Commit Graph

26590 Commits

Author SHA1 Message Date
buildmachine
b694b2f3dd Localization Automation using CL 26374772
[CL 26375100 by buildmachine in ue5-main branch]
2023-07-07 01:04:02 -04:00
buildmachine
64fb545a8f Localization Automation using CL 26371097
[CL 26371665 by buildmachine in ue5-main branch]
2023-07-06 01:04:08 -04:00
daniel coelho
839e78b0f6 USD: Fix test failure when config has a non-zero LOD range for landscape exports;
Reshuffle export function in level_exporter.py to cancel exporting the level earlier in case we can't write to the target layer;
Don't send analytics for exports interrupted due to exceptions;
Document issue with Python/C++ references never being released;
Adding some temporary debug prints to help diagnose UE-189162 and UE-189158.

#rb none
[FYI] Anousack.Kitisa

[CL 26369600 by daniel coelho in ue5-main branch]
2023-07-05 13:55:16 -04:00
buildmachine
33600d61fa Localization Automation using CL 26368091
[CL 26368359 by buildmachine in ue5-main branch]
2023-07-05 01:00:29 -04:00
buildmachine
41ac439be8 Localization Automation using CL 26366090
[CL 26366417 by buildmachine in ue5-main branch]
2023-07-04 01:01:56 -04:00
johan berg
53a974e4da Version 1.16 of UnrealTraceServer for windows
UnrealTraceServer executable and debug files.
Version: 1.16
Platform: windows
Architecture: x64
Compiled with musl: false

#rb none

[CL 26364446 by johan berg in ue5-main branch]
2023-07-03 07:49:46 -04:00
johan berg
84376f4a9c Version 1.16 of UnrealTraceServer for macosx
UnrealTraceServer executable and debug files.
Version: 1.16
Platform: macosx
Architecture: x86_64
Compiled with musl: false

#rb none

[CL 26364443 by johan berg in ue5-main branch]
2023-07-03 07:49:41 -04:00
johan berg
6f7a72e19b Version 1.16 of UnrealTraceServer for linux
UnrealTraceServer executable and debug files.
Version: 1.16
Platform: linux
Architecture: x86_64
Compiled with musl: 1

#rb none

[CL 26364442 by johan berg in ue5-main branch]
2023-07-03 07:49:36 -04:00
buildmachine
37b7bc1417 Localization Automation using CL 26363754
[CL 26364063 by buildmachine in ue5-main branch]
2023-07-03 01:00:30 -04:00
buildmachine
d99133a651 Localization Automation using CL 26363044
[CL 26363252 by buildmachine in ue5-main branch]
2023-07-02 09:08:50 -04:00
buildmachine
3a96d1cdad Localization Automation using CL 26361431
[CL 26362154 by buildmachine in ue5-main branch]
2023-07-01 01:01:23 -04:00
Josh Adams
922e778552 Branching
//UE5/Main/Engine/Source/ThirdParty/ICU/icu4c-64_1/lib/VisionOS/Release/libicu.a

to //UE5/Main/Engine/Source/ThirdParty/ICU/icu4c-64_1/lib/VisionOS/Simulator/libicu.a

[CL 26362068 by Josh Adams in ue5-main branch]
2023-07-01 00:25:20 -04:00
Robert Millar
e0d58300ba Backing out - accessing class default object during static initialization causes crashes in monolithic builds
[Backout] - CL26342350
#fyi Danny.Kabrane
Original CL Desc
-----------------------------------------------------------------
MaterialX:
- Add the support of StandardSurface shader with Substrate
- Add two new assets: MX_StandardSurface_Substrate and MX_TransmissionSurface_Substrate, based on the same assets in Engine/Strata, just modifying a bit the name of the inputs to be compliant with Autodesk and MaterialX spec, and also setting the default values correctly from the spec
- Initializing once the PredefinedSurfaceShaders in the InterchangeMaterialXPipelineCustomizations if substrate is enabled, otherwise by default it'll take the default MX_StandardSurface asset

InterchangeShaderGraphNode:
- Add a method to set the Blend mode, because with Substrate with have no way of deciding it since there's only input of the main material (Front Material)

-InterchangeGenericMaterialPipeline and InterchangeMaterialFactory handles now Substrate

