Commit Graph

69 Commits

Author SHA1 Message Date
Matthew Griffin
f180dff107 Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main
#lockdown Nick.Penwarden

(Will update with full description tomorrow)

[CL 2984534 by Matthew Griffin in Main branch]
2016-05-19 19:35:35 -04:00
Matthew Griffin
984342ca17 Merging //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) post CL#2804086 to CL#2817167
CL#2805395 resolved as target to avoid copying 2015 changes
#lockdown Nick.Penwarden

[CL 2819197 by Matthew Griffin in Main branch]
2016-01-07 11:21:22 -05:00
Josh Adams
660ab7f0c9 Copying //UE4/Dev-Platform to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2719147 on 2015/10/07 by Mark.Satterthwaite

	Allow the shader cache to perform some precompilation synchronously on load before falling back to asynchronous compilation to balance load times against total time spent precompiling. Added a stat to the group that reports how long the precompile has been running until it completes so it is easier to track.

Change 2719182 on 2015/10/07 by Mark.Satterthwaite

	Refactor the ShaderCache's internal data structures and change the way we handle recording whether a particular predraw state has been submitted to try and make it more efficient.

Change 2719185 on 2015/10/07 by Mark.Satterthwaite

	Merging CL #2717701: Try and fix random crashes on Mac when manipulating bound-shader-states caused by ShaderCache potentially providing a bogus shader state pointer on exit from predraw.

Change 2719434 on 2015/10/07 by Mark.Satterthwaite

	Make sure that Mac ensures reports have a source context and a sane callstack when sent to the crash-reports server.

Change 2724764 on 2015/10/12 by Josh.Adams

	[Initial AppleTV support]
	Merging	//depot/YakBranch/... to //UE4/Dev-Platform/...

Change 2726266 on 2015/10/13 by Lee.Clark

	PS4 - Calc reserve size required for DMA copy when using unsafe command buffers

Change 2726401 on 2015/10/13 by Mark.Satterthwaite

	Merging CL #2716418: Fix UE-15228 'Crash Report Client doesn't restart into project editor on Mac' by reporting the original command line supplied by LaunchMac, not the modified one that strips the project name. The CRC can then relaunch as expected.
	#jira UE-15228

Change 2726421 on 2015/10/13 by Lee.Clark

	PS4 - Don't try to clear invalid targets

Change 2727040 on 2015/10/13 by Michael.Trepka

	Merging CL 2724777 - Fixed splash screen rendering for images with DPI different than 72

Change 2729783 on 2015/10/15 by Keith.Judge

	Fix huge memory leak in Test/Shipping configurations, caused because I am a numpty.

Change 2729847 on 2015/10/15 by Mark.Satterthwaite

	Merging CL #2729846: On OS X unconstrain windows from the dimension of the parent display when in Windowed mode - it is OK for them to be larger in this case. They do need to be repositioned if on the Primary display so that they don't creep under the menu bar and become unmovable/unclosable and Fullscreen windows still need to be constrained to a single display. We can now take screenshots of windows that are larger than the display & not get grey bars beyond the cutoff.
	#jira UE-21992

Change 2729865 on 2015/10/15 by Keith.Judge

	Fast semantics - Finish up resource transitions, adding resource decompression where appropriate and using non-fast clears where we can't determine the resource transition.

Change 2729897 on 2015/10/15 by Keith.Judge

	Fast Semantics - Make sure all GetData() calls are made safe with GPU fences.

Change 2729972 on 2015/10/15 by Keith.Judge

	Removed the last vestiges of ID3D11DeviceContext/ID3D11DeviceContext1 from the Xbox RHI. Everything now uses ID3D11DeviceContextX directly.

	This should be marginally quicker as it stops a double call to ClearState().

Change 2731503 on 2015/10/16 by Keith.Judge

	Added _XDK_VERSION to the DDC key for textures, which should solve the issue of the tiling mode changing in August XDK (and future changes Microsoft may inflict).

Change 2731596 on 2015/10/16 by Keith.Judge

	Fast Semantics - Add deferred resource deletion queue to make deleted resources be actually deleted a number of frames later so that the GPU is definitely finished with them. Hooked up the temporary SRVs for dynamic VBs as a first step.

