Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Chris Gagnon
c3f9a18841
Merge from Main in prep for Dev-Tools-Staging Copy up
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#rb none
[CL 11221539 by Chris Gagnon in Dev-Tools-Staging branch]
2020-02-04 17:00:31 -05:00
alexis matte
7a5b06e0e8
Downgrade the bone influence per vertex limit warning log to a message log
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#rb uriel.doyon
#rnx
#ROBOMERGE-SOURCE: CL 11188721 via CL 11190333 via CL 11190439
#ROBOMERGE-BOT: (v640-11091645)
[CL 11191012 by alexis matte in Main branch]
2020-01-30 20:39:07 -05:00
Chris Gagnon
76c6bcbfeb
UE4 Main merged to Dev-Tools-Staging at CL 11164391
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#rb none
[CL 11171981 by Chris Gagnon in Dev-Tools-Staging branch]
2020-01-29 20:39:37 -05:00
JeanMichel Dignard
84facd6d15
Copy from dev-enterprise cl 11097196
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#rb none
#rnx
[CL 11099277 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-23 16:28:59 -05:00
Lina Halper
44c1bb3292
COPY from //Dev-Anim to //Dev-Main
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#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen
[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00
JeanMichel Dignard
70d074639f
Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
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#rb none
#rnx
[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
alexis matte
2fb6dc0d13
Use the polygon shell (connected edges+uvs+normals+color) when chunking sections, to avoid adding vertices when chunking.
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#jira UE-85741
#rb david.hill
#ROBOMERGE-SOURCE: CL 10878261 via CL 10878812 via CL 10878844
#ROBOMERGE-BOT: (v626-10872990)
[CL 10878871 by alexis matte in Main branch]
2020-01-06 11:33:34 -05:00
ryan durand
471d972e62
Updating copyright for Engine Developer.
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#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Chris Gagnon
346a4b05ea
Copy up from Dev-Editor @10681378
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#rb none
[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
alexis matte
a939a7fd42
Make sure we do not test against zero but against nearly zero when computing the tangents for skeletalmesh.
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#rb benoit.deschenes
#ROBOMERGE-SOURCE: CL 10720808 via CL 10720846
#ROBOMERGE-BOT: (v610-10636431)
[CL 10720848 by alexis matte in Main branch]
2019-12-13 16:30:34 -05:00
alexis matte
9e7d085a5e
Fix propagating vertex color to custom LOD
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#rb ryan.schmidt, richard.talbotwatkin
#ROBOMERGE-OWNER: alexis.matte
#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 10681967 via CL 10684029 via CL 10684043
#ROBOMERGE-BOT: (v610-10636431)
[CL 10684074 by alexis matte in Main branch]
2019-12-12 14:40:57 -05:00
bob tellez
a9cc7133db
Back out changelist 10672659. Possible cause of asset corruption
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[FYI] Alexis.Matte
#ROBOMERGE-OWNER: bob.tellez
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 10677601 via CL 10677680 via CL 10677713
#ROBOMERGE-BOT: (v610-10636431)
[CL 10677717 by bob tellez in Main branch]
2019-12-12 11:50:43 -05:00
alexis matte
7a86fb988a
Fix propagating vertex color to custom LOD
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#rb ryan.schmidt, richard.talbotwatkin
#ROBOMERGE-OWNER: alexis.matte
#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 10672659 via CL 10672742 via CL 10672749
#ROBOMERGE-BOT: (v610-10636431)
[CL 10672750 by alexis matte in Main branch]
2019-12-12 10:21:18 -05:00
Alexis Matte
9e5ba10ea8
Fix skeletalmesh conversion to use the LODMaterialMap when converting to a staticmesh.
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#jira UE-83202
#rb benoit.deschenes
[CL 10056819 by Alexis Matte in Main branch]
2019-11-06 12:10:27 -05:00
Rex Hill
ab7e49b435
Fix build linker error FStaticMeshAttributes::FStaticMeshAttributes
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#rb none
#rnx
[CL 9970634 by Rex Hill in Main branch]
2019-11-04 14:31:00 -05:00
rex hill
62bc081d51
Brought over changes related to Tool Menus
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#rnx
#rb none
#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 9968254 via CL 9968365
#ROBOMERGE-BOT: (v560-9963197)
[CL 9969240 by rex hill in Main branch]
2019-11-04 12:21:36 -05:00
Chris Gagnon
d1973355bc
Merge Dev-Tools-Stagng tp Dev-Editor
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#rb none
[CL 9961726 by Chris Gagnon in Dev-Editor branch]
2019-11-01 17:39:56 -04:00
Rex Hill
0e59c19aab
SkeletalMesh toolbar conversion
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#rb none
#rnx
[CL 9746695 by Rex Hill in Dev-Editor branch]
2019-10-22 13:03:06 -04:00
benoit deschenes
edffde373c
Integrating CL# 9607649 from Dev-Enterprise
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Adding nan check when generating normals + fixed reimporting SceneFbx could corrupt the default import values config
#jira UE-78003
#rb Alexis.Matte
[CL 9621108 by benoit deschenes in 4.24 branch]
2019-10-16 14:25:01 -04:00
Alexis Matte
f5f97e8a3e
Fix crash when re-importing alternate skinning. This is a fallback from the skeletalmesh refactor
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#jira none
#rb none
[CL 9549105 by Alexis Matte in Main branch]
2019-10-11 12:24:35 -04:00
Chris Gagnon
8ab0638182
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
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#rb none
[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00
Alexis Matte
8933d744d1
Move file ThirdPartyBuildOptimizationHelper into a new module to avoid circular dependecies between Meshutilities and MeshBuilder modules (linux crosscompile build fix).
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#rb richard.talbotwatkin
#rnx
#lockdown chris.gagnon
[CL 9160246 by Alexis Matte in Dev-Editor branch]
2019-09-26 15:27:04 -04:00
Alexis Matte
9f48cf29d6
Revert the meshutilities build cs
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#rb none
#rnx
[CL 9150930 by Alexis Matte in Dev-Editor branch]
2019-09-26 12:56:45 -04:00
Alexis Matte
91bad409c0
Partial linux fix CIS build
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#rb none
#rnx
[CL 9146143 by Alexis Matte in Dev-Editor branch]
2019-09-26 11:41:17 -04:00