Commit Graph

5131 Commits

Author SHA1 Message Date
Yujiang Wang
2feadce4ea Add support for volumetric lightmap (VLM) sub level streaming
* Basic assumption: most of the data is contained in small area of volume - which is the case most of the time (1% - 2% of the volume contains 90%+ of the total brick data).
* Only the most detailed level of bricks are streamed - they are assigned to each sub level and streamed in and out with the level. The top level bricks are assigned to the persistent level so that we have something to display (and fewer discontinuities) when the sub levels are streamed out. However runtime dynamic stitching is not implemented so there might be seams in the area of streamed out sub levels - which is probably ok since the level is not needed.
* With SM4 going away, VLM sub level streaming GPU path requires SM5. All platforms having < SM5 will fall back to CPU interpolation path.
* It is recommended to enable bUseFastVoxelization=true and bUseEmbreeInstancing=true in BaseLightmass.ini with this change to speed up VLM generation especially if you have large worlds. Data management has been changed so that we can handle 4GB+ VLM data as long as you have enough video memory - however lighting build time could be not practical so use with care.
* Special notice: we have never supported the workflow of sharing sub levels between multiple worlds, or open each sub level separately to bake, and we're unlikely to support them in the future. It is possible that you happen to get some results, but they are not expected to work.

#rb daniel.wright

[CL 7979421 by Yujiang Wang in Dev-Rendering branch]
2019-08-13 11:06:13 -04:00
Juan Canada
7e5f45729d Merging //UE4/Dev-Main@xxxx to Dev-Rendering (//UE4/Dev-Rendering)
#rnx
#rb none

[CL 7904217 by Juan Canada in Dev-Rendering branch]
2019-08-08 16:54:07 -04:00
andrew grant
2c00199e7f Made -configuration a fallback to -config in BuildCookRun for consistency with UBT and Gauntlet
#jira nojira
#rb na

#ROBOMERGE-SOURCE: CL 7763293 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7763335 by andrew grant in Main branch]
2019-08-05 12:03:51 -04:00
andrew grant
7e91850e00 Fixed issue with project paths that contain a - or +.
Stop tests timing out due to shader compiles
Added error if no tests are actually run


#jira UE-78262
#rb na

#ROBOMERGE-SOURCE: CL 7762695 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7762725 by andrew grant in Main branch]
2019-08-05 11:59:45 -04:00
ben marsh
b876fefefd Fix error compiling editor targets from installed builds.
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 7713312 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7713313 by ben marsh in Main branch]
2019-08-04 19:48:29 -04:00
ben marsh
67a7eca8e9 Change to SHA1 signing for MSI files. Doesn't seem to like being signed with SHA256.
#rb none
#jira
#rnx

#ROBOMERGE-SOURCE: CL 7712970 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7712971 by ben marsh in Main branch]
2019-08-03 16:33:21 -04:00
ben marsh
bf76b88671 UnrealVersionSelector: Add support for projects built with a custom build environment. Enumerate all the .target files under a project's binaries directory, and take the launch path from the most recent one which is Configuration = "Development" and Type = "Editor".
#rb none
#jira UE-71800

#ROBOMERGE-SOURCE: CL 7712967 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7712968 by ben marsh in Main branch]
2019-08-03 16:28:45 -04:00
ben marsh
a4132cf4ff UBT: Fix the path to the solution options file for VS2019, so we can collapse all the projects and select the right configuration by default.
#rb none
#jira UE-78293

#ROBOMERGE-SOURCE: CL 7709082 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7709084 by ben marsh in Main branch]
2019-08-02 14:44:48 -04:00
joe conley
f5f5db191b #jira UE-78303 Missing files in the Binary folder for HoloLens installed build from Nightly Build
Fix for 7708707, shouldn't hardcode QAGame, should use target name.

#rb trivial

#ROBOMERGE-SOURCE: CL 7709057 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7709058 by joe conley in Main branch]
2019-08-02 14:40:42 -04:00
ben marsh
ffc862e18d UBT: Fix object files not being built when using the -plugin=... argument and a monolithic target.
#rb none
#jira UE-77305
#rnx

#ROBOMERGE-SOURCE: CL 7708957 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7708958 by ben marsh in Main branch]
2019-08-02 14:28:55 -04:00
chad garyet
1031eb862a - Add architecture flavors for HoloLens
- Force Win10SDK version to 10.0.18362.0
- Fix bug in Finalize that wasn't checking for architecture flavors in platforms not Android
#rb ben.marsh
#jira UE-78303

#ROBOMERGE-SOURCE: CL 7708788 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7708789 by chad garyet in Main branch]
2019-08-02 14:08:31 -04:00
joe conley
38cdd64945 #jira UE-78303 Missing files in the Binary folder for HoloLens installed build from Nightly Build
Add /arm64 and /x64 dirs, and .xml and .pri files to hololens artifacts

