Commit Graph

396 Commits

Author SHA1 Message Date
Josh Adams
b0e29c9e75 - Added basic support for compiling Swift code (not general purpose yet, only the UESwift.swift file in this CL will work for now)
- Added an example SwiftUI view shown on VisionOS, using UIHostingViewController (must be created in Swift, not Obj-C)
- Refactored AppleToolChainSettings and children so AppleToolChain can have a single Swift compile function, and still target the proper toolchain (more cleaning up and pulling into AppleToolChain should now be possible)
#rb joe.kirchoff

[CL 26346396 by Josh Adams in ue5-main branch]
2023-06-30 12:08:50 -04:00
arciel rekman
b6fb3cae37 Fix IWYU tool after Linux toolchain upgrade to clang 16.0.6.
#rb none

[CL 26334814 by arciel rekman in ue5-main branch]
2023-06-29 23:07:25 -04:00
calvin zheng
eaa889c74c Fix various issues with Installed build and modern, removed references of Payload while maintaining create stub
#rb Josh.Adams

[CL 26295277 by calvin zheng in ue5-main branch]
2023-06-28 15:21:05 -04:00
josh adams
82ea6a767a [Backout] - CL26223564
[FYI] keaton.stewart
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux
[FYI] Josh.Adams
Original CL Desc
-----------------------------------------------------------------
- Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26226852 by josh adams in ue5-main branch]
2023-06-24 17:52:48 -04:00
keaton stewart
1fd1a77412 [Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux
#fyi Josh.Adams
#jira FORT-626566 (edited)
Original CL Desc
-----------------------------------------------------------------
- Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26223564 by keaton stewart in ue5-main branch]
2023-06-23 20:29:27 -04:00
Josh Adams
e25e1b3daf - Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26221679 by Josh Adams in ue5-main branch]
2023-06-23 19:12:47 -04:00
calvin zheng
2e0649f7b9 Silence a provision profile error, this should not affect code signing
#Jira horde 323953
#rb Josh.Adams

[CL 26195463 by calvin zheng in ue5-main branch]
2023-06-22 17:52:11 -04:00
calvin zheng
f33200748a Fix project dir for UnrealGame
#jira horde 322614
#rb Josh.Adams

[CL 26139357 by calvin zheng in ue5-main branch]
2023-06-20 19:51:51 -04:00
Josh Adams
06ff93be0e - Handle manual codesigning with Modern Xcode (using all new settings, does not use the "green check" provisions in IOS project settings)
- Added support for AppStoreConnect API for automatic code signing (with command line builds, packaging from editor, etc) that doesn't need everyone to be signed in to Xcode (still need to sign in if using Xcode IDE to build/run)
- Fixed Modern to always create the IOS plist in UBT ApplePostBuild step
- Updated a bunch of ini setting names to remove Modern, given Modern will be standard in the future
- Added some settings XcodeProject settings in the editor, and updated some tooltips/category names
- Moved some functions around to clean up
- Added some debug code to catch errors

#rb adam.kinge,calvin.zheng,zack.neyland

[CL 26133818 by Josh Adams in ue5-main branch]
2023-06-20 16:40:51 -04:00
Josh Adams
17fdc6481d - Moved the SingleTargetName property up to ProjectFileGenerator from Xcode generator, and use it to remove Targets from the list to be processed. This is useful because when modern Xcode creates a stub xcode project for a Program, it has no uproject to use with "-game -project", so the GPF code would process all .Target.cs files, which can lead to warnings about missing AdditionalPluginDirectories (build machines may not fully sync a stream, and processing every Target can cause unexpected problems)
#rb joe.kirchoff

[CL 26132088 by Josh Adams in ue5-main branch]
2023-06-20 15:59:57 -04:00
henrik karlsson
68b86edf15 [UBT]
* IWYUToolchain - removed code that hardcodes to c++17 now when all c++20 compile errors have been fixed

[CL 26080545 by henrik karlsson in ue5-main branch]
2023-06-17 02:07:34 -04:00
josh adams
415e4bb1d7 - Restored framework unzipping into UBT for modern, because if you don't build with Xcode one time, it won't unzip the frameworks in time
#jira UE-188857
#rb trivial
#rb 648c5a82294a3d86e3dfc89c

