Reshuffle export function in level_exporter.py to cancel exporting the level earlier in case we can't write to the target layer;
Don't send analytics for exports interrupted due to exceptions;
Document issue with Python/C++ references never being released;
Adding some temporary debug prints to help diagnose UE-189162 and UE-189158.
#rb none
[FYI] Anousack.Kitisa
[CL 26369600 by daniel coelho in ue5-main branch]
UnrealTraceServer executable and debug files.
Version: 1.16
Platform: windows
Architecture: x64
Compiled with musl: false
#rb none
[CL 26364446 by johan berg in ue5-main branch]
UnrealTraceServer executable and debug files.
Version: 1.16
Platform: macosx
Architecture: x86_64
Compiled with musl: false
#rb none
[CL 26364443 by johan berg in ue5-main branch]
UnrealTraceServer executable and debug files.
Version: 1.16
Platform: linux
Architecture: x86_64
Compiled with musl: 1
#rb none
[CL 26364442 by johan berg in ue5-main branch]
//UE5/Main/Engine/Source/ThirdParty/ICU/icu4c-64_1/lib/VisionOS/Release/libicu.a
to //UE5/Main/Engine/Source/ThirdParty/ICU/icu4c-64_1/lib/VisionOS/Simulator/libicu.a
[CL 26362068 by Josh Adams in ue5-main branch]
[Backout] - CL26342350
#fyi Danny.Kabrane
Original CL Desc
-----------------------------------------------------------------
MaterialX:
- Add the support of StandardSurface shader with Substrate
- Add two new assets: MX_StandardSurface_Substrate and MX_TransmissionSurface_Substrate, based on the same assets in Engine/Strata, just modifying a bit the name of the inputs to be compliant with Autodesk and MaterialX spec, and also setting the default values correctly from the spec
- Initializing once the PredefinedSurfaceShaders in the InterchangeMaterialXPipelineCustomizations if substrate is enabled, otherwise by default it'll take the default MX_StandardSurface asset
InterchangeShaderGraphNode:
- Add a method to set the Blend mode, because with Substrate with have no way of deciding it since there's only input of the main material (Front Material)
-InterchangeGenericMaterialPipeline and InterchangeMaterialFactory handles now Substrate
#jira UE-179032
#rb JeanLuc.Corenthin
[CL 26361374 by Robert Millar in ue5-main branch]
Now we can start a recording from the tool itself instead of using the commandline arguments
#jira UE-189694
[CL 26355231 by sergio gardeazabal in ue5-main branch]
- Add the support of StandardSurface shader with Substrate
- Add two new assets: MX_StandardSurface_Substrate and MX_TransmissionSurface_Substrate, based on the same assets in Engine/Strata, just modifying a bit the name of the inputs to be compliant with Autodesk and MaterialX spec, and also setting the default values correctly from the spec
- Initializing once the PredefinedSurfaceShaders in the InterchangeMaterialXPipelineCustomizations if substrate is enabled, otherwise by default it'll take the default MX_StandardSurface asset
InterchangeShaderGraphNode:
- Add a method to set the Blend mode, because with Substrate with have no way of deciding it since there's only input of the main material (Front Material)
-InterchangeGenericMaterialPipeline and InterchangeMaterialFactory handles now Substrate
#jira UE-179032
#rb JeanLuc.Corenthin
[CL 26342350 by Danny Kabrane in ue5-main branch]
Added a CitySample preset so it's easy to use out of the box, mirrored in the EUW as well.
Fixed attribute access name so we can use swizzling on newly created attributes too.
#rb adrien.logut, wyatt.marvil
[FYI] jean-sebastien.guay
[CL 26324421 by julien lheureux in ue5-main branch]