#rb Chad.Garyet

#ROBOMERGE-SOURCE: CL 7708707 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7708712 by joe conley in Main branch]
2019-08-02 14:01:20 -04:00
ben marsh
0012597352 Merging latest version of UnrealVS to fix issues with VS2019.
#rb none
#jira UE-76883

#ROBOMERGE-SOURCE: CL 7707879 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v384-7690951)

[CL 7707884 by ben marsh in Main branch]
2019-08-02 12:49:11 -04:00
ben marsh
cccad72f00 UGS: Add DebugGame editor executable names to the list of processes that should be killed before performing a sync. (#6081)
#rb none
#jira UE-78103

#ROBOMERGE-SOURCE: CL 7707425 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v384-7690951)

[CL 7707426 by ben marsh in Main branch]
2019-08-02 12:21:38 -04:00
ben marsh
f3e0515b4a UBT: Add better messages for attempting to build for a platform that hasn't been downloaded from the launcher.
#rb none
#jira

#ROBOMERGE-SOURCE: CL 7707386 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v384-7690951)

[CL 7707387 by ben marsh in Main branch]
2019-08-02 12:16:01 -04:00
ben marsh
1f2b4e4b6e UBT: Improve messaging for trying to build a target type or configuration which is not supported from the current engine distribution.
#rb none
#jira UE-77669

#ROBOMERGE-SOURCE: CL 7707357 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v384-7690951)

[CL 7707359 by ben marsh in Main branch]
2019-08-02 12:06:21 -04:00
ben marsh
73baa9265b UAT: Propagate the XGE autorecover attribute when building through UAT.
#rb none
#rnx
#jira UE-77952

#ROBOMERGE-SOURCE: CL 7706876 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v384-7690951)

[CL 7706877 by ben marsh in Main branch]
2019-08-02 11:04:49 -04:00
ben marsh
97a7bbcd24 Add more debug info to failures when duplicating handles.
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 7706768 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v384-7690951)

[CL 7706769 by ben marsh in Main branch]
2019-08-02 10:50:02 -04:00
daniel rahier
2f8baedc0d Maya plugins are built in the same location as Mobu plugins now (Engine/Binaries/Win64/NotForLicensees)
#jira UE-77291
#rb simon.therriault
[FYI] patrick.boutot

#ROBOMERGE-SOURCE: CL 7705747 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v384-7690951)

[CL 7705986 by daniel rahier in Main branch]
2019-08-02 09:46:37 -04:00
ben marsh
75a56d9542 Only use SHA256 certs to sign MSI files, since they don't support multiple signatures.
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 7705743 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v384-7690951)

[CL 7705985 by ben marsh in Main branch]
2019-08-02 09:46:33 -04:00
Benn Gallagher
3a4873ef60 Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 7703071
#rb
#rnx

[CL 7705805 by Benn Gallagher in Main branch]
2019-08-02 09:01:58 -04:00
nick shin
40531cc5f0 HTML5 packaging from UE4 on GitHub on Linux
- fix dos2unix line ending issues
- note: this jira still needs `Engine/Binaries/ThirdParty/Python/Linux/bin/python2.7` executable bit set (asked Ben.Marsh to do this...)

#jira UE-78057  Error Unhandled Exception occurs when Packaging for HTML5 on Linux
#rnx
#rb none

#ROBOMERGE-SOURCE: CL 7705208 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v384-7690951)

[CL 7705209 by nick shin in Main branch]
2019-08-02 01:51:48 -04:00
josh engebretson
3b707c9279 Fix issue with PerfReportTool not being able to find mono on Mac
#rnx


#ROBOMERGE-SOURCE: CL 7694695 via CL 7699463
#ROBOMERGE-BOT: (v384-7690951)

[CL 7699622 by josh engebretson in Main branch]
2019-08-01 16:53:35 -04:00
andrew grant
6b18803f46 Fixed issue where P4.FileExistsInDepot would return true when the path didn't exist
Bigly refactor of SyncProject script!

* If project file is not on disk will now attempt to find it in P4 (e.g no need to sync a project before you can sync a project).

*Added -projectonly option to skip updating of Engine dir (useful with -force when you've deleted files..)

* Changed default of maxwait to 0 based on new understanding of how this functions.

* Now works when the project is in a different P4 depot than the engine

[at]ben.marsh


#ROBOMERGE-SOURCE: CL 7688001 via CL 7688013 via CL 7688019 via CL 7690526
#ROBOMERGE-BOT: (v383-7686620)

[CL 7690676 by andrew grant in Main branch]
2019-08-01 13:28:12 -04:00
ben marsh
408d4d3b62 UBT: Include additional context when a managed process fails to start.
#rb none
#jira UE-76597
#rnx

#ROBOMERGE-SOURCE: CL 7689299 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v383-7686620)

[CL 7689300 by ben marsh in Main branch]
2019-08-01 13:07:33 -04:00