Fixes black outlines around masked materials.
#rnx
#rb none
[FYI] Dmitriy.Dyomin
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 11116350 via CL 11116352 via CL 11116355
#ROBOMERGE-BOT: (v640-11091645)
[CL 11117627 by marc audy in Main branch]
Speculative fix for FORT-252973
#rnx
#rb none
[FYI] Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 11105865 via CL 11105871 via CL 11105884
#ROBOMERGE-BOT: (v640-11091645)
[CL 11105888 by allan bentham in Main branch]
Disabled by default, set r.Mobile.VirtualTextures=1 to enable
known issues: RVT compression is not implementted, Android OpenGL will have R and G channels swapped for uncompressed streaming VT, no sRGB support
#jira UE-79955
#rb jeremy.moore
#ROBOMERGE-SOURCE: CL 11070636 via CL 11070637
#ROBOMERGE-BOT: (v637-11041722)
[CL 11070638 by dmitriy dyomin in Main branch]
#rnx
#rb none
[FYI] Jack.Porter, Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 11041687 via CL 11041691 via CL 11041694
#ROBOMERGE-BOT: (v635-11031815)
[CL 11041698 by allan bentham in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
Incrementing ShaderGlslVersion to avoid compile errors
#ushell-cherrypick of 10480027 by Florin.Pascu
#rb Dmitriy.Dyomin, Jack.Porte, Allan Bentham
#ROBOMERGE-OWNER: florin.pascu
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 10505362 via CL 10505365 via CL 10505439
#ROBOMERGE-BOT: (v606-10482310)
[CL 10505450 by florin pascu in Main branch]
#tests none
[FYI] Florin.Pascu
#rb Chris.Babcock
#ROBOMERGE-SOURCE: CL 10363672 via CL 10366003 via CL 10366018
#ROBOMERGE-BOT: (v594-10333955)
[CL 10366032 by thomas ross in Main branch]
#rb Chris.Babcock
[CODEREVIEW] [at]Florin.Pascu,[at]Dmitriy.Dyomin, [at]Jack.Porter
#tests Android Client in openGL and Vulkan on S10+
#preflight https://ec-01.epicgames.net/commander/link/jobDetails/jobs/9754303?
#ROBOMERGE-OWNER: thomas.ross
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 10332513 via CL 10333274 via CL 10333320
#ROBOMERGE-BOT: (v594-10333955)
[CL 10339731 by thomas ross in Main branch]
#rb Dmitriy.Dyomin
#jira UE-83494
#ROBOMERGE-SOURCE: CL 10110962 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v586-10095595)
[CL 10110963 by jack porter in Main branch]
This was done because of MALI GPU limitation of 64kb texture buffer
- Changed default Precision of compute shaders to highp
- Added Texture Buffer GPU Support mobile
- Texture path controlled by GPUSceneUseTexture2D(requires recompile of shaders)
#rb Dmitriy.Dyomin, zach.bethel
#jira UE-79954
#ROBOMERGE-OWNER: Florin.Pascu
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 9742164 via CL 9742165
#ROBOMERGE-BOT: (v542-9736015)
[CL 9745770 by Florin Pascu in Main branch]
Replicated from CL# 7924370.
#rb none
#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063
#ROBOMERGE-BOT: (v443-9013191)
[CL 9279836 by steve robb in Main branch]
Disabled by default, can be enabled with r.Mobile.SupportGPUScene=1
#jira UE-71355
#rb rolando.caloca, zach.bethel
[FYI] rolando.caloca, zach.bethel
#ROBOMERGE-SOURCE: CL 6617026 via CL 6617089
#ROBOMERGE-BOT: (v358-6608238)
[CL 6617118 by dmitriy dyomin in Main branch]
#rb Allan.Bentham
[REVIEW] Jack.Porter
#ROBOMERGE-OWNER: jack.porter
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 5765453 via CL 5765478 via CL 5765483 via CL 5768240 via CL 5770046
[CL 5770047 by jack porter in Main branch]