[CL 26069008 by josh adams in ue5-main branch]
2023-06-16 16:34:10 -04:00
calvin zheng
73b66393e7 Modify BuildProducts for correct in-bundle binary path instead of modifying TargetReceipt and Manifest.xml
#jira horde 318367
#rb Josh.Adams

[CL 26017592 by calvin zheng in ue5-main branch]
2023-06-15 12:40:20 -04:00
calvin zheng
f28cbfb18a fix UAT getting a wrong exe path from TargetReceipt due to modern Xcode change
#jira horde 318367
#rb Josh.Adams

[CL 25986858 by calvin zheng in ue5-main branch]
2023-06-14 13:59:51 -04:00
calvin zheng
7f1888d75b Partial fix for modern Xcode would build with no code change
Remove outdated xcworkspace files when GPF with new modernXcode settings

#rb Josh.Adams, Zack.Neyland

[CL 25933128 by calvin zheng in ue5-main branch]
2023-06-12 14:56:21 -04:00
calvin zheng
8408296365 Disable new clang warning Wsingle-bit-bitfield-constant-conversion, resolving Xcode 15 compile errors
#jira UE-188076
#rb Josh.Adams, Zack.Neyland

[CL 25857935 by calvin zheng in ue5-main branch]
2023-06-07 16:56:09 -04:00
henrik karlsson
5e614c9633 [UBT]
* IWYUToolChain - Fixed bug where ordering of produced files had changed and toolchain assumed .o file would be first

#rb none

[CL 25826870 by henrik karlsson in ue5-main branch]
2023-06-06 16:24:25 -04:00
joe kirchoff
acacd6a8de UnrealBuildTool: More automated code cleanup
* Use object type rather than var
* Remove double newlines
* Use pattern matching

#rnx
#preflight 647780095d23eca37d28a387

[CL 25706751 by joe kirchoff in ue5-main branch]
2023-05-31 13:37:21 -04:00
joe kirchoff
acf80ab609 [Backout] - CL25694851
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: More automated code cleanup

#rnx

[CL 25695155 by joe kirchoff in ue5-main branch]
2023-05-30 19:55:37 -04:00
joe kirchoff
7ed1a39679 UnrealBuildTool: More automated code cleanup
#rnx

[CL 25694864 by joe kirchoff in ue5-main branch]
2023-05-30 19:36:05 -04:00
joe kirchoff
c04da27b3b UnrealBuildTool: More automated code cleanup
#rnx
#preflight 64767efb4b1ead7c7f428c7a

[CL 25693857 by joe kirchoff in ue5-main branch]
2023-05-30 18:59:32 -04:00
joe kirchoff
36d266e932 UnrealBuildTool: Automated code cleanup
#rnx
#preflight 6476799e947ff6973c225619

[CL 25693241 by joe kirchoff in ue5-main branch]
2023-05-30 18:38:07 -04:00
joe kirchoff
57a8fe409c UnrealBuildTool: Use expression body for simple properties and accessors
#rnx
#preflight 64766abcfe6a3b258a04cb50

[CL 25691579 by joe kirchoff in ue5-main branch]
2023-05-30 18:01:50 -04:00
Josh Adams
b7d0fe4ab0 - Cleaning up MacExports/IOSExports/IOSDeploy/etc for shared functionality from Modern Xcode
#rb trivial
#preflight 6470ddb73c13defa05f64f51

[CL 25647200 by Josh Adams in ue5-main branch]
2023-05-26 12:51:21 -04:00
tim smith
cf626105dd 1) Replaced bCanCache with new artifact mode flags
2) Added support in artifacts for relative paths
3) Modified ISPC header generation to be cached

At this time, only MSVC compiles are cached and -deterministic must be specified when building.

#rb josh.adams
#preflight 6470a172054af2576a2bd4b9

[CL 25647092 by tim smith in ue5-main branch]
2023-05-26 12:48:45 -04:00