#jira UE-179032
#rb JeanLuc.Corenthin

[CL 26361374 by Robert Millar in ue5-main branch]
2023-06-30 21:31:43 -04:00
sergio gardeazabal
c1c95d00b0 [ChaosVD] Added Record/Stop buttons to the UI.
Now we can start a recording from the tool itself instead of using the commandline arguments

#jira UE-189694

[CL 26355231 by sergio gardeazabal in ue5-main branch]
2023-06-30 16:46:00 -04:00
jordan hoffmann
9db68b0847 [Feature] CmdLink.exe that can run commands on an active UE process
#rb josh.adams justin.harematthew.sorrels

[CL 26351922 by jordan hoffmann in ue5-main branch]
2023-06-30 15:09:35 -04:00
antoine guilbaud
d34ad561e7 PCG: Added Flatness Detection Subgraph and Sample Level
[FYI] chris.murphy, julien.lheureux, jeansebastien.guay
#rnx

[CL 26351478 by antoine guilbaud in ue5-main branch]
2023-06-30 14:58:38 -04:00
elliot colp
d7c4557b3a [UnrealStage] Fix actors failing to scale immediately after creation in app
#jira UE-188278
#rb Alejandro.Arango

[CL 26348372 by elliot colp in ue5-main branch]
2023-06-30 13:24:59 -04:00
antoine guilbaud
04d38c5370 PCG, CreatePoints and CreatePointsGrid: implemented IsCacheable override functions to disable cachinge when point locations are local to the target actor.
Enabled Full Data CRC
[FYI] julien.lheureux, jeansebastien.guay
#rnx

[CL 26345817 by antoine guilbaud in ue5-main branch]
2023-06-30 11:52:38 -04:00
matt johnson
d4eb778079 USD: upgrade USD version to v23.05
#jira UE-183647
#rb daniel.coelho

[CL 26344286 by matt johnson in ue5-main branch]
2023-06-30 10:43:05 -04:00
julien lheureux
71660710ab Update PCG Alembic import EUW to add preset
#rb trivial
#rnx

[CL 26343216 by julien lheureux in ue5-main branch]
2023-06-30 09:54:33 -04:00
antoine guilbaud
5420f151e8 PCG, Deprecated TextureSampler BP: Removed all references to PCG, changed node title to TextureSampler- DEPRECATED, and added some logging during execution.
[FYI] wyatt.marvil, julien.lheureux
#rnx

[CL 26342898 by antoine guilbaud in ue5-main branch]
2023-06-30 09:33:18 -04:00
Danny Kabrane
cdf75e705c MaterialX:
- Add the support of StandardSurface shader with Substrate
- Add two new assets: MX_StandardSurface_Substrate and MX_TransmissionSurface_Substrate, based on the same assets in Engine/Strata, just modifying a bit the name of the inputs to be compliant with Autodesk and MaterialX spec, and also setting the default values correctly from the spec
- Initializing once the PredefinedSurfaceShaders in the InterchangeMaterialXPipelineCustomizations if substrate is enabled, otherwise by default it'll take the default MX_StandardSurface asset

InterchangeShaderGraphNode:
- Add a method to set the Blend mode, because with Substrate with have no way of deciding it since there's only input of the main material (Front Material)

-InterchangeGenericMaterialPipeline and InterchangeMaterialFactory handles now Substrate

#jira UE-179032
#rb JeanLuc.Corenthin

[CL 26342350 by Danny Kabrane in ue5-main branch]
2023-06-30 08:51:12 -04:00
nick pace
3ec5d6833a Add Linux and Windows binaries for WebRTC version 109
#rb self
[FYI] nazar.rudenko

[CL 26335517 by nick pace in ue5-main branch]
2023-06-29 23:44:51 -04:00
kiaran ritchie
ba0066bce1 Removing URig from animation system (second try)
#rb halfdan.ingvarsson
[FYI] thomas.sarkanen, jurre.debaare

[CL 26330333 by kiaran ritchie in ue5-main branch]
2023-06-29 18:08:13 -04:00
julien lheureux
86fc528146 Added handedness flip option for the Alembic import.
Added a CitySample preset so it's easy to use out of the box, mirrored in the EUW as well.
Fixed attribute access name so we can use swizzling on newly created attributes too.

#rb adrien.logut, wyatt.marvil
[FYI] jean-sebastien.guay

[CL 26324421 by julien lheureux in ue5-main branch]
2023-06-29 15:33:38 -04:00