Commit Graph

507 Commits

Author SHA1 Message Date
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
sebastien lussier
f32c235114 Fix crash opening a WP map after a redirector fixup
#jira UE-114514
#rb jeanfrancois.dube

#ROBOMERGE-SOURCE: CL 16161185 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 16161196 by sebastien lussier in ue5-main branch]
2021-04-29 16:02:33 -04:00
sebastian nordgren
38d7063b2a Added AssetTypeActions for UForceFeedbackAttenuation.
#jira UE-114095
#review-16093489 @lauren.barnes

[CL 16122951 by sebastian nordgren in ue5-main branch]
2021-04-27 06:43:44 -04:00
Sebastien Lussier
15d802346a Fix objects being garbage collected while executing a "Fixup Redirectors" for redirectors referenced by multiple maps.
#jira FROST-2297

Would potentially lead to external actors packages being treated as "empty", being deleted from disk & marked for deletion in the SCC.
#rb francis.hurteau, jeanfrancois.dube

[CL 16115032 by Sebastien Lussier in ue5-main branch]
2021-04-26 11:57:15 -04:00
sebastien lussier
96cdb23b80 #jira UE-113757
Unstable crash on moving assets from one folder to another

Referencing packages & possibly their non RF_Standalone content were GC'd at the first GC pass, before they had the chance of being saved.
Made sure referencing packages are saved before a GC pass is done.

#ROBOMERGE-SOURCE: CL 16060766 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 16064236 by sebastien lussier in ue5-main branch]
2021-04-20 14:35:25 -04:00
Zousar Shaker
80cdb54f19 Avoid overhead from access tracking on wrapped object pointers during high frequency operations related to materials at cook time.
Also go back to using Cast/CastChecked/ExactCast as these have now been made more efficient for use with wrapped object pointers.

#rb ben.ingram
#preflight 6075d5d70a49b7000126f5b3

[CL 15993517 by Zousar Shaker in ue5-main branch]
2021-04-13 15:47:11 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Zousar Shaker
a79239f69d Avoid excessive access tracking overhead during cook caused by TObjectPtr accesses in the material code.
#rb ben.ingram
#preflight 606e2db48c8140000112e318

[CL 15948055 by Zousar Shaker in ue5-main branch]
2021-04-07 19:08:58 -04:00
Kevin Ortegren
9a1c3066b4 Split up "Materials & Textures" built in asset category. All texture and render target assets are now under the "Texture" category and all material assets + subsurface profile under "Materials".
The category had grown significantly over time and splitting it up makes it easier to find things.

#review @matt.kuhlenschmidt
#jira none
#preflight 606575c59162e50001978e93

[CL 15886879 by Kevin Ortegren in ue5-main branch]
2021-04-01 04:13:37 -04:00
sebastian nordgren
4c5985ddb2 Fixed linker error due to empty definition of AssetTypeActions_AnimStreamable::GetActions not being declared inline.
#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 15872357 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15872360 by sebastian nordgren in ue5-main branch]
2021-03-31 04:19:13 -04:00
sebastian nordgren
da6f771184 Added AssetTypeActions for Sub UV Animation, which allows the asset type to be created again.
#jira UE-110174
#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 15872355 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15872359 by sebastian nordgren in ue5-main branch]
2021-03-31 04:19:08 -04:00
jurre debaare
349e585908 - Introduces UInterface for UAnimDataController and moves implementation to new AnimationDataController (editor only) module
- Export curve types entirely for use outside of Engine
- Miscellaneous small fixes from UE5 Main
#rb Thomas.Sarkanen
#preflight 6061973e25b98e00019ea154

#ROBOMERGE-OWNER: jurre.debaare
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 15849140 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15851594 by jurre debaare in ue5-main branch]
2021-03-29 11:34:31 -04:00
danny couture
c743dfc260 Avoid stall when refreshing content browser thumbnails of imported skeletal mesh by avoiding querying the overlay type as it will be refresh when compilation finishes
#rb Alexis.Matte

[CL 15850276 by danny couture in ue5-main branch]
2021-03-29 09:23:26 -04:00
daren cheng
21da590afc Remove UE4 references in source control, AssetTools, Persona
#jira UE-111057, UE-111061, UE-111065, UE-111449, UE-111508
#robomerge Release-5.0-EarlyAccess
#rb trivial
#preflight 605ce8ea5e87c40001cb39e9

[CL 15834507 by daren cheng in ue5-main branch]
2021-03-25 18:44:53 -04:00
sebastian nordgren
da18b88772 Fixed transposed name and type in the Haptic Feedback Effect AssetTypeActions implementations.
#jira UE-111874
#rb paul.chipchase

[CL 15795318 by sebastian nordgren in ue5-main branch]
2021-03-24 06:11:04 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Jurre deBaare
be38ae281c - Added button to Anim Modifiers details customizations to apply all instances of its class to their outer AnimSequences
- Added context menu entry to AnimationSequence asset actions to apply all contained animation modifiers
#rb Thomas.Sarkanen
#preflight 604f343a23863e000183d66b

[CL 15694950 by Jurre deBaare in ue5-main branch]
2021-03-15 06:52:40 -04:00
patrick enfedaque
a958745d6b Migrate support: WorldPartition/OFPA Level
#jira UE-109690

#rb francis.hurteau

#ROBOMERGE-SOURCE: CL 15678719 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15679222 by patrick enfedaque in ue5-main branch]
2021-03-11 14:36:03 -04:00
Dave Belanger
1b0e9852e9 fix wrong copyright
#rb none
#jira none

[CL 15672369 by Dave Belanger in ue5-main branch]
2021-03-10 21:33:22 -04:00
Dave Belanger
d2f06b6d70 BPGC and WBPGC asset actions and icons
#rb Matt.Peters
#jira UE-109794

[CL 15671949 by Dave Belanger in ue5-main branch]
2021-03-10 21:05:00 -04:00
timothy daoust
e40f2495b4 Fix for bug where mirror data table does not appear in asset filter pop-out mirror
#jira UE-109981
#rb thomas.sarkanen

[CL 15637571 by timothy daoust in ue5-main branch]
2021-03-08 07:12:41 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
timothy daoust
1d2811e0c0 New Animation Mirroring System:
+ UMirrorDataTable stores the bones / notifies / curves to mirror
	* Generates table based on FMirrorFindReplaceExpression in project settings
	* Can be used in any Animation Blueprint with a compatible skeleton
	* Support for self mirroring
	* Shared mirror axis
+ Project Settings for Mirroring Find & Replace Strings
+ FMirrorFindReplaceExpression
	* Find the mirrored name based on a prefix, suffix, or regular expression match
+ FAnimNode_Mirror
	* Inertialization support for blending between mirroring / unmirrored states over a configurable duration
	* Support for different MirrorDataTables (to support partial / full body mirroring)
+ Deprecated old mirroring system (FBoneMirrorExport) in SkeletalMesh

#rb Thomas.Sarkanen

[CL 15580895 by timothy daoust in ue5-main branch]
2021-03-03 08:23:59 -04:00
sebastian nordgren
519483964d Haptic Feedback * assets are now createable in the content browser.
#jira UE-109400

[CL 15558357 by sebastian nordgren in ue5-main branch]
2021-03-01 12:29:15 -04:00
sebastian nordgren
003f2c5da3 Haptic Feedback types are now createable in the Content Browser Miscellaneous category again.
#jira UE-109400
#review @jamie.dale

[CL 15556081 by sebastian nordgren in ue5-main branch]
2021-03-01 05:46:01 -04:00