates

Change 3903219 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-54738
	removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI

	#jira UE-54738
	#iOS

Change 3903130 by Cody.Albert

	Updated build configuration to resolve iOS build error on UnrealMatch3

	#jira UE-53742

Change 3903056 by Shane.Caudle

	#JIRA
	Latest tweaks to lighitng and rendering for boy.

Change 3903032 by Cody.Albert

	Added missing include that was preventing iOS builds from succeeding on TopDown template

	#jira UE-54341

Change 3902669 by Lauren.Ridge

	Fix for thumbnail crash after saving material instances that contain layers
	#jira crash

Change 3902581 by Mitchell.Wilson

	Updating Samples and Template Min iOS Version to iOS 9.
	#jira UE-55148

Change 3902448 by Lauren.Ridge

	Fix for crash due to unparented material instance
	#jira crash

Change 3902206 by Chris.Phillips

	UE-52612 External textures only work in pixel shaders.

	Sampling external textures are now only limited to pixel shaders when the shader model is < SM4.

	#jira UE-52612

Change 3902120 by Peter.Sauerbrei

	bvringing over the fix for backgrounding crash on iPhone X from Fortnite
	#jira UE-54883

Change 3902097 by Lina.Halper

	Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/
	#DUPE MERGE: CL 3901939

	#jira: UE-55401

Change 3902082 by Mike.Beach

	Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left").

	#jira UE-55153

Change 3901963 by Peter.Sauerbrei

	bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader
	#jira UE-52797

Change 3901959 by Ethan.Geller

	[Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren

Change 3901482 by Lauren.Ridge

	Fix for crash on opening materials due to array out of bounds
	#jira crash

Change 3901181 by Michael.Dupuis

	#jira UE-55313: To enable tessellation we MUST have 2 materials in the list

Change 3900935 by Nick.Bullard

	Updating Default_Startup.mp4 with more recent UE branding.
	This still requires another update for final version with audio

	#jira UE-55382

Change 3900660 by Aaron.McLeran

	#jira UE-55381 crash in sound submix

	Bringing fix from FN to 4.19 (CL 3890630)

Change 3900643 by Aaron.McLeran

	#jira UE-55380 fixing synth envelopes

Change 3900617 by Aaron.McLeran

	#jira UE-55151 Fixing crash w/ mic component

Change 3900544 by tim.gautier

	QAGame: Submitting asset for AsNumber fix submitted with UE-10310
	#jira UE-29618

Change 3900430 by Ryan.Brucks

	KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone.

	#JIRA none

Change 3900399 by Lauren.Ridge

	Fixing global parameters not working
	#jira UE-55242

Change 3900297 by Ben.Marsh

	Speculative fix for hot reload causing version files to be updated with a locally made installed build.

	#jira UE-55072

Change 3900116 by Chris.Bunner

	Removing outdated tests and test assets.

	#jira UETOOL-1298

Change 3900042 by Chris.Bunner

	Deleted SharedInputCollection and associated material graph nodes.

	#jira UETOOL-1298

Change 3899887 by Lauren.Ridge

	Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work.

	#jira UE-55267

Change 3899824 by Chris.Phillips

	UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data.

	Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels.

	#jira UE-52813

Change 3899775 by Lauren.Ridge

	Fix for crash on opening material layer material
	#jira crash

Change 3899673 by Jamie.Dale

	Fixed Functions sometimes being exposed to Python as if they were Structs

	#jira none

Change 3899487 by Chris.Bunner

	Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag.

	#jira UETOOL-1298

Change 3899156 by Phillip.Kavan

	Include address of object reference in persistent frame debug info.

	#jira UE-51952

Change 3899146 by Rolando.Caloca

	UE4.19 - hlslcc - Workaround for intrinsics with two output arguments

	#jira UE-52477

Change 3899060 by Bart.Hawthorne

	Add a null check for the game mode pointer in UWorld::SpawnPlayActor

	#jira UE-54461

Change 3899015 by Krzysztof.Narkowicz

	Fixed initialization of instancing random vertex stream.

	#jira UE-53605

Change 3899008 by Michael.Dupuis

	Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1

	#jira 0

Change 3898994 by Phillip.Kavan

	More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection.

	#jira UE-51952

Change 3898962 by Guillaume.Abadie

	Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic.

	#jira UE-55352

Change 3898826 by Sorin.Gradinaru

	UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin

	 #4.19
	#Android
	#jira UE-54784

	Wrong code to make an integer even + operator precedence

Change 3898822 by Sorin.Gradinaru

	UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression
	FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests

	#jira UE-52328
	#jira FORT-70783

	#iOS
	#PC
	#4.19

	UE-52328 reopened because of FORT-70783
	iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server.

Change 3898705 by Max.Chen

	Sequencer: Skip if the binding id's sequence can't be found.

	#jira UE-55337

Change 3898108 by Michael.Dupuis

	#jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening

Change 3898076 by Max.Chen

	Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.

	#jira UE-55328

Change 3897897 by Matt.Kuhlenschmidt

	Disable substance buttons for now
	#jira UE-55081

Change 3897742 by Aaron.McLeran

	Merging fix for UE-55223 to 4.19
	#jira UE-55223

Change 3897538 by Michael.Dupuis

	#jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material

Change 3897406 by Phillip.Kavan

	Back out local debug logs.

	#jira UE-51952

Change 3897400 by Phillip.Kavan

	Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage.

	- Mirrored from //UE4/Dev-Core (3871863).

	#jira UE-51952

Change 3897391 by Max.Chen

	Sequencer: Don't update current time to be within the view range when stepping into a sequence.

	#jira UE-55322

Change 3897274 by Krzysztof.Narkowicz

	Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future.

	#jira UE-54683

Change 3897148 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-55147

	#4.19
	#iOS

	#jira UE-55147

Change 3897138 by Max.Chen

	Sequencer: Fix crash when an actor factory is not found.

	Copy from Dev-Sequencer

	#jira UE-55309

Change 3897045 by Jack.Porter

	Fix for crash in ALandscapeProxy::UpdateGrass

	#jira UE-54362

Change 3897036 by Jack.Porter

	Fix InstancedStaticMesh crash with invalid lightmap coordinates
	#jira UE-54423

Change 3896801 by Dmitriy.Dyomin

	Fixed: Planar reflections does not handle origin rebasing
	#jira UE-52351

Change 3896743 by Dmitriy.Dyomin

	Discard CPU copy of vertex/index buffers in OpenGL RHI
	#jira UE-52133

Change 3896619 by Guillaume.Abadie

	Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV.

	#jira UE-55317

Change 3895718 by Max.Chen

	Sequencer: Null checks to prevent crash when saving the default state of a spawnable

	#jira UE-55304

Change 3895426 by Rolando.Caloca

	UE4.19 - Add an increased timeout for SCW to avoid OOM situations

	#jira UE-55306

Change 3895245 by tim.gautier

	QAGame: Submitting updated test assets. Broke ML_Base out into individual components
	#jira UE-29618

Change 3895194 by Marc.Audy

	Prevent crash due to a null entry in the linked to graph of the destination pin
	#jira UE-54606

Change 3894913 by Arne.Schober

	REL - Fix crash in Speedtree wind where Renderdata is unavailable
	#jira UE-54544

Change 3894625 by Arne.Schober

	REL - Fix assert not in RenderingThread from Triangle Renderer.
	#jira UE-55247

Change 3894464 by Martin.Wilson

	Extra debugging info for UE-54705 plus remove check so it is no longer fatal

	#jira UE-54705

Change 3894450 by Martin.Wilson

	Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node

	#jira none

Change 3893948 by Jostin.Bilyeu

	Adding default player start location to help with launch on testing within level TM-Materials_POM

	#jira UE-55063

Change 3893495 by Robert.Manuszewski

	Fixing a crash when running DDC commandlet

	#jira UE-54646

Change 3893451 by Jurre.deBaare

	Altered fix for actor merging with negative scaling to get correct normals
	#jira UE-54996
	#misc updated automated test to include this test-case

Change 3892913 by Ethan.Geller

	[Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran

Change 3892871 by Ryan.Vance

	Multi-view requires the day dream compositor.

