Commit Graph

5 Commits

Author SHA1 Message Date
Josh Adams
1e4b186150 - Big update to platforms: PlatformExtensions
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
     - /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh

[CL 6271418 by Josh Adams in Dev-Build branch]
2019-05-03 08:03:23 -04:00
Ben Marsh
530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00
Ben Marsh
fd83293f05 Fix missing or incorrect copyright notices.
#rb none
#rnx

[CL 4593740 by Ben Marsh in Dev-Build branch]
2018-11-26 16:46:35 -05:00
Ben Marsh
fb05bc49ce UBT: Store a relative path to the project file within a target receipt. This simplifies loading and saving receipts by removing the need to pass a project directory.
#rb none

[CL 4557994 by Ben Marsh in Dev-Build branch]
2018-11-10 16:31:54 -05:00
Ben Marsh
241e59921c UAT: Add a command for stashing and unstashing a target. Useful for A/B testing. Example syntax:
Stashing:

RunUAT StashTarget -Name=UE4Editor -To=D:\TempEditor
RunUAT StashTarget -Name=UE4Editor -Platform=Win64 -Configuration=Debug -To=D:\TempEditor
RunUAT StashTarget -Name=ShooterGameEditor -Platform=Win64 -Configuration=Debug -Project=D:\P4\Samples\ShooterGame\ShooterGame.uproject -To=D:\TempEditor

Unstashing:

RunUAT UnstashTarget -From=D:\TempEditor

#fyi Stefan.Boberg
#rb none

[CL 4336597 by Ben Marsh in Dev-Build branch]
2018-08-31 11:49:06 -04:00