Change 2731928 on 2015/10/16 by Michael.Trepka

	PR #1659: Mac/Build.sh handles additional arguments (Contributed by judgeaxl)

Change 2731934 on 2015/10/16 by Michael.Trepka

	PR #1618: added clang 3.7.0 -Wshift-negative-value ignore in JpegImageWrapper.cpp (Contributed by bsekura)

Change 2732018 on 2015/10/16 by Mark.Satterthwaite

	Emit a shader code cache for each platforms requested shader formats, this is separate to the targeted formats as not all can or need to be cached.
	- The implementation extends the ShaderCache's hooks in FShaderResource's serialisation function to capture the required shaders.
	- Each target platform has its own list of cached shader formats, analogous to the list of targeted RHIs. Presently only the Mac implements this.
	- Code cached shaders are now compressed (for size) to reduce the overhead associated with keeping all the shader code around - this works esp. well for text-based formats like GLSL.

Change 2732365 on 2015/10/16 by Josh.Adams

	- Packaging a TVOS .ipa now works (still haven't tried any of the Editor integration like Launch On)

Change 2733170 on 2015/10/18 by Terence.Burns

	Fix for Android IAP query not returning entire inventory.

Change 2733174 on 2015/10/18 by Terence.Burns

	Fix Movie player issue where wait for movie to finish isnt being respected.

	Seems a stray bUserCanceled event flag was causing this not to be observed.

	Added some verbose logging to apple movie player.

Change 2733488 on 2015/10/19 by Mark.Satterthwaite

	Added the ability to merge the .ushadercache files used by the ShaderCache to store shader & draw state information.
	- Fixed a bug that would cause invalid shader membership and draw state information to be logged.
	- Added a separate command-line tool to merge shader cache files, currently Mac-only but in theory should work on other platforms too.

Change 2735226 on 2015/10/20 by Mark.Satterthwaite

	Fix temporal AA rendering on GL/Mac OS X - you can't rely on EyeAdaptation values unless SM5 is available so only perform that code on SM5 & we must correctly clamp saturate(NaN) to 0 as the current hlslcc won't do that for us (& is required by the HLSL spec). The latter used to be clamped in the AA_ALPHA && AA_VELOCITY_WEIGHTING code block that was removed recently.
	#jira UE-21214
	#jira UE-19913

Change 2736722 on 2015/10/21 by Daniel.Lamb

	Improved performance of cooking stats system.

Change 2737172 on 2015/10/21 by Daniel.Lamb

	Improved cooking stats performance for ddc stats.
2015-12-10 16:56:55 -05:00
Gareth Martin
41b63fa034 First implementation of SWebBrowser for Android
[CL 2712814 by Gareth Martin in Main branch]
2015-10-01 10:39:13 -04:00
Chris Babcock
18811f513c Support multiple gamepad controllers on Android including identifying Samsung EI-GP20 and input plugins
Adds ResetGamepadAssignments, ResetGamepadAssignmentToController, and IsControllerAssignedToGamepad to PlatformMisc and BP nodes
#jira UE-17956
#ue4
#android
#platformnotify Josh.Adams
#codereview Josh.Adams

[CL 2705582 by Chris Babcock in Main branch]
2015-09-24 21:03:00 -04:00
Chris Babcock
2c7346ba12 Correct possible Android crash on entering editable text
#jira UE-20728
#ue4
#android

[CL 2683905 by Chris Babcock in Main branch]
2015-09-08 18:43:53 -04:00
Chris Babcock
a939d907d6 Add launch image support for Android (disabled for GearVR)
#ue4
#android

[CL 2673367 by Chris Babcock in Main branch]
2015-08-28 19:34:42 -04:00
Dmitriy Dyomin
0df4d7c9e4 Android: added a way to send console commands to UE4 application running on android device
example usage: adb shell am broadcast -a android.intent.action.RUN -e cmd "stat fps"

[CL 2665801 by Dmitriy Dyomin in Main branch]
2015-08-24 05:01:41 -04:00
Dmitriy Dyomin
5ef9cd670b Back out changelist 2665783 (too early)
[CL 2665786 by Dmitriy Dyomin in Main branch]
2015-08-24 04:44:13 -04:00
Dmitriy Dyomin
4eee72f191 Android broadcast console cmd
[CL 2665783 by Dmitriy Dyomin in Main branch]
2015-08-24 04:42:05 -04:00
Nick Whiting
793238f1c0 #gearvr Adding entitlement checking for GearVR
[CL 2642825 by Nick Whiting in Main branch]
2015-08-03 20:13:23 -04:00
Chris Babcock
59ae5585d9 Remove libGLES3 dependency from libvrapi
#jira UE-18997
#ue4
#android
#codereview Nick.Whiting