	#jira UE-55253

Change 3892785 by Arciel.Rekman

	Linux: fix inability to create a C++ project (UE-55222).

	- NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds.
	- Installed build will check for more compilers in commonly found locations.

	#jira UE-55222

Change 3892687 by Jostin.Bilyeu

	Checking in replacement Built Data for map TM-Materials_POM

	#jira UE-55063

Change 3892674 by Jostin.Bilyeu

	Adding an invisible plane to TM-Materials_POM to help testing on mobile devices

	#jira UE-55063

Change 3892622 by Aaron.McLeran

	#jira none Fixing scope lock in phonon probe volume

Change 3892511 by Matt.Kuhlenschmidt

	Fix zero engine version warning

	#jira UE-55081

Change 3892211 by Yuriy.ODonnell

	Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64.

	NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime.

	The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules.

	The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput.

	Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668).

	#jira UE-53065

Change 3891732 by Brian.Zaugg

	Re-adding iPhoneX launch images with correct case.

	#JIRA UE-53541

Change 3891727 by Arne.Schober

	REL - Do not recreate one Frame Resource for dynamic draws

	#jira UE-55063

Change 3891716 by Ben.Marsh

	Fix buffer overrun when generating callstack.

	#jira

Change 3891697 by Brian.Zaugg

	Deleting iPhoneX launch images that have incorrect case.

	#jira UE-53541

Change 3891678 by Brian.Zaugg

	IPP binaries for iPhoneX support.

	#jira UE-53541

Change 3891525 by Lauren.Ridge

	Thumbnails now update correctly w/parameters
	#jira UETOOL-1333

Change 3891520 by Lauren.Ridge

	Fixing SA error in material editor
	#jira UE-55206

Change 3891495 by Jurre.deBaare

	Normal are different after Merge Actor on scaled objects
	#fix Make sure we do not apply scale when transform Normals/Tangents
	#jira UE-54996

Change 3891352 by Guillaume.Abadie

	Fixes ensure when visualizing HDR with TAAU.

	#jira UE-55019

Change 3891323 by Matt.Kuhlenschmidt

	Added substance buttons to content browser and material editor

	#jira UE-55081

Change 3891033 by David.Hibbitts

	#JIRA UE-55135

	Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations.

Change 3890642 by Arne.Schober

	REL - Better fix for Paper2d which honors batching

	#jira UE-55063

Change 3890593 by Arne.Schober

	REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead.

	#jira UE-55063

Change 3890502 by Mike.Erwin

	Fix reported VRAM size on Metal

	We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes.

	This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0.
	Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that.

	Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB.

	#jira none

Change 3890404 by Jostin.Bilyeu

	Updating Demo Display names to remove redundant spaces

	#jira UE-29618

Change 3890401 by Dan.Oconnor

	Fix for property table performance regression

	#jira UE-54984

Change 3890194 by Dan.Oconnor

	Make sure a CDO's subobjects are preloaded when running in -game

	#jira UE-54242

Change 3890182 by Krzysztof.Narkowicz

	Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path.

	#jira UE-54683

Change 3890140 by Rob.Cannaday

	Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19
	Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018
	#jira none

Change 3889850 by Shaun.Kime

	Now initializing Niagara scripts and emitters even if the config file isn't ready yet.

	#jira UE-54168
	#jira UE-54169

	#tests can create a blank emitter and all script sub-types

Change 3889833 by Michael.Trepka

	Disabled Clang's unused-lambda-capture warning added in Xcode 9.3

	#jira none

Change 3889696 by Patrick.Boutot

	Allow rename from AssetTool when there is no source control enabled.
	Fix crash when you rename an asset without an enabled source control.

	#jira UEENT-803

Change 3889470 by Mike.Beach

	Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query).

	#jira UE-55153

Change 3889319 by Matt.Kuhlenschmidt

	Disable hardware survey on build machines.  They run windows server and lack the necessary win32 api functionality to execute it properly

	#jira UE-55166

Change 3889087 by Jostin.Bilyeu

	Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up

	#jira UE-29618

Change 3889073 by Sorin.Gradinaru

	UE-55117 Android virtual keyboard can have text input hidden by software buttons

	#jira UE-55117
	#Android
	#4.19

	Adjusted x-coord and width for the native EditText

Change 3888841 by Jurre.deBaare

	Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function
	#jira none

Change 3888837 by Guillaume.Abadie

	Fixes a crash in dynamic resolution when doing UE4Editor -server

	#jira UE-55158

Change 3888831 by Dragan.Jerosimovic

	added fbx files
	#jira none

Change 3888340 by Ethan.Geller

	[Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron

Change 3888133 by Michael.Karambelas

	QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471.

	#jira UE-29618

Change 3887957 by Krzysztof.Narkowicz

	"Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack
	#jira UE-54367

Change 3887912 by Jostin.Bilyeu

	Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels

	#jira UE-29618

Change 3887571 by Zak.Parrish

	Adding FaceAR content and cleanup #jira none

Change 3887458 by Dan.Oconnor

	Fix 'Step Out' functionality for macro and collapsed graphs

	#jira UE-55000, UE-55002, UE-55022

Change 3886883 by zachary.wilson

	Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling.

	#jira UE-29618

Change 3886848 by Max.Preussner

	Engine: Workaround for uninitialized external textures causing white flashes in media playback

	Copied from Fortnite-Main and Dev-Sequencer

	#jira UE-53357

Change 3886720 by Matt.Kuhlenschmidt

	Guard against mac menus updating during slow tasks.

	#jira UE-55068

Change 3886657 by Guillaume.Abadie

	Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation.

	This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation.

	#jira FORT-69961

Change 3886653 by Matt.Kuhlenschmidt

	Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable.  Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set.  All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly.  They may also log in each time to the editor which prevents any password from being stored

	#jira UE-55111

Change 3886621 by Benn.Gallagher

	Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus.

	#JIRA UE-55067

Change 3886552 by Thomas.Sarkanen

	Fixed crash loading an anim instance with a re-instanced class

	Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us.

	#jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521]

Change 3886442 by Cosmin.Sulea

	UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling
	#jira UE-53033

Change 3886441 by Cosmin.Sulea

	UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager
	#jira UE-54598

Change 3886427 by Sorin.Gradinaru

	UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552

	#4.19
	#Android
	#jira UE-54139

	S8 on 7.0 is not hiding suggestions and disabling predictive input.  There are cases with this that can cause a crash.

	Fix:  On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags)

Change 3886210 by Ethan.Geller

	[Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM.

Change 3886005 by Zak.Parrish

	Checking in faceAR work on behalf of 3Lateral #jira none

Change 3885925 by Mike.Erwin

	Material preview label off-center on HiDPI screen

	#jira UE-52533

Change 3885778 by Dan.Oconnor

	Fix stepping over collapsed graph and macro nodes
	#jira UE-54950, UE-54955

Change 3885713 by Mike.Erwin

	glTF: fix material using wrong textures

	Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures.

	Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model.

	#jira none

Change 3885603 by Ben.Marsh

	Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode.

	#jira

Change 3885566 by Phillip.Kavan

	Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code.

	Change summary:
	- Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization.

	#jira UE-55061

Change 3885481 by Mark.Satterthwaite

	Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier).

