Fix hang deploying files to IOS from Windows
#jira UE-107631
#jira UE-113859
#rb Axel.Riffard
#lockdown jack.porter
[FYI] Will.Damon, Axel.Riffard
#ROBOMERGE-SOURCE: CL 16059357 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16061404 by jack porter in ue5-main branch]
#ROBOMERGE-SOURCE: CL 15737254 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15738262 by axel riffard in ue5-main branch]
Fix deployment error when there is a space in the project path
#rb Jack.Porter
#fyi josh.adams, nuno.leiria
#jira UE-103878
[CL 15451286 by axel riffard in ue5-main branch]
- Enhanced Turnkey error reporting to the editor (TurnkeyContext now has Log and ReportError)
- Improved the SDK display in the editor
- Various bug fixes
- Renamed GetAutoSDKDirectoryForMasterVersion() to GetAutoSDKDirectoryForMainVersion()
#rb brian.white
#ROBOMERGE-SOURCE: CL 15357339 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15360341 by josh adams in ue5-main branch]
- Changed RunLocal* functions in UnrealBuildTools.Utils to use UTF-8 stdout
- IOS device detection (TVOS needs some testing still)
#rb jack.porter,axel.riffard
[CL 15277910 by Josh Adams in ue5-main branch]
- Retooled some turnkey device management (DeviceInfo now knows its platform, so we don't need to associate a platform externally)
- Changed Control command to use Gauntlet devices to do the PowerOn etc type stuff since there is already support for device control in Gauntlet. Now Turnkey is more of an interactive/scriptable frontend to Gauntlet
- Allow for a platform to do a manual Sdk installation, which doesn't depend on finding a Turnkey file source
- Allow for a platform SDK to return custom versions. This is solely used by platform-specific code
#rb brandon.schaefer
[CL 15201829 by Josh Adams in ue5-main branch]
This resolves a issue with PCBs were pdbcopy failed to run because it does not support portable pdbs.
#rb none
[CL 14837521 by Joakim Lindqvist in ue5-main branch]
Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.
#rb ben.marsh
[CL 14834347 by Joakim Lindqvist in ue5-main branch]
Also cleaned up some output assemblies, preventing all transative references from being outputed (as we assume they build directly to the output directory instead). Unfortunatley the UBT references still cause tranastive dependencies to be copied as this is also a executable that needs to work outside of UAT as well, we should eventually move all UBT referenced code into BuildUtilities.
#rb none
#fyi ben.marsh
[CL 14775171 by Joakim Lindqvist in ue5-main branch]
Also reduces footprint on disk and speedsup builds slightly.
Also took a pass over all projects to fixup their output paths as there were some inconsitencies from my port to netcore.
Lastly I disabled the resource folders for everything but english to reduce some of the noise in the output folder, this just impacts which languages you get code analysis.
#jira UE-102147
#rb none
[CL 14651855 by Joakim Lindqvist in ue5-main branch]