#jira UETOOL-2968
#rb lauren.barnes
#preflight 610ab168fe7236000180737c
#ROBOMERGE-SOURCE: CL 17054118 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)
[CL 17054175 by steven dao in ue5-release-engine-test branch]
- Adjusting Megascans content in WorldBuilding plugin that were still targeting TestIsland content
#rnx
#changelist validated
#ROBOMERGE-SOURCE: CL 17019193 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17019208 by tim gautier in ue5-release-engine-test branch]
#rb none
#rnx
#jira UE-118772
#ROBOMERGE-SOURCE: CL 17016785 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17016795 by tim smith in ue5-release-engine-test branch]
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 17015792 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17015805 by tim smith in ue5-release-engine-test branch]
A nested task is a task that must be completed before its parent task is completed, w/o blocking a worker that executes the parent task. It's an analog to `DontCompleteUntil` feature of the old TaskGraph
#rb Francis.Hurteau Danny.Couture
#ROBOMERGE-SOURCE: CL 17014883 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17014884 by andriy tylychko in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17012810 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17012814 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17012759 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17012765 by ben marsh in ue5-release-engine-test branch]
* EpicGames.Horde contains all types and functionality common to server, agent, and clients of Horde.
* EpicGames.Horde.Client contains client interfaces for calling server functionality (but not server stubs for implementing those interfaces). Together with EpicGames.Horde, this defines the public interface for Horde. Note that types are still defined within the EpicGames.Horde namespace.
* HordeCommon contains functionality common to the server and agent (eg. session/lease messaging, task data structures, etc...), but which is not exposed to clients of Horde.
EpicGames.Horde.Common contains legacy REAPI functionality and will be removed once CB-REAPI is up and running.
[FYI] Joe.Kirchoff, Carl.Bystrom
#ROBOMERGE-SOURCE: CL 17012746 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17012752 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17012664 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17012668 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17012437 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17012438 by ben marsh in ue5-release-engine-test branch]
It includes Jean-Luc's comments on swarm review 16901915. Merging the change didn't so much as lead to a merge conflict so I don't think there was any point in creating another review
#jira none
[FYI] JeanLuc.Corenthin, JeanMichel.Dignard
#ROBOMERGE-SOURCE: CL 17008697 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 17008710 by daniel coelho in ue5-release-engine-test branch]