	#jira UE-54333

Change 3885461 by Lauren.Ridge

	Fix for slot not being initialized to null

	#jira UE-55069

Change 3885455 by zak.parrish

	Adding initial files for FaceAR scene lookdev #jira none

Change 3885446 by Zak.Parrish

	Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none

Change 3885424 by Krzysztof.Narkowicz

	Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread.

	#jira UE-53861

Change 3885406 by Zak.Parrish

	Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639

Change 3885340 by Arne.Schober

	REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack

	#jira none

Change 3885143 by Marc.Audy

	Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19

	#jira UE-54977
	#jira UE-54976
	#jira UE-54898

Change 3885093 by Mark.Satterthwaite

	Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds.

	#JIRA N/A

Change 3884622 by Jurre.deBaare

	Moving over missing file from changelist for UE-54508

	#jira UE-54508

Change 3883391 by Nick.Atamas

	Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled.
	Only create ARKit/ARCore tracking systems on iOS/Android.

	#jira UE-54622

Change 3883257 by Phillip.Kavan

	Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types.

	#jira UE-55026

Change 3883024 by Lauren.Ridge

	Fixing static analysis warning
	#jira SA

Change 3882510 by Michael.Dupuis

	#jira none : Fixed screen size calculation to take aspect ratio into account correctly

Change 3882502 by Lauren.Ridge

	Fix for material layer parameters not rebuilding and adding save child button
	#jira UETOOL-1275

Change 3882458 by Krzysztof.Narkowicz

	Copying cached shadow map assert fix from Fortnite-Main (CL3802813)
	#jira UE-54747

Change 3882366 by Michael.Karambelas

	QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests.

	#jira UE-29618

Change 3881971 by andrew.porter

	QAGame: Removing actor from Shot_003

	#jira UE-29618

Change 3881795 by Krzysztof.Narkowicz

	Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows
	#jira UE-53875

Change 3881550 by David.Hibbitts

	#JIRA UEENT-879
	Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed.

	THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile.

Change 3881339 by Jurre.deBaare

	Moving over:
	"Editor crashed when attempting to bake out all the material channels
	#jira UE-54508
	#misc small UDN Merge actor / bake material fixes

Change 3879557 by Dan.Oconnor

	Fix stepover behavior when no debug target is selected

	#jira UE-54978

Change 3879485 by Mike.Beach

	Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes).

	#jira UE-54999

Change 3879438 by David.Hibbitts

	#JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau

Change 3879343 by Lina.Halper

	Last min change that skiped compiling

	#jira: none

Change 3879337 by Lina.Halper

	Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.

	#jira: UE-54806

Change 3878968 by Phillip.Kavan

	Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization.

	Change summary:
	- Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties.

	#jira UE-54981

Change 3878962 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license)

	#4.19
	#jira UE-54831
	#android

	- shows an error message box informing that the license file could not be written.

Change 3878821 by Andrew.Rodham

	Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation

	  - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
	  - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field.
	  - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges.

	#jira UE-54922

Change 3878171 by Chris.Phillips

	Android: Fixed crash after splash screen when using Vulkan.

	#jira UE-54299

Change 3877950 by Ethan.Geller

	Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron

Change 3877859 by Nick.Shin

	rebuilt lighting for TM-ShaderModels and resaved the level

	#jira UE-53374  Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5

Change 3877854 by tim.gautier

	Adding additional (temp) ML Test asset
	#jira UE-29318

Change 3877609 by Ethan.Geller

	[4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron

Change 3877474 by Lauren.Ridge

	Adding WITH_EDITOR wrappers to editor-only section of code
	#jira fixingcompiles

Change 3877271 by Arne.Schober

	REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary

	#jira none

Change 3877260 by Lina.Halper

	If revision is too far away, ignore the request and send current buffer

	- this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens

	#jira: UE-54398

Change 3876950 by Lauren.Ridge

	Renaming layers in a material instance - from 4.19 preview feedback
	#jira UETOOL-1296

Change 3876932 by Arciel.Rekman

	Linux: updated the link to the cross-toolchain (UE-54597).

	#jira UE-54597

Change 3876918 by Phillip.Kavan

	Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled.

	Change summary:
	- Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class.
	- Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL.

	#jira UE-54870

Change 3876759 by tim.gautier

	Updated Material Layer test assets to include Opacity and Emissive.
	#jira UE-29318

Change 3876575 by Michael.Karambelas

	Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes.

	#jira UE-29618

Change 3876406 by Robert.Manuszewski

	Fixed a crash when reporting linker errors

	#jira UE-51037

Change 3875891 by Nick.Atamas

	Fixed scenario where geometries were being updated once per pin, instead of just being updated once.
	Also fixes a scenario where there are no pins and geometries fail to update.

	#jira UE-54914

Change 3875880 by Aaron.McLeran

	#jira UE-54916
	Fixing up submix effect templates

Change 3875673 by Brandon.Schaefer

	Fix Apex dependencies

	Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs

	#jira UE-54861

Change 3875498 by Lauren.Ridge

	PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux)

	#jira UE-54862

Change 3875322 by tim.gautier

	Recreating Material Layer test assets (asset version has changed)
	#jira UE-29318

Change 3875157 by Aaron.McLeran

	#jira UE-54901 Synth components do not allow sends to buses

Change 3875103 by Brandon.Schaefer

	Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries

	#jira UE-54815

Change 3875037 by Aaron.McLeran

	#jira UE-54896 Fixing up audio capture component to parameterize the delay

	Parameterize the jitter latency delay.

Change 3875026 by Aaron.McLeran

	#jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops

Change 3874927 by Ryan.Vance

	#jira UE-54894

	Ensure we don't delete aliased texture resources, they are managed externally.

Change 3874925 by Martin.Wilson

	Remove XR post fix from live link code written during motion controller integration

	#jira none

Change 3874354 by Ben.Marsh

	Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings.

	#jira UE-54272

Change 3877545 by Ben.Marsh

	Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying.

	Use similar logic for expanding ensure() macros in place.

	#jira UE-54961

[CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
Ben Marsh
348616bd78 Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914)
============================
  MAJOR FEATURES & CHANGES
============================

Change 3873906 by Dan.Oconnor

	Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type

	#jira UE-51726

Change 3873614 by Dan.Oconnor

	Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled

	#jira UE-51726

Change 3873428 by Ben.Zeigler

	#jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget
	Copy of 3873408

Change 3873083 by Ethan.Geller

	[4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron

Change 3872714 by Dan.Oconnor

	Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously
	#jira UE-53840

Change 3872648 by Ben.Zeigler

	#jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets
	Copy of CL #3872636

Change 3872500 by Arne.Schober

	Back out changelist 3870283
	#jira UE-54838

Change 3872412 by Mark.Satterthwaite

	Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles.

	#jira UE-54853

Change 3872313 by Martin.Wilson

	Add UI to Live Link Client to warn live link users about background performance throttling

	#jira none

Change 3872272 by Martin.Wilson

	Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance

	#jira none

Change 3872238 by Mark.Satterthwaite

	Duplicate CL #3871025
	Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders.

	#jira UE-54843

Change 3872087 by Yasiman.Ahsani

	Adding Python, libdisasm, musl, and LSS licenses.

	#JIRA n/a - adding licenses for new TPS

Change 3872037 by Ben.Marsh

	BuildGraph: Add a task for compiling MSBuild projects.

	#jira

Change 3871934 by Lina.Halper

	#jira: UE-54703

Change 3871595 by Michael.Trepka

	Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function

	#jira UE-54830

Change 3870829 by Joe.Barnes

	Fix unintentional change to PhysX libs used in Debug builds.

	#jira ue-54817

Change 3870820 by Nick.Atamas

	Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19)

	#jira UE-54816

Change 3870755 by Chance.Ivey

	Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas

Change 3870547 by Krzysztof.Narkowicz

	Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel.

