-- Removed restrictions on RestPose setting to allow ChaosCaching to set rest pose during play.
#rb no.one
#preflight 60fe5cba2882e40001e023f0
#preflight 60febbead830300001746f9a
#ROBOMERGE-SOURCE: CL 16962573 via CL 16970240
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16970414 by brett miller in ue5-release-engine-test branch]
-- Removed per observed controls for StartMode, CacheMode and moved to a single set of controls on the cache manager.
-- Cache takes name from observed component.
-- Placed CacheCollection automatically set to Kinematic, non-placed are Record
-- Random access start frame
-- Consistenty record all transforms in Actor space
-- Compatible with Sequencer control
-- Created Playback only CacheManager subclass
-- GeometryCollection recording abides component flags to record/playback breaking/collision/trailing events
#rb benn.gallagher
[FYI] brice.criswell
#ROBOMERGE-SOURCE: CL 16684501 via CL 16684502
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16684503 by brett miller in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16491352 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v823-16466674)
[CL 16491365 by michael forot in ue5-main branch]
-- implemented deferred initialization using the existing SimulatePhysics property and SetSimulatePhysics blueprint function.
-- Cleaned out old caching code
#jira FROST-1065
#rb brice.criswell
#ROBOMERGE-SOURCE: CL 16461543 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v818-16446889)
[CL 16461679 by brett miller in ue5-main branch]
-- Support for Nanite to GeometryCollection conversion
-- Support for multiple UV sets
#jira UE-114992
#rb jimmy.andrews
[FYI] brice.criswell
#ROBOMERGE-OWNER: peter.knepley
#ROBOMERGE-AUTHOR: brett.miller
#ROBOMERGE-SOURCE: CL 16363667 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v804-16311228)
#ROBOMERGE-CONFLICT from-shelf
[CL 16370251 by peter knepley in ue5-main branch]
- Require 64bit atomic support for Nanite by default now (r.Nanite.RequireAtomic64Support=1)
- Cleaned up a bunch of cvar component reattach callbacks to use lambdas instead of redundant global functions
- Added UStaticMesh::HasValidNaniteData() as a helper to check if an asset has valid Nanite data
- Improved Nanite unsupported on screen error message so that we don't asks the user to update GPU drivers on a console :)
#rb nick.whiting
#jira UETOP-1646
[FYI] brian.karis, michal.valient
#ROBOMERGE-OWNER: graham.wihlidal
#ROBOMERGE-AUTHOR: graham.wihlidal
#ROBOMERGE-SOURCE: CL 16363554 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v804-16311228)
#ROBOMERGE-CONFLICT from-shelf
[CL 16363648 by graham wihlidal in ue5-main branch]
- change matrix types for dynamic data to be explicitly using float
- wrapped update of vertex buffer to ensure type check
- When LWC mode is on, convert double based matrices to they float equivalent ( sub-optimal, but necessary for now until we have a better way )
#jira UE-115570
#fyi brice.criswell, brett.miller
[CL 16333456 by cedric caillaud in ue5-main branch]
- Added a debugging flag to enable single threaded bounds.
#jira FROST-2056
#rb Brett.Miller
#preflight 60932ea7c68b5a00017e5039
[CL 16216433 by Brice Criswell in ue5-main branch]