- Deprecating EngineIncludeOrderVersion.Unreal5_0 and EngineIncludeOrderVersion.Unreal5_1.
- Adding way more comments on EngineIncludeOrderVersion including warnings about using EngineIncludeOrderVersion.Latest.
#rb joe.kirchoff
[CL 26161866 by christopher waters in ue5-main branch]
- Allow for per-project override in a project's platform's config folder (this is merging with my other work on per-project SDKs and validation of multi-target builds)
- More versions will move over after this
#rb david.harvey
[CL 26150552 by josh adams in ue5-main branch]
Before:
Total time in Parallel executor: 2602.17 seconds
Total execution time: 2642.38 seconds
After:
Total time in Parallel executor: 2259.58 seconds
Total execution time: 2296.80 seconds
#jira
[CL 25965005 by bryan sefcik in ue5-main branch]
- -IncludeHeaders will add individual header compiles to the build.
- -HeadersOnly when used with -IncludeHeaders will compile only the headers. This replaces -IWYUHeadersOnly.
- Ported file collision support over from ClangToolChain into VCToolChain
#rb henrik.karlsson
[CL 25899533 by christopher waters in ue5-main branch]
* Add new setting CppStandardEngine so this can be controlled separately for engine module
* CppStandard no longer requires RequiresUniqueBuildEnvironment as it does not affect engine modules
#rb christopher.waters
[CL 25821375 by joe kirchoff in ue5-main branch]
* Use object type rather than var
* Remove double newlines
* Use pattern matching
#rnx
#preflight 647780095d23eca37d28a387
[CL 25706751 by joe kirchoff in ue5-main branch]
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: More automated code cleanup
#rnx
[CL 25695155 by joe kirchoff in ue5-main branch]
[FYI] jodon.karlik
Original CL Desc
-----------------------------------------------------------------
UBT: Recursively gather the PublicDependencies and link the entire chain so the writer of a module does not need to understand the linking requirements of every Plugin they use.
#jira UE-166371
#preflight 646fbee150786bb5ba9e2ed2
[CL 25646787 by marc audy in ue5-main branch]
- Open QAGame in Unreal Editor
- From the File Menu bar, select File > New Level
- Create a new Basic Template level
Steps:
1) Within the viewport, select the Floor mesh
2) Within the Details Panel's Components section, select Add
3) Search for PCG
4)The PCG Component is exposed within an Actor's Component section within the viewport
#jira UEENGQA-84969
#rb jerome.delattre chris.constantinescu tim.gautier
#preflight 64630ec1cf4562e0962dfc48
[CL 25604396 by saltanat janybekova in ue5-main branch]