	#jira UE-53640

Change 3870546 by Krzysztof.Narkowicz

	Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path

	#jira UE-54471

Change 3870284 by Ben.Zeigler

	#jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time
	Copy of CL #3870279

Change 3870283 by Arne.Schober

	SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources)
	Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary

	#jira none

Change 3870098 by Ben.Marsh

	Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly.

	#jira UE-53855

Change 3870013 by Ben.Marsh

	UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked.

	#jira UE-54179

Change 3870010 by Ben.Marsh

	UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window.

	#jira

Change 3869814 by Ben.Marsh

	UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported.

	Also remove the RemoteRoot option, which was not used anywhere.

	#jira

Change 3869786 by Martin.Wilson

	Fix Live Link Remove Source button not working

	#Jira UE-54652

Change 3869660 by Martin.Wilson

	Fix missing message bus sources in the live link client (not repolling for new sources)

	#Jira UE-54712

Change 3869659 by Guillaume.Abadie

	Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame.

	Credits for fixing the issue to Ron Radeztsk.

	#jira UE-54780

Change 3869401 by Lauren.Ridge

	Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent

	#jira UE-51470

Change 3869384 by Brandon.Schaefer

	Open the project in the explorer when NullSourceCodeAccess is done creating the project

	#jira UE-54630

Change 3869308 by Ben.Marsh

	PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337)


	#jira UE-54568

Change 3869265 by Martin.Wilson

	Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin
	-Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory)
	-Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have)
	-rebuild binaries for Engine/Extras

	#Jira UE-54643

Change 3869206 by Benn.Gallagher

	Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application.

	#jira UE-54116

Change 3869064 by Benn.Gallagher

	Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function.

	#jira UE-52557

Change 3869062 by Guillaume.Abadie

	Fixes "dynamic resolution is not supported on this platform" warning message being always visible.

	#jira UE-54655

Change 3868202 by Lauren.Ridge

	Fix for assert on expanding vector param in layered material
	#jira UE-54737

Change 3868161 by zak.parrish

	Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639

Change 3867750 by Ethan.Geller

	[4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron

Change 3867657 by Lauren.Ridge

	Adding if with editor wrapper to new function
	#jira cis fix

Change 3867646 by Aaron.McLeran

	#jira UE-53867 Access violation on Switch when playing sound with specified time out of range

Change 3867340 by Lauren.Ridge

	Fixes to Material Layers from 4.19 preview feedback
	-Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings)
	-Parent in function should be editable
	-Enforce only two layers in a blend
	-Mat layer should warn if it has incorrect output in the layer itself
	-Enforce not being able to delete outputs
	-Warn about creating a MAL node inside a function

	#jira UETOOL-1312

Change 3867317 by Aaron.McLeran

	#jira UE-53867 Access violation on Switch when playing sound with specified time out of range

Change 3867000 by Lauren.Ridge

	Fix for folder favorites possibly becoming very large
	#jira UE-54704

Change 3866892 by Martin.Wilson

	Fix crash if clicking ok on message bus add source without having a source selected

	#jira UE-54572

Change 3866391 by Matt.Kuhlenschmidt

	Fix static analysis

	#jira UE-53379

Change 3866241 by Ryan.Vance

	#jira UE-54681
	Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge.

Change 3866071 by Nick.Shin

	UDN 412414

	update HTMl5 readme file

	#jira none

Change 3866005 by Max.Preussner

	Messaging: Preventing dangling references when removing message subscribers

	#jira UE-54680

Change 3865988 by Simon.Tourangeau

	Fix static analysis warnings

	#jira none

Change 3865895 by zachary.wilson

	Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame.

	#JIRA UE-29618

Change 3865469 by Simon.Tourangeau

	Support for DX11 quad buffer stereo rendering

	#jira UEENT-704

Change 3865461 by Chris.Babcock

	Add a wait for audio thread to pause audio on going to background
	#jira UE-54301
	#ue4
	#android

Change 3865350 by Matt.Kuhlenschmidt

	Fix issue where cascade emitter UI would disapper

	#jira UE-53379

Change 3865336 by Arne.Schober

	REL - Fix UE-52356 Bone Weight

	#jira UE-52356

Change 3865257 by Ben.Marsh

	Fix editor failing to load content-only projects when compiled in DebugGame.

	#jira UE-54661

Change 3865238 by Simon.Tovey

	Pulling Olaf's fix from 3832595 over to release

	#tests EngineTests boots in vulkan
	#JIRA UE-54394

Change 3865191 by Sorin.Gradinaru

	UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format

	#jira UE-54317
	#Android
	#4.19

	From //Dev-Mobile/3863322

Change 3865190 by Sorin.Gradinaru

	UE-54175 Selecting For Distribution no longer sets configuration to Shipping

	#UE4
	#4.19
	#jira UE-54175

	From //Dev-Mobile/3863371
	"For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845)

Change 3865056 by Jamie.Dale

	Fixed culture being incorrect when added via the Localization Dashboard

	#jira none

Change 3864826 by Max.Preussner

	WmfMedia: Added missing scope lock

	#jira UE-54365

Change 3864055 by Aaron.McLeran

	#jira UE-54213

	Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects.

Change 3863775 by Andrew.Porter

	MediaFrameworkTest: Removing Platform Media Source TVOS test content

	#jira UE-29618

Change 3863714 by Dan.Oconnor

	Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred

	#jira UE-54634

Change 3863696 by Max.Chen

	Sequencer: Fix crash open a new sequence while another is still active.

	#jira UE-54620
	#jira UE-54624

Change 3863638 by Dan.Oconnor

	Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior
	#jira UE-54193

Change 3863494 by Jamie.Dale

	Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized

	#jira UE-54345

Change 3863433 by Max.Preussner

	MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets

	tvOS currently reports itself as iOS, so it cannot have its own setting.

	#jira UE-54559

Change 3863406 by Lauren.Ridge

	Fix for a crash when filtering a dropdown with no set value
	#jira UE-54631

Change 3863238 by Michael.Kirzinger

	#jira UE-52730: Fix mac voip crash

Change 3862586 by Marc.Audy

	Clean up rendering thread heartbeat checks that got mangled in various integrations

	#jira

Change 3862247 by Guillaume.Abadie

	Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel.

	#jira UE-53830

Change 3862120 by Guillaume.Abadie

	Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor.

	#jira UE-51458

Change 3861363 by Jamie.Dale

	Static analysis fixes

	#jira none

Change 3861150 by Matt.Kuhlenschmidt

	Fix static mesh editor displaying 0 for all stats on LODs > 0

	#jira UE-53776

Change 3860990 by Dan.Oconnor

	Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject
	#jira UE-54551

Change 3860972 by Nick.Shin

	HTML5 - detect "SyntaxError: " and do a forced reload

	- an actual syntax error would be caught during compile time
	- this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page

	#jira UE-54017  QAGame fails to launch properly on HTML5 Firefox 64 bit

Change 3860951 by Arne.Schober

	Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer.

	#jira UE-54587

Change 3860950 by tim.gautier

	QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions
	#jira UE-29618

Change 3860833 by Michael.Dupuis

	#jira UE-54181: Repopulate the foliage list when existing simulate mode
	Let the GC know that internal struct hold UObject ptr

Change 3860762 by Jamie.Dale

	Ensure we invoke the correct version of Python from UBT

	#jira UE-54345

Change 3860676 by Simon.Tourangeau

	Remove DirectoryWatcher warning in output log

	#jira UEENT-846

Change 3860598 by Lauren.Ridge

	Fix for crash on opening new material instance
	#jira UE-54589

Change 3860338 by Michael.Lentine

	Integrate changes for fixing MorphTargets.