[CL 2637887 by Chris Babcock in Main branch]
2015-07-29 19:16:19 -04:00
Robert Jones
0ca3f7a241 UE-16552 - Application can crash when returning from a paused OBB download
- Changed logic for dealing with the download activity being backed out of
- Updated .bat file writing so that a second bat file which doesn't push the obb (but can remove it) is written

[CL 2581067 by Robert Jones in Main branch]
2015-06-09 06:34:08 -04:00
Robert Jones
38247c4430 UEPLAT-454 - Add option for fullscreen immersive mode for Android projects
- support added for Kitkat for fullscreen sticky mode

[CL 2562654 by Robert Jones in Main branch]
2015-05-22 11:09:51 -04:00
Chris Babcock
a66e7b3414 Invalidate window resolution cache on resume from background on Android
#ue-14790
#ue4
#android
#codereview Robert.Jones

[CL 2560053 by Chris Babcock in Main branch]
2015-05-20 20:32:30 -04:00
JJ Hoesing
d07a115a0a - key off of manifest for whether to enable the GearVR plugin, enabling blueprint only projects out of the box
- fix for lollipop issue

[CL 2553471 by JJ Hoesing in Main branch]
2015-05-15 16:22:16 -04:00
Robert Jones
053e999368 UE-15347 - Application will crash when key missing for Android Store and OBB download needed
- Changed download activity so that it checks for a key length > 0 before trying to download and throws up a dialogue box if a key isn't found.

[CL 2546963 by Robert Jones in Main branch]
2015-05-12 06:11:38 -04:00
Robert Jones
bb7e6ddbe1 UEPLAT-7 - OBB Downloading code in Java
- Removed 'no OBB text' for AndroidTargetSettingsCustomisation banner
- Disabled UI hiding for now.
- Added functionality so select a background image for the download/verify step.

[CL 2524311 by Robert Jones in Main branch]
2015-04-24 10:31:00 -04:00
Robert Jones
2cddee3fb1 UEPLAT-7 - OBB downloading code in Java
- Code additions to download data from Google Play Store if not on device
- Changes deploy to write new meta-data
- Changes to Android deploy to cache ini files once and re-read instead of the constant open/read we had
- Added template/code generation system so we can now generate Java files based on a template for project dependent names etc

[CL 2521147 by Robert Jones in Main branch]
2015-04-22 11:14:29 -04:00
Chris Babcock
f20542f76a Allow package and project name to be different on Android and convert package name dashes to underscores
#ue4
#android
#codereview Josh.Adams

[CL 2475427 by Chris Babcock in Main branch]
2015-03-11 14:09:11 -04:00
Chris Babcock
8f8e3a233b Fix for force feedback issue on Android
#ue4
#android

[CL 2436243 by Chris Babcock in Main branch]
2015-02-06 17:57:32 -05:00
Chris Babcock
eb605a14ab Add GooglePlay login timeout and pass on onActivityResult to GPG with delegate
#ue4
#android
#codereview Ryan.Gerleve,Bart.Bressler

[CL 2421296 by Chris Babcock in Main branch]
2015-01-27 18:30:20 -05:00
Josh Adams
7231a49511 - Moved OBBInAPK into ProjectSettings, and renamed it [UE-8359]
- Removed all the OBBInAPK hackery in UBT
- Updated the apk install scripts with some more information as to what it's doing [UE-8258]

[CL 2420664 by Josh Adams in Main branch]
2015-01-27 13:05:32 -05:00
Chris Babcock
85709cb752 Fix for UE-7324 freeze with GooglePlay: Added wait for GooglePlay to steal focus after initialization, corrected an issue with return code for early touch events, and removed screen wakeup (caused Samsung freezes).
#android
#ue4
#codereview Rene.Rivera,Ryan.Gerleve

[CL 2411570 by Chris Babcock in Main branch]
2015-01-19 18:26:22 -05:00
Chris Babcock
4eff2db754 Protect against IAP not enabled in onActivityResult
#android
#ue4
#codereview Terence.Burns

[CL 2400223 by Chris Babcock in Main branch]
2015-01-07 16:20:04 -05:00