	#jira 54398

Change 3860215 by Ben.Marsh

	UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class.

	#jira UE-54578

Change 3860186 by Matt.Kuhlenschmidt

	Fix crash top 10 with the font editor shutting down and then a dpi event occuring

	#jira UE-54543

Change 3859854 by Graeme.Thornton

	PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed)


	#jira UE-51289

Change 3859848 by Graeme.Thornton

	Fix crypto.cs reading the wrong ini setting names for uasset encryption settings

	#jira UE-54566

Change 3859684 by Ben.Marsh

	PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey)


	#jira UE-54392

Change 3859657 by Ben.Marsh

	Fix FTransform being passed by value, causing alignment error when compiling for Win32.

	#jira

Change 3859312 by nick.bullard

	Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278
	Still need to update menu to remove selection

	#jira UE-50784

Change 3859278 by Nick.Bullard

	Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well.

	"This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only.

	We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time."

	#jira UE-50784

Change 3859124 by Dan.Oconnor

	Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16

	#jira UE-54468

Change 3859086 by Ryan.Vance

	#jira UE-54470

	We need to set the viewport in both cases.

Change 3859006 by Dan.Oconnor

	Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class

	#jira UE-54541

Change 3858990 by mason.seay

	Cleaned up blueprints to remove compile errors

	#jira UE-29618

Change 3858945 by Aaron.McLeran

	#jira UE-54265

	PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins)


Change 3858719 by Aaron.McLeran

	#jira UE-54552 Fix for sample buffer reader

Change 3858647 by Ethan.Geller

	PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel)

	#jira UE-54407

Change 3858364 by Michael.Dupuis

	#jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances.

Change 3858268 by Dan.Oconnor

	Prevent postload logic running on REINST and SKEL classes

	#jira UE-54531

Change 3858205 by Mitchell.Wilson

	Removed particle looping from some emitters to resolve anim notify warnings.
	#jira UE-53823

Change 3858148 by Lauren.Ridge

	Changes based on Material Layer Feedback from previews
	- (Temporary) Disabled being able to create a layer or blend in the asset dropdown
	- Sections of the stack that have been disabled now inactivate that part of the UI
	- Create Function Instance now indicates if you are making a layer or a blend
	- Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead.

	#jira UETOOL-1328

Change 3857933 by Michael.Dupuis

	#jira UE-45854: Properly unregister callback when replacing foliage type with another one

Change 3857898 by Michael.Dupuis

	#jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation

Change 3857878 by Max.Chen

	Sequencer: Assign the sequence id after the template is compiled.

	Copy from Dev-Sequencer

	#jira UE-54462

Change 3857808 by Michael.Dupuis

	#jira UE-54421: Prevent edition during Simulate when clicking on actor

Change 3857786 by Rolando.Caloca

	UE4.19 - Fix recompute tangents and skin cache for OpenGL

	#jira UE-42108
	PR #3271

Change 3857549 by Lina.Halper

	another jittering issue due to revision number change
	clear the motion vector after compile

	#jira: UE-53930

Change 3857439 by Lina.Halper

	Clear motion vector when end of sequencer when in editor world

	#jira:UE-54057

Change 3857384 by Graeme.Thornton

	Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio

	#jira UE-50020

Change 3856596 by Chris.Babcock

	Fix ResonanceAudioApi Android library architecture filtering
	#jira UE-54478
	#ue4
	#android

Change 3856449 by Michael.Dupuis

	#jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design.

Change 3856415 by Dan.Oconnor

	Fix regression when loading instances that have had their class deleted. Issue detected by static analysis

	#jira UE-54467

Change 3856332 by Ben.Marsh

	Resaving TP_HandheldARBP assets to fix version again.

	#jira

Change 3856319 by Ben.Marsh

	Back out changelist 3855588

	Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0.

	#jira UE-54472

Change 3856292 by Ben.Marsh

	Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds.

	#jira UE-54448

Change 3856190 by Martin.Wilson

	Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too)

	#jira UE-54266

Change 3856169 by Ben.Marsh

	Tag XGEControlWorker.exe as a build product, so it's included in the binary distro.

	#jira UE-54283

Change 3856123 by Chris.Babcock

	Fix missing ARCore file
	#jira UE-54453
	#ue4
	#android

Change 3856005 by Richard.Wallis

	Clone of Dev-Rendering CL 3855993 - turn off FShaderCache.

	#jira UE-52928

Change 3855961 by Jian.Ru

	Copy 3855047 - fix DFAO Nan problem
	#jira UE-54403

Change 3855811 by Martin.Wilson

	Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018)

	#jira none

Change 3855758 by Cosmin.Sulea

	UE-53569 - tvOS does not package or launch-on

	#jira UE-53569

Change 3855727 by Ben.Marsh

	Resaving assets with a versioned build in the editor, to fix warnings building DDC.

	#jira

Change 3855626 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep)

	#jira UE-50979

Change 3855588 by Graeme.Thornton

	Fix visual studio solution path being incorrect for content projects

	#jira UE-50020

Change 3855283 by Ben.Marsh

	Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor.

	#jira

Change 3855009 by Chance.Ivey

	Resaving with version number. #JIRA-54330 #rb none

Change 3854943 by Dan.Oconnor

	Fix archetype lookup when searching hierarchy that has been partially reinstanced

	#jira UE-53840

Change 3854882 by Ryan.Vance

	#jira UE-54438

	Removing vr related references to screen percentage.
	Removing previously removed gvr screen percentage code that came back in an integration from google.

Change 3854806 by Mike.Beach

	Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up.

	#jira UE-54214

Change 3854680 by Chance.Ivey

	Saving assets with version number#JIRA UE-54330 #rb none

Change 3854652 by Uriel.Doyon

	Added a tooltip to the EV100 slider in the exposure menu.
	Using game settings now disables the slider.
	#jira UE-53945

Change 3854605 by Dan.Oconnor

	Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't)

	#jira UE-53954

Change 3854274 by Brandon.Schaefer

	Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux

	#jira UE-54302

	#codeview Arciel.Rekman

Change 3854255 by Phillip.Kavan

	Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties.

	- Mirrored from //UE4/Dev-Framework (3853349).

	#jira UE-53960

Change 3854177 by Ethan.Geller

	#jira UE-54415 set EnabledByDefault to false for Resonance Audio

Change 3854123 by Ethan.Geller

	#jira UE-54410 set AudioComponentID

Change 3853775 by Lauren.Ridge

	Minor cleanup
	#jira UE-54054

Change 3853772 by Lauren.Ridge

	Don't create widgets when just testing if the selected widget is a replacement candidate
	#jira UE-54054

Change 3853715 by Rolando.Caloca

	UE4.19 - Fix for OpenGL overwriting texture units

	#jira UE-54401

Change 3853655 by Ben.Marsh

	Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders.

	#jira

Change 3853535 by Ben.Marsh

	Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release.

	#jira

Change 3852583 by Nick.Atamas

	Resaved assets so they don't produce DDC warnings.
	#jira none

Change 3852552 by Uriel.Doyon

	Fixed Pre-Exposure shader compilation and Temporal AA issue.

	#jira UE-54276

Change 3852354 by Nick.Atamas

	Hopefully fixes the static analysis warning from jira issue.
	#jira UE-54332

Change 3852281 by Nick.Atamas

	Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/...
	#jira UE-54331

Change 3852274 by Simon.Tourangeau

	Back out changelist 3851041 until Win7 issue is resolved.

	#jira UE-54354

Change 3852208 by Jamie.Dale

	Merging CL# 3821754 from //UE4/Dev-Enterprise

	Class property conversion now goes through NativizeClass/PythonizeClass

	This allows it to coerce from Python wrapped object types

	#jira none

Change 3852202 by Jamie.Dale

	More explicit handling of EngineDir for Python SDK

	#jira UE-54345

Change 3851982 by Brandon.Schaefer

	Workaround using a hardcoded path

	#jira UE-54136

Change 3851748 by Michael.Dupuis

	#jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions

Change 3851545 by Marc.Audy

	Remove debugging code that slipped in

	#jira none

Change 3851461 by Ben.Marsh

	Fix #includes with backslashes from crashing UBT.

	#jira UE-53996

Change 3851391 by Jamie.Dale

	Updated Python to prefer our TPS SDK

	#jira UE-54345

Change 3851372 by Jamie.Dale

	Added bat file to copy the Python SDK into TPS

	#jira UE-54345

Change 3851218 by Ben.Marsh

	Add missing template to installed engine build.

	#jira UE-54339

Change 3851117 by andrew.porter

	QAGame: Removing duplicate map

	#jira UE-29618

Change 3851041 by Simon.Tourangeau

	Support for DX11 quad buffer stereo rendering

	#jira UEENT-704

Change 3850548 by Ben.Marsh

	Add TP_HandheldARBP to installed engine build.

	#jira

Change 3850424 by Ben.Zeigler

	Fix reported memory for asset registry to be correct, extracted from a larger change

	#jira none

Change 3850324 by Ryan.Vance

	#jira UEVR-1050

	Hook up the Rift dynamic res to the new IDynamicResolutionState framework

Change 3849819 by JeanLuc.Corenthin

	Unhide Datasmith plugins in "regular" projects to allow easy project conversion

	#jira UEENT-795

Change 3849302 by Martin.Wilson

	Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation)

	#jira none

Change 3849238 by Max.Chen

	Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged.

	#jira UE-54248

Change 3849211 by Michael.Dupuis

	#jira UE-54181: Prevent foliage edition during PIE or simulate mode

	#coderevire jack.porter

Change 3849123 by Benn.Gallagher

	Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices

	#jira UE-53741

Change 3849120 by Benn.Gallagher

	Fixed crash adding empty materials to destructible meshes in the destructible mesh editor

	#jira UE-53938

Change 3849047 by Jurre.deBaare

	Move material baking out of experimental
	#fix follow-up also remove the entry from experimental settings
	#jira UE-52685

Change 3848808 by Michael.Dupuis

	#jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now.
	Fixed dynamic shadow code path issue vs static code path

Change 3848659 by Lina.Halper

	Fix issue with animation resetting in the sequencer

	#jira: UE-54047

Change 3848635 by Rolando.Caloca

	UE4.19 - Fix static analysis

	#jira UE-50449

Change 3848515 by Sorin.Gradinaru

	Unshelved from pending changelist '3843541':

	WebBrowser Android crash on 4.4.3

	#jira UE-53247
	#Android
	#4.19

	Crash on Android 4.x.x caused by a call to a Api Level 21 method

Change 3848514 by Jurre.deBaare

	Moving over:
	CL 3832173
	"Failed to import Alembic files
	#jira UE-53941
	#fix Change Alembic thirdparty library setup
		- Removed old unused library files
		- Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path
		- HDF5 is now build as a Dynamic library (which also enableds multi-threading)
		- Added DLLs for HDF5 to build.cs file

	CL 3838053
	"Adding missing hdf5 dynamic libraries

Change 3848245 by Ben.Marsh

	Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE.

	#jira UE-54237

Change 3847300 by Phillip.Kavan

	Fix shadowed local variable.

	#jira UE-54141

Change 3846922 by Max.Preussner

	ImgMedia: Fixed image media player never finished initialization if loading failed

	Copied from Dev-Sequencer CL# 3846902

	#jira UE-54247

Change 3846831 by Arciel.Rekman

	Linux: only use lld for x86_64 (UE-54144).

	- lld support for other architectures seems to not ready for prime time.

	#jira UE-54144

Change 3846771 by Lauren.Ridge

	Material window now uses the background color set in preview scene.
	#jira UE-52215

Change 3846705 by Ben.Marsh

	Fix batch file paths not being quoted correctly when run through XGE.

	#jira

Change 3846550 by Lauren.Ridge

	Toggling Show Background now updates the background as well
	#jira UE-52250

Change 3846417 by Matt.Kuhlenschmidt

	Fix crash resizing shootergame window

	#jira UE-53137

Change 3846295 by Rolando.Caloca

	UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android)

	#jira UE-50449

Change 3846273 by tim.gautier

	QAGame: Updating Material Layer test assets to include more Params
	- Added temp assets, quicker repros for bugs
	#jira UE-54176, UE-54165

Change 3846255 by Lauren.Ridge

	Parameter tab is the primary tab for material instances

	#jira UE-54092

Change 3846086 by Chris.Babcock

	Add missing SecureHash.h include
	#jira UE-54026
	#PR #4417
	#ue4
	#android

Change 3846049 by Martin.Wilson

	Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag)

	#jira UE-54220

Change 3846033 by Martin.Wilson

	Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself )

	#Jira UE-54219

Change 3845991 by andrew.porter

	QAGame: Updating bindings on activechannels sequencer test content

	#jira UE-29618

Change 3845933 by Lauren.Ridge

	Check for original material being valid

	#jira UE-54166

Change 3845920 by Martin.Wilson

	Optimized redundant key removal

	#jira UE-51303

Change 3845812 by Matt.Kuhlenschmidt

	Fix not being able to change BSP brush shape

	#jira UE-53738

Change 3845790 by Martin.Wilson

	Fix for assert failure when accumulating root motion in debug.

	#jira UE-53955

Change 3845730 by JeanLuc.Corenthin

	Fix build breakage
	warning: resaved disc.uasset with 4.19.0 preview #1
	failure: set the correct default mesh for AreaLightStruct.uasset

	#jira none

Change 3845693 by Lina.Halper

	Fix issue with previewing pose asset with curve data

	#jira: UE-53967

Change 3845533 by Andrew.Rodham

	Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects

	#jira UE-54173

Change 3845472 by Thomas.Sarkanen

	Prevented debug object selection dropdown from displaying objects with pending kill outers

	#jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance

Change 3845401 by Yannick.Lange

	Reverting thumbnail capture from viewport.
	#jira UE-53775
	#jira UE-53701

Change 3844693 by JeanMichel.Dignard

	Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high.

	#jira UEENT-632

Change 3844689 by JeanLuc.Corenthin

	Update Datasmith content assets to latest

	Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803
	Updated assets with correct release version
	Cleanup some paths on static meshes and texture

	#jira UEENT-759
	#jira UEENT-657

Change 3844571 by Martin.Wilson

	Fix motion controller motion source pin still showing when pin is connected to something

	#Jira UE-53236

Change 3844564 by Martin.Wilson

	Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them

	#Jira UE-54174

Change 3844545 by Jamie.Dale

	No longer attempt to parse group separators for numeric inputs

	This avoids some ambiguity when parsing numbers for languages such as German

	#jira UE-54170

Change 3844221 by Nick.Shin

	HTML5 - filter out "windows/super" keys - these are not used in UE4

	- but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead...

	#jira UE-54056  HTML5 crashes inside browser upon pressing windows key

Change 3843937 by JeanMichel.Dignard

	Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin).

	#jira UEENT-764

Change 3843929 by Peter.Sauerbrei

	pull over fix for bad directory when copying launch images
	#jira UE-53177

Change 3843658 by Thomas.Sarkanen

	Text is red again in anim viewports

	#jira UE-53224 - Colouring removed from "Animation is being edited" warning messages

Change 3843657 by Thomas.Sarkanen

	Enable picking via Enter for details panel asset pickers

	The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira.

	#jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry

Change 3843120 by Dan.Oconnor

	Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized
	#jira UE-54009

Change 3842841 by Ben.Zeigler

	#jira UE-50020
	Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157

Change 3842582 by Lauren.Ridge

	Guards against the widget passed to scrollwidgetintoview being null
	#jira UE-54037

Change 3842575 by Max.Chen

	Sequence Recorder: Stop recording if the preview window is destroyed.

	#jira UE-49778

Change 3842551 by Michael.Dupuis

	#jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk.

Change 3842371 by Max.Preussner

	Media: Merged 4.19 fixes from Dev-Sequencer

	CL 3807293 WmfMedia: Fixed YUY2 video format strides
	CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
	CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource
	CL 3804183 MediaAssets: Added missing lock in media sound component
	CL 3831580 MfMedia: Media open events generated in same order as on other platforms
	CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks

	#jira UE-53532
	#jira UE-53328

Change 3842356 by Max.Preussner

	ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource

	#jira UE-51631

Change 3842335 by Aaron.McLeran

	#jira UE-54087

	PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel)


Change 3842286 by Rolando.Caloca

	UE4.19 - Fix for static analysis
	- Glslang 1.0.65.1

	#jira UE-54128

Change 3842222 by andrew.porter

	QAGame: Updating framerate of EXR_Sequence

	#jira UE-29618

Change 3842211 by Ben.Marsh

	Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo().

	#jira UE-54035

Change 3842163 by Cosmin.Sulea

	UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured

	#jira UE-53303

Change 3841770 by Max.Chen

	Sequencer: Fix to allow keying of an arbitrarily deep property path.

	#jira UE-54095

Change 3841758 by Max.Chen

	Sequencer: Fix unbound possessable components when pasting spawnables.

	#jira UE-54104

Change 3841415 by Lauren.Ridge

	Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack
	#jira UE-53942

Change 3841327 by Arciel.Rekman

	Linux: fix Debug build (UE-53855)

	- A workaround. UBT should be using proper PCH files instead.

	#jira UE-53855

Change 3840975 by Rolando.Caloca

	UE4.19 - Updated VulkanRHI
	- Fixes for GPU frame time
	- Fixes for CPU performance

	#jira UE-50449

Change 3840838 by Michael.Dupuis

	#jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash

Change 3840693 by Ben.Zeigler

	#jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization
	Copy of CL #3840692

Change 3840680 by Aaron.McLeran

	Bringing fixes from Dev-AnimPhys to 4.19.

	#jira UE-53903 crash on load with oculus audio and old audio engine
	#jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine.

Change 3840663 by Rolando.Caloca

	UE4.19 - Fix for layout ensure on HMD projects on Vulkan

	#jira UE-50265

Change 3840577 by Rolando.Caloca

	UE4.19 - Fix for CPUs with more than 16 cores

	#jira UE-53434

Change 3840551 by andrew.porter

	QAGame: Setting Allow Bindings from Asset to false

	#jira UE-29618

Change 3840491 by Ben.Zeigler

	#jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing
	Copy of CL #3840489

Change 3840297 by Max.Chen

	Sequencer: Fix copy/paste crash for lights

	#jira UE-54084

Change 3840284 by Michael.Dupuis

	#jira UE-53053: Was having a mismatch between the remove reorder and the actual remove

Change 3840215 by Sorin.Gradinaru

	Unshelved from pending changelist '3812852':

	UE-53550 Level doesn't render on Lenovo 939
	UE-53592 Assertion right after rendering scene on Lenovo S939

	#jira UE-53550
	#jira UE-53592
	#4.19
	#Android

	UE-53550
	Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices
	The problem was that the shader compiler complains about code lines before the #extension directives.
	Placeholder // end extensions in the original shader code - to be replaced with round() functions

	UE-53592
	Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread

Change 3840048 by Michael.Dupuis

	#jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate

Change 3840005 by Richard.Wallis

	Clone of CL 3835252

	Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook.  This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook.

	Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook.

	Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin.

	#jira UE-53815

Change 3839968 by Michael.Dupuis

	#jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date
	Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing

	##codereview jack.porter

Change 3839924 by Richard.Wallis

	Clone of CL 3838093

	Fix for rewind / seek bugs in AvfMediaPlayer.

	- Don't initialise and send audio buffers that have a duration of Zero from the audio tap.  This chokes the audio sink and adds overhead we don't need.
	- Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either.
	- SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only.

	#jira UE-54019, UE-53027

Change 3839321 by andrew.porter

	QAGame: Adding missing bookmark to QA-Sequencer_Blending

	#jira UE-29618

Change 3839286 by Marcus.Wassmer

	Duplicate CL: 3823296
	#jira UE-52784

Change 3839229 by Brandon.Schaefer

	Fix audio clean up crash when exiting PIE

	#jira UE-54050

	#review-3839109 @Arciel.Rekman, @Aaron.McLeran

Change 3839223 by andrew.porter

	QAGame: Rebinding pointlight actor to sequences

	#jira UE-29618

Change 3839098 by andrew.porter

	QAGame: Fixing missing sequencer blending test content

	#jira UE-29618

Change 3838919 by Mike.Erwin

	glTF: binary format's BIN chunk is not necessarily right after the JSON chunk.

	Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177

	Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first.

	#jira UE-50695

Change 3838909 by Mike.Erwin

	glTF: base64 decoding of data buffers and images

	Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data.

	#jira UE-50695

Change 3838812 by Uriel.Doyon

	Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming.

	#jira none

Change 3838773 by Lauren.Ridge

	Fixing material layer filters

	#jira UE-54064

Change 3838748 by Michael.Trepka

	Fixed EngineTest runtime warning caused by CL 3838626

	#jira UE-53893

Change 3838730 by Max.Chen

	Sequencer: Add notification when the blend type is changed.

	#jira UE-54046

Change 3838626 by Michael.Trepka

	Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released.

	#jira UE-53893

Change 3838392 by Arciel.Rekman

	Fix assert on a policy removal (UE-54042).

	- Applying Gil's safe fix which just sweeps the problem under the rug.

	#jira UE-54042

Change 3838162 by Arciel.Rekman

	Linux: fix crash due to lambda lifetime issues (UE-54040).

	- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).

	#jira UE-54040

	(Edigrating 3819174 to Release-4.19)

Change 3838156 by Rolando.Caloca

	UE4.19 - Support for Vulkan devices that have no cached memory type

	#jira UE-54039

Change 3838096 by Brandon.Schaefer

	Set sound to unfocused volume multiplier if not focused

	#jira UE-51327

	#review-3835736 arciel.rekman

Change 3838087 by Brandon.Schaefer

	Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides

	#jira UE-53901

	#review-3838088 arciel.rekman

Change 3837072 by Phillip.Kavan

	Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18.

	- Mirrored from //UE4/Dev-Framework (3836768).

	#jira UE-53908

Change 3837071 by Phillip.Kavan

	Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled.

	- Mirrored from //UE4/Dev-Framework (3835944, 3835965).

	#jira UE-42614

Change 3837070 by Phillip.Kavan

	#4202 -  Blueprint nativization bug fixes (PR).

	- Mirrored from //UE4/Dev-Framework (3830562, 3832292).

	#jira UE-52188

Change 3836507 by Ryan.Vance

	#jira UE-53992

	Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions.

Change 3836390 by Dan.Oconnor

	Fix failure to resolve archetype when using the compilation manager

	#jira UE-53840

Change 3836251 by Ryan.Vance

	#jira UE-53992

Change 3835852 by Mark.Satterthwaite

	Fix tessellation shaders in Metal with Manual Vertex Fetch enabled:
	- The control points idnex buffer shouldn't collide with anything else.
	- We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures.

	#jira UE-53851

Change 3835802 by JeanMichel.Dignard

	UBT changes for Enterprise deployment
	- Allow building enterprise against an installed engine version
	- Added enterprise to the cleanup process if its not installed

	#jira UEENT-748

Change 3835625 by Bogdan.Vasilache

	UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning
	#jira UE-50257

Change 3833649 by Mike.Beach

	Enabling debug layer when multiview is enabled.

	#jira UE-49954

Change 3833525 by Ethan.Geller

	Fix copyright in ActiveSound.cpp #jira none #rb none

Change 3642649 by Stewart.Lynch

	Renamed loctext key to stop it clashing with an existing entry

	#jira UE-49432

Change 3644762 by Stewart.Lynch

	LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv.

	* removed CheckSize arg from OnLowLevelFree
	* show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch.
	* minor optimization in LLMMap::GetMaxIndex - cache Mask value
	* added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv.
	* added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time.
	* renamed Binned stats to FMemory to make it more general
	* added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed.
	* added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing
	* fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type.
	* Trackers now maintain totals for each enum tag
	* tracking of Texture and mesh allocation on Windows D3D11 & D3D12

Change 3651334 by Joe.Barnes

	Fix misspelled function name.

	#jira 39441
	#3016

Change 3653857 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/...

Change 3656553 by Joe.Barnes

	Add path for SCS_DeviceDepth.

Change 3662703 by Ben.Woodhouse

	Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...:

	[FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism
	 - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame.
	 - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe.
	 - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency.

	Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup.
	A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index.
	In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread.

	[~] Unified platform specific sync interval CVars into one: rhi.SyncInterval
	 - 1 == 60Hz
	 - 2 == 30Hz
	 - 3 == 20Hz

Change 3675239 by Keith.Judge

	Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit.

	#jira UE-50626

Change 3676709 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/...

Change 3689712 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/...

Change 3701778 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/...

Change 3677043 by Ben.Woodhouse

	From StewartL:
	I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336

Change 3726532 by Luke.Thatcher

	[CONSOLE] [~] Enable XGE shader compilation by default.
	 - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently.

Change 3726554 by Luke.Thatcher

	[CONSOLE] [+] Improved Scoped Named Events
	 - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings.
	 - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out.
	 - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings.

Change 3751378 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/...

Change 3751812 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/...

Change 3728571 by Luke.Thatcher

	[CONSOLE] [!] Drop another XGE controller warning to log.

Change 3747150 by Joe.Barnes

	Add AuthoringToolHelper.bat file to installed build copy list.

Change 3768585 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/...

Change 3772333 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/...

Change 3786872 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/...

Change 3787279 by Luke.Thatcher

	[CONSOLE] [~] Unified present threshold CVars.
	 - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom.
	 - Platform implementations will be checked in shortly.

Change 3787445 by Luke.Thatcher

	[CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console

	Original CLs
	 - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds.
	 - 3712693 - Fix for crash on startup in new frame syncing.
	 - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off).

Change 3788417 by Ben.Woodhouse

	Duplicate from FN CL 3712515
	CSV profiler GPU and pre-declared stat support
	- refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds
	- add support for pre-declared CSV stats, using FNames (these are required for GPU stats)
	- add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations
	Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats

Change 3807818 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/...

Change 3818577 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/...

Change 3821198 by Ben.Woodhouse

	Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/...

Change 3821519 by Ben.Woodhouse

	Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/...
	#robomerge none

Change 3813513 by Ben.Woodhouse

	CSV profiler refactor+ bug fix
	- Move the CSV profiler to core, so we can use it in modules other than engine
	- Profiler no longer enqueues RT commands - this is handled by a new core delegate type
	- Make begin/end requests more robust, enqueued via a command queue and processed in order
	- Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated
	- Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures
	- Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now
	- Fix longstanding bug in first frame renderthread time in the engine

Change 3814039 by Ben.Woodhouse

	More Csvprofiler improvements
	- Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data
	- Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types

Change 3814041 by Ben.Woodhouse

	Integrate as edit CL 3796390 from Fortnite/Main:

	Fix CsvProfiler not compiling in shipping for now

Change 3814229 by Ben.Woodhouse

	Integrate + refactor of CL 3792591 to reduce complexity and fix bugs

	Original changelist description:
	CSV profiler improvements:
	- The CSV profiler is now always compiled in on the server
	- The CSV profiler can now handle both int32 and float stats
	- In BeginCapture, the function can take additional arguments for some customization of filenames

	Fixes to the above:
	 - Remove FCustomValue class
		- Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together)
		- FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value)
		- FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical
	 - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride

Change 3814242 by Ben.Woodhouse

	Disable CSV unit stats on the dedicated server

Change 3817339 by Ben.Woodhouse

	Duplicate from 3816641: CSV profiler improvements
	- Added a low-pri processing thread to compress raw timing data into a much more efficient format
	   - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB
	   - Processing time : 0.1ms per frame
	- Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to  a single stat
	- Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class
	-  Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data
	-  Reduced #include dependencies for CSVProfiler.h
	-  Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity
	-  Added a simple test harness

Change 3817582 by Ben.Woodhouse

	Fix android compile warning

Change 3823242 by Ben.Woodhouse

	Integrate as edit from Fortnite/Main 3820067:

	Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock.

	Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says:

		// This function should be used with caution.
		// It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should
		// not treat it as such.
		// E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called.

Change 3823840 by Ben.Woodhouse

	Edigrate from 3823816
	Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen

	Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored.

Change 3827787 by Ben.Woodhouse

	Integrate-as-edit CL 3820678 from Fortnite/Main
	Allow the CSV Profiler to be compiled in to shipping dedicated server builds

Change 3827842 by Ben.Woodhouse

	Integrate-as-edit CL 3827079 from Fortnite/Main
	CSV profiler category support

Change 3827918 by Luke.Thatcher

	[CONSOLE] [!] Fix compile error in CSV custom stats.

Change 3827964 by Luke.Thatcher

	[CONSOLE] [!] Fix inverted logic and spelling of boolean.
	 - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool.

Change 3831661 by Ben.Woodhouse

	Integrate-as-edit CL 3830630 from Fortnite/Main
	Fix CSVProfiler assert in dev builds on XB1

Change 3860300 by Joe.Barnes

	Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels.

Change 3860347 by Joe.Barnes

	Delete existing SourceConfigFile before allocating a new one to prevent them leaking.

Change 3860348 by Joe.Barnes

	Completely encapsulate GetLLMAlloc() in #ifdef.

Change 3861772 by Ben.Woodhouse

	Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes

Change 3861774 by Ben.Woodhouse

	Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW):
	D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled.

Change 3862214 by Ben.Woodhouse

	Integrate-as-edit CL 3859637 from Fortnite/Main
			Dynamic resolution console tweaks
			- Dynamic resolution high level switch driven by a cvar instead of code
			- Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability
			- Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds

Change 3863919 by Ben.Woodhouse

	[Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639

Change 3864347 by Ben.Woodhouse

	Fix the editor build. This will need a proper fix before 4.19 ships.

#lockdown Nick.Penwarden
#rb none

[CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
Marc Audy
3348f5c9d5 Remove fortnite changes to override the list of console commands in the spinner.
#rb none
#lockdown Nick.Penwarden
#codereview Peter.Knepley

[CL 3905568 by Marc Audy in Main branch]
2018-02-23 09:39:36 -05:00
Marc Audy
7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00
Marc Audy
994a524453 Merging //UE4/Release-4.19 to Release-Staging-4.19 (//UE4/Release-Staging-4.19) @ 3833288
#rb none
#jira no
#rnx

[CL 3833418 by Marc Audy in Staging-4.19 branch]
2018-01-11 16